Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game and one of the first mods for this game. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

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PeeWee_89
PeeWee_89 - - 241 comments

Wow, that looks really awesome!

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GeneralTowness
GeneralTowness - - 69 comments

EVRITHING IS AWESOME! :D

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StalinGrad6
StalinGrad6 - - 102 comments

Dude... WOAH.

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RomnyHasagawa
RomnyHasagawa - - 58 comments

The question is... Does it retain a similar range to the SSM?

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d-ce Author
d-ce - - 745 comments

Yes, same range.

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Wicker-G041
Wicker-G041 - - 599 comments

I'd imagine this being that typical defense that the closer in range the more damage, but it might be the look that makes me think that

Anyway, sweet lookin'!!

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IvanderLim
IvanderLim - - 1,181 comments

amazing bullets

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WWB2
WWB2 - - 66 comments

That thing looks like a beast! Good work! Cannot wait to see it in action.

A couple questions though:
1) What's the speed of the bullets?
2) Will it be able to damage AND disable targets when EMP warheads researched?
3) Will it be able to disable any unit, even super units, in 1 hit like before?
4) Will the damage per bullet be the same as the damage per rocket/missile?

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d-ce Author
d-ce - - 745 comments

1. speed is almost the same as rockets, but they have arty like trajectory
2.yes, you need blackout super weapon to purchase emp bullets, after that it will disable units.
3. super units have high emp resistance, so no, it wont disable them instantly
4. currently it is, but since this structure is fresh, it is still under testing and changing revisions

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the1viewer
the1viewer - - 73 comments

but can the atlas disable super units once it fires enough rounds at them?

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WARMACHINE-2000
WARMACHINE-2000 - - 91 comments

Brother what part of (super units have high emp resistance) did u not understand

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AlexanderDC
AlexanderDC - - 186 comments

Will there be another defense structure that can automatically target and clear toxins and radiation? I found it to be quite a useful feature, it increased the longevity of my bulldozers.

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AvianLord5678
AvianLord5678 - - 25 comments

Whoa.. cool!

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WARMACHINE-2000
WARMACHINE-2000 - - 91 comments

Idk why but it reminds me of the allise shore defense cannons in RA3 GREAT WORK by the way

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Guest
Guest - - 689,406 comments

so how i can download this update ????

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d-ce Author
d-ce - - 745 comments

if you want to download this content:
- right click on picture
- Save image as

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-Grimlock-
-Grimlock- - - 568 comments

lol

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azeemsattar
azeemsattar - - 1 comments

This would be available in final version?

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Guest
Guest - - 689,406 comments

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Twisted03
Twisted03 - - 365 comments

this defense actually good, i tried spam it behind other defense

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Description

Happy Easter everyone!

This time we didn't make a news article, since there are not many visually finished changes, but we do have one new unit ready.

"Atlas" base defense replaces the old SSM artillery defense for Super Weapon general at rank 3.

Cost and build time are the same, it can hold up 4 infantry like before. But it lost ability to clear toxins and acids.
Also, it doesn't fire rockets anymore, instead it fires Power Bullets which can be upgraded both with Emmiter upgrade and EMP explosions.

Bullets are currently not deviated by ECM field.

Stay tuned for the upcoming Update with more news and fancy stuff!