A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report RSS Release 7 GDI & Nod general changes

Nod and GDI general fixes, bug changes, and visual improvements.

Posted by on

Nod

Mostly fixes and other general changes that do not qualify as balance changes, which will be done in a separate list.

  • Chemical Warrior now has a 'HEROIC' blue stream weapon. Visual FX only.
  • Removed Linebacker support power. I could never get the Linebacker to work how I wanted, and I am finally tired of it.
  • New attack animations for the Nod Light infantry. By Black_Drakon.
  • Heroic Apache no longer uses a Stealth model. If you had a Stealth Generator, the Stealth Apache model would show, which is just confusing (especially due to the fact that it visibly has extra weapons).
  • SSM is now tier 4. Requires Missile Silo. Now that Nod's Artillery is tier 3, I did not want two artilleries on the same tier.
  • Nod AI is back to using the EMP ability on the Buggy. It has been extensively fixed up from the Release 6 effort!
  • New support aircraft: YF-22. Replaces Mine drop aircraft.
  • Removed Tiberian Dawn artillery.
  • New unit: Artillery. From Tiberian Sun. This is a tier 3 artillery (so Nod no longer have a tier 2 artillery piece!).
  • Removed Tiberium wars Power plant. Has been replaced.
  • New structure: Power plant. From Tiberian Sun.
  • Removed Tiberium Chemical Plant. Has been replaced.
  • New structure: Missile Silo. From Tiberian Sun.
  • Removed Decoy support power. Nod are gaining 3 support powers, so I am making room.
  • Removed Tiberium Vapour bomb support power. All 3 of the new support powers are unstoppable attack powers, I do not want the mod to become another Kane's Wrath, so I am removing this power.
  • Re-added the Catalyst missile. Launched from the Missile Silo.
  • New support power: Multi missile. Launched from the Missile Silo.
  • New support power: Chemical missile. Launched from the Missile Silo.
  • Moved the Temple of Nod 'Countermeasures' power to be a standard support power. Easier access.
  • New Vertigo bomb hit FX.
  • All 'HEROIC' flame FX now use the Kane's Wrath Purifying flame FX.
  • Heroic Blackhands now have a blue flame like other Nod flame weapon units.
  • New model and reworked abilities for the Nod APC. Read about it in the Nod APC 'Hints & Tips' section!


  • Nod AI will now use the Vertigo again! Finally!
  • Nod AI will occasionally build the Stealth Generator now!
  • Reduced draw call (game engine load) and texture usage of Nod Harvester. Now has a lower resolution, but better performance.
  • Improved Harvester house colour. More noticeable.
  • Added more house colour to the Light tank.
  • Various texture optimisation changes.
  • Nod Commando now has a visible decal. Just like Umagon!


Changes for Nod since promotional news began

  • Nod Missile Silo no longer provides the Blue tiberium mix upgrade. Moved to Technology assembly plant.

GDI

Mostly fixes and other general changes that do not qualify as balance changes, which will be done in a separate list.

  • Removed Hummer sensor deploy ability. Served its purpose.
  • Redid Hover MLRS hover animation. Still not great, but better than before.
  • 'HEROIC' Orca Bomber now drops its bombs in 2 passes instead of 1. This does slightly effect the balance of a Heroic Orca bomber, however I did this for visual reason, and not to change the balance, hence why it is in this list!
  • Disruptor firing FX now matches the colour of the beam that it is firing! Finally!
  • GDI no longer use explosive mines! they have been replaced with PR friendly EMP mines. Simply put the GDI APC will now drop EMP mines instead of explosive mines. These will only effect vehicles, but cost a lot less to use.


  • GDI barracks is now selectable during its build up.
  • Umagon now has the Orca bombing run ability! Read Umagon's 'hints & tips' for more info.
  • Umagon's aim is now less twitchy when she is aiming at infantry who are close to her.
  • Fixed Umagon being revealed while attacking on tiberium. She was supposed to stay steathed, unless an enemy stealth detector reveals her.
  • Removed Firehawk. Has been replaced.
  • New unit: Warhawk. From Tiberian dawm FMV.
  • New support aircraft: F-18 Hornet.
  • Removed Orca bombing run support power. Now given to Umagon!
  • New support power: Bombing run. Uses Hornets as the delivery craft.
  • New support power: EMP mine drop. Uses a Hornet as the delivery craft.
  • New support aircraft: A10.
  • New support power: Napalm strike.
  • Renamed Medic upgrade to 'Squad leader'. It will now provide unique banner carriers depending on the squad type.
  • New banner carrier unit: Officer from Renegade. For Minigunner squads only, gained via Squad leader upgrade.
  • New banner carrier unit: Grenade soldier from Renegade. For Grenadier squads only, gained via Squad leader upgrade.
  • Fixed AGT upgrade radar lights. A code error meant that they never showed up!
  • Moved 'Orca Sensor Pod' upgrade to the Command post.
  • New upgrade: Hardpoints! From Kane's Wrath. Available at Tech centre, effects Orcas and Warhawks.
  • Individual Orcas can now be upgraded to the Zocom Orca once the Space Command Uplink has been built. This is obviously in a similar style to the Mammoths individual Sonic upgrade. This changes the Orcas weapon, appearance and improves its armour.


  • Increased the brightness of AGT flashing lights.
  • AGT and Jackhammer no longer have 'luxury' non DXTn textures. All the new FX and structural textures mean that I need some VRAM space!
  • Abram texture resolution halved.
  • Hummer texture resolution halved.
  • Various texture optimisation changes.

General addendum

  • All sides artillery will reveal their location to the enemy when attacking! This is obviously a big detail to have omitted. This means that it is easier to deal with enemy artillery, and minimises the impact of the increased range of many of the artillery pieces in Tiberian history.

Legend

Blue = My comments
Orange = Affects AI only

Post comment Comments
jfpoliveira12
jfpoliveira12 - - 3,725 comments

Nice changes, they already seem very balance oriented, specially the revealed artillery, cant wait to try this.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,581 comments

Damn, Linebackers were cool! :'(

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: