What would Half-Life 2 have been like if we had gotten the version shown to us in the official promotional materials? Coterminus attempts to answer that question as well as provide a platform for others to make mods based on Half-Life 2 cut content.
The first look at our development progress on Part 2.
coterminus 2.0 progress - media update
The voting period for the Top 100 mods has closed, and it's now time to announce the winners of the 2022 Mod of the Year Awards, as chosen by you!
players choice - mod of the year 2022
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
veni, vidi, video - dbolical youtube roundup may 2nd - may 6th
This update contains various fixes, additions, and changes. Read more for the full changelog.
coterminus patch 1.1 is out!
Learn how to install and set up Hammer++ to start mapping with Coterminus. Straight to the point.
configuring hammer++ for mapping with coterminus
The first official release of the mod has been achieved.
coterminus 1.0 has been released!
Unfortunate update regarding tomorrow's release plan.
coterminus will not be releasing in 2021
The last part of the major media update. This article will showcase a little gameplay and talk about the first release of Coterminus as well as plans...
coterminus - major media update part 4 - gameplay video and release plans
Part 3 of the major media update. This article will focus on some of the extra features included in the mod.
coterminus - major media update part 3 - extra features
Part 2 of the major media update. In this article, I'll be showcasing some of the NPCs in Coterminus.
coterminus - major media update part 2 - npcs
The first in a series of update articles showing off some content and outlining plans for the future.
coterminus - major media update part 1 - weapons
An introduction to the mod, some examples of content that will be released with the mod, and what the future might hold.
coterminus - a red letter day
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