Patch 1.1 includes a number of bug fixes, map fixes, small additions, and changes to Coterminus. Full changelog below...
Coterminus Patch 1.1
Bug fixes:
- Fixed hud scaling issues. Hud should look much better at most resolutions now.
- Wastescanner hull sizes should now properly represent their respective models, making it easier to shoot them.
- Loose vcd files should work properly now: Developer.valvesoftware.com
- Ar2 viewmodel UV issues are fixed.
- Ar2 scope and suit zoom no longer interfere with each other.
- Fixed an issue with the mod options that caused friendly npcs to be invulnerable.
- Molotovs no longer collide with trigger volumes.
- hud_quickinfo convar now properly hides the ammo and health info around the crosshair.
- Stripped soldier model no longer uses the retail texture.
- Fence models should no longer display impact decals.
- Antlion model recompiled with $mostlyopaque to fix rendering issue.
- Houndeye model also recompiled with $mostlyopaque to fix the same issue.
- Sniper rifle scope no longer breaks in between level loading.
- Fixed broken grass models.
Maps:
- Fixed hole in displacement in coast 01
- Fixed floating thumper in coast 02
- Fixed floating rocks in coast 03
- Fixed antlion spawning in coast 03
- Fixed hole in displacement in coast 03
- Fixed hole in displacement in coast 04
- Fixed hole in displacement in coast 05
- Fixed non solid prop rock in coast 09
- Fixed jeep fall trigger in coast 09
- Fixed windmill off center in coast 09
- Fixed decal issue in prison 02
Additions/changes:
- Added specific sounds to ar2 secondary fire modes to better differentiate them
- Added Bonus Maps functionality: Developer.valvesoftware.com. Other modders can make use of this feature if/when they create map packs for Coterminus.
- Gauss gun: ammo reserves reduced from 20 to 10 and damage reduced from 25 to 20.
- SMG1 and SMG2: increased bullet spread for both guns making them less effective at range.
- Antlion gibs now match the skin options selected in the mod options menu.
- Updated credits
For better ep1/ep2 support:
- Added ministrider
- Added magnusson
- Added zombine
- Added strider buster
- Added antlion worker
Installation instructions:
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This mod requires Source SDK Base 2013 Singleplayer to be installed and set to the -upcoming branch. To do this:
1. Nagivate to the Tools section of your Steam Library.
2. Install Source SDK Base 2013 Singleplayer (if not already installed).
3. Right click Source SDK Base 2013 Singleplayer, click properties, then Betas.
4. Click the dropdown and select "upcoming"
How to install Coterminus:
1. Navigate to the steamapps folder in your steam install directory.
2. Open the "sourcemods" folder if it exists or create the "sourcemods" folder inside of steamapps.
3. Delete the "Coterminus" folder from your "sourcemods" folder if you have a previous version installed.
4. Drag the "Coterminus" folder from this zip into the "sourcemods" folder. The path should look like this" "..\Steam\steamapps\sourcemods\Coterminus"
5. Restart Steam to find Coterminus in your games library.
As always, if you'd like to keep up on the latest development news, discussions, or to report a bug, visit the discord server:
Discord.gg
Nice
Is this standalone? Or is it supposed to be installed on top of version 1.0? Thanks in advance.
It's recommended to delete version 1.0 first, then install this version.
then it makes sense to remove version 1.0 from the moddb resource
no it doesnt, some people want older verisons or want to see how it was before
Loving this so far! Personally I'm a fan of the "dirtier" 2001 style as far as beta recreations go but this is something special so far.
yeah, im too a fan of the 2001 beta, its something i can't describe. the citadel, the old city 17... its magical. 2002 and 2003 beta are basically the same except for some aesthetics changes, but they're still good. And for anybody seeing this comment, i want ya to know that a mod for 2001 beta already exist but i am not writing the name of it as it would be kinda of a sponsor to the other mod.
Again, this mod is also fantastic just like Beta and its community.
are you referring to dark interval?
Great mod! Played through all the available maps and thought I'd give few suggestions to take into consideration.
-Gunship fights would probably flow better if the amount of missiles needed to kill was 3 like in the base game
-OICW damage could use a slight buff
-Combine Guard at the end of Nova Prospekt could use slightly more health. Punked him with a frag grenade, 2 OICW 'nades, and a flare.
Great mod it will be good if original half life 2 story with beta stuff
there is Beta Aesthetics for that dude. This mod is much better than some reskins and reshades!
missing textures
bruh moment
also yes i do have episode 2 and episode 1 both installed,the roofs are missing textures in the 2nd map and the 3rd map for some reason crashed the game not sure why.
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Do I need to unzip before I move the folder to the sourcemods, which did no work. Or move the unzipped folder. Thanks in advance.
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anyway to convert this mod into a standalone content, so we can add it to half life 2: Update, an replay these maps on there? this what ive wanted for a long time lol
gives me a .rar file instead of a .zip. i dont know if i got a weird computer or if im just dumb, help plz