As war rages on in Europe, conflict in the east escalates. Helicopters buzz over the jungles of Vietnam, while men and machine cross the 38th Parallel to reunify their homeland.

A currently being developed C&C3; total conversion mod set during Red Alert 1. Follows the events of the Asian Theatre.

Credits:
Chronosheep for the ChronoShaders

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alliedusa

Veteran Unit: Assault Helicopter

vethueys

The Assault Helicopter is the backbone of American heliborne forces. It can pick up and drop off infantry while providing fire support from its twin miniguns. Units on board are also able to provide additional firepower by engaging enemies out the side doors. When the United States of America Doctrine is activated, Assault Helicopters will leave the factory as veterans.


Unique Unit: Medium Tank

The newest upgrade to the Medium Tank began development soon after its entry into service, fuelled in part by the performance of Soviet Heavy Tanks during the Sino-Soviet clashes of early 1950. Development would take the form of two concurrent programs: the first would result in the A1 variant of the Medium Tank, armed with the more powerful 120mm cannon and would first equip some of the independent tank battalions deployed to Asia, following the US entry into World War II. The second program, known as the Y-Rod program, would result in a class of experimental rocket-assisted shells that allow an equipped Medium Tank to outrange not only its primary adversary but also most base defences.

Upgrade: Fire-Control Radar


US Attack Helicopters can be individually upgraded with a mast mounted radar that increases weapon effectiveness and survivability. A wireless data link also allows the sharing of information with nearby helicopters, increasing their capabilities as well.

Upgrade: Distortion Amplifier

Chrono Tanks are able to utilise two abilities as standard: the Chrono Jump, a teleportation ability limited by distance; and the Distortion Jump, a teleportation ability limited to the area around Gap Generators. With the Distortion Amplifier upgrade, the latter ability gains a secondary effect, generating a distortion phenomena around the tank when it arrives at its destination—cloaking the tank beyond the Gap Generator’s field as well as increasing its offensive and defensive capabilities.

Support Power: Observation Plane


The Observation Plane provides reconnaissance and target designation for artillery. It can also provide persistent detection capability in the Acoustic and Seismic Sensor, an air-deployed sensor that buries itself in the ground and can only be found by specialised infantry.

Support Power: Gunship

When called in, the Gunship will bombard an area with the redirectable fire from its 20mm rotary cannon, 40mm autocannon, and 105mm howitzer. Advanced onboard sensors also ensures that enemies hidden in the target area won’t be able to stay so for long.


alliedrok

Veteran Unit: Armoured Personnel Carrier

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The South Korean APC is armed with a .50 calibre machine gun, employable against both ground and air targets, and is equipped with fire ports for infantry inside. When the Republic of Korea Doctrine is activated, APCs will leave the factory as veterans.

Unique Unit: Black Berets


An Office of Strategic Services effort to train special operations units with the Korean Liberation Army during the Pacific War would see this experience inherited by both the North and the South, following the division of the peninsula after the war. In the ROK, this would result in a covert, direct-action group trained to conduct operations deep inside the North, known as the Black Berets. Shortly after their formation, the new unit would instead find itself dealing with matters of internal security, combating the numerous communist insurgencies in the South. Although widely believed to be a prelude to invasion from the North, an attack did not come; and in 1952, following the US entry into World War II and their promise of support, it would be ROK forces that would push across the 38th Parallel, initiating conflict between the two Koreas. As one of the first elements across the border, Black Berets would conduct operations in accordance with their original mission: demolition of enemy structures, booby trapping infrastructure, directing artillery fire, and harassing enemy formations with mobile explosives.

Upgrade: Medical Supplies


APCs equipped with medical supplies will be able to fully heal and—along with the ROK’s sizable network of hidden soldiers ready to fight—replenish infantry units out in the field.

Upgrade: Anti-Materiel Rifle

Sniper Teams equipped with these new rifles will be able to damage vehicles and structures. It also allows them to target the optics on vehicles, temporarily preventing them from employing their weapons.

Support Power: Ambush


Veteran squads of infantry hidden in enemy territory prior to the commencement of war will reveal themselves on any traversable spot on the map.

Support Power: Ammo Stash

Pre-hidden caches of arms and ammo can be revealed on the map, allowing infantry units to fire at a significantly higher rate. It can also be rigged with explosives and fuel, turning it into a potent trap that can be detonated either automatically or at will.


alliedjapan


Veteran Unit: Ranger

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This Japanese recon vehicle is armed with missiles that can engage both land and air targets. When the Japan Doctrine is activated, Rangers will leave the factory as veterans.

Unique Unit: Command Vehicle


Developed as part of a joint US/Japan program, the Command Vehicle was designed as a force multiplier for the fledgling defence force of post-occupation Japan. It is equipped to enhance the combat effectiveness of friendly forces and degrade those of the enemy. This capability can be boosted with the Targeting Array upgrade, which also allows the Command Vehicle the use of two drones: a Support Drone that further strengthens the offensive capabilities of nearby friendlies, and a Disruption Drone that further weakens the capabilities of nearby enemy units. Finally, the Command Vehicle also serves as a forward observer for artillery fire.

Upgrade: Missile Support Tank

Japanese Light Tanks can be rebuilt into the MST standard, which is equipped with the same missiles as those on the Ranger, granting it a greater anti-tank punch as well as an anti-air capability.

Upgrade: Demolition Support Tank


A more heavily modified Light Tank, the DST is equipped with a short range demolition gun, medium range multi-launch rockets, and a dozer blade for mine and obstacle clearing. The configuration results in a slightly better protected but slower vehicle.

Support Power: Engineering Vehicle

This air dropped vehicle can be deployed into an Engineering Depot that can repair vehicles and structures in the field.

Support Power: Leaflets


Leaflets will significantly reduce the offensive and defensive capabilities of enemies that read them. Those initially affected will also demoralise nearby friendlies, potentially spreading the effect beyond the initial point of impact.




Progress

Unfortunately, there won't be a release this year either. Looks like next year will be the year probably.

Hope everyone has a happy near year. Until next time.

Crimson East: Introduction

Crimson East: Introduction

News 6 comments

A rough introduction to the C&C3; mod Crimson East, giving some info on story setting, goals, and release plan.

Comments  (0 - 10 of 42)
Phosphorus.Walrus Creator
Phosphorus.Walrus - - 45 comments

Mod now has a Facebook page.

Reply Good karma+2 votes
toyman5
toyman5 - - 139 comments

Link?

Reply Good karma Bad karma+1 vote
Phosphorus.Walrus Creator
Phosphorus.Walrus - - 45 comments

Just to clear some things up, since it's becoming apparent that people are making implications about this mod, or rather that they have been for a while.

First of all, the creation of this mod is a one person job (though I do get help with testing); coding (includes Lua scripting and AI), art, designing, and writing are done by me. Speaking of coding, it is the easiest part of my work and also the least time consuming; the part that takes up the most time will always be the art assets. Coding can be done with base assets or placeholders, but unless time is put into the designing, modeling, texturing, rigging, and animating (for base, damaged, destroyed, etc models), there is simply no progress on that front. When you consider the synergy between gameplay (with quite a lot of advanced mechanics), art, and story shown so far, you can understand why progress can be stunted if one of those things aren't getting the time.

The second, is in regards to the release. For that, I'll simply say 2 things: Soon™ (it doesn't mean soon) and "Half of a faction" (and all that entails); despite everything I've made so far, I'm not even past the 90% stage yet. I'll admit that I haven't helped with my yearly ETAs, but I also like to think that if people see yearly ETAs enough they'll come to realise the message.

I'm explaining these things because it seems people are using ambiguity as a means to make assumptions about this mod. And from some things I've read, trying to push a narrative. I don't care for the disgusting cesspool of jealousy and passive-aggression that people call the "modding scene". Whether you play this mod or are interested in it has no bearing on its development, as this is a passion project for some of my childhood games.

If you have criticisms or doubts, field them openly and I'll answer. Don't imply things. Don't come here trying to prove things about yourself.

Reply Good karma+9 votes
sgtmyers88
sgtmyers88 - - 2,830 comments

Best of luck to your project. Don't let haters discourage you. This is coming from a guy thats been modding Generals for 20 years now. I have seen my fair share.

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MrTimm
MrTimm - - 4,994 comments

well said Phosphorus.Walrus I know actually what you mean, I have been working on my personal passion mod project for over 10 years now and I dont care if people say it is dead or that they will be playing something else.

People need to understand that we do this in our spare free time away from our family and friends, and that this should not be a job next to our job / study / live, it gets frustrating I know. But dont let people talk you down on working on your passion project, and take breaks so you dont get burned out of working on it.

Keep doing amazing work and I cant wait for the mod to be released and I can test it out my self.

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Phosphorus.Walrus Creator
Phosphorus.Walrus - - 45 comments

it is dead or that they will be playing something else

Which is such a strange thing to say to a modder, since mods are free to play (at least, they're supposed to be) and people can play many mods or all of them if they wanted.

Some people come into modding as if it was game development, where there's a relationship between popularity and money, which naturally results in some of the misguided competitive behaviour I sometimes see here. For those who don't see it as a way to make money, some instead see it as a way to stroke their own egos; follows and view count are the defining qualities of a mod for these people. In a site such as Moddb that is no longer as socially active as it once was.

Modders like you who spend many years hammering away at their projects are the pillars of the community. More so when they uphold artistic integrity. Always growing, always improving - unlike the ones who think they're flawless/perfect/elite on account of the age of their profiles or how long they've been around.

Reply Good karma+6 votes
NakaLPlays
NakaLPlays - - 3 comments

Is this in development? I am very much looking forward to this! This seens like the possibly best mod for C&C TW3!
It this is going, I hope you are all doing a great job and having fun at it ^^

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nuclearsnake
nuclearsnake - - 309 comments

Take as long as you need mate. We can wait for a while. Even longer.

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ihatetaken
ihatetaken - - 88 comments

3 years, this must be new command and conquer game

Reply Good karma Bad karma-3 votes
Phosphorus.Walrus Creator
Phosphorus.Walrus - - 45 comments

Keep in mind passive aggression just makes you look irrational and nonsensical.

If you feel that this total conversion mod that currently stands at 40+ custom models (saying nothing of the particle effects, coding, AI work, UI work, designing, testing, and writing that goes into this project) is taking too long then feel free to focus your interests elsewhere.

Either you're interested in this mod and wait, or you're not and ignore it. But you will do neither of those, because there is an emotional need to post slimy little comments like that. I suspect the same emotion that fuels some of the other comments posted here.

Reply Good karma+8 votes
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