A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report RSS Release 3 Nod changes

All the current changes to the Nod in release 3.

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Nod Changes

Light Infantry

  • Back to using release 1 portrait\button.
  • Slightly changed weapon hit FX.

Turret

  • Weapon damage reduced to 500 (was 700).
  • Small adjustments to firing and damaged FX.
  • Cost reduced to $1000, build time reduced to 10s ( price adjusted to allow for the fact that it does not spawn infantry when sold\destroyed ).
  • Experience reward adjusted to match new price.

Artillery

  • House color added.
  • New portrait\button to factor in the release 2 color adjustment.
  • Small adjustments to firing & damaged FX.
  • Small adjustments to hit FX of normal shells.
  • All shells now blasts infantry to bits!
  • It's now named 'Artillery' instead of 'Nod Artillery'.
  • AI will now use artillery.

Confessor

  • Small adjustments to weapon hit FX.
  • Confessors death FX now work properly.
  • Confessor that gets added to squads via 'Confessor' upgrade now have death FX.
  • Fixed formation preview.
  • Can benefit from new upgrade: 'Black disciples'. This exclusive upgrade adds a Black hand member to all Confessor squads!
  • AI will now extensively use Confessor squads.
The Black Disciples

Rocket squad

  • New portrait\button.
  • Small changes to upgraded 'blue rocket' hit FX.
  • Upgraded 'blue rockets' now gibs infantry it kills!
  • New rocket smoke trail.
  • Added new heroic ability: Rage rocket ( follow link in rocket squad profile description for details of usage ).
  • Rocket squad tool-tip now correctly states that the 'HEROIC' rank is required before the 'Rage rocket' ability can be used.
  • The skirmish AI will now use the 'Rage rocket' if they manage to get a heroic rocket squad ( they will, you've been warned! )
  • Rocket squads 'kind of' have urban camo now.
  • Rocket squads Mag pouches now have house colour.
Rocket squads Rage Rocket effect

Apache

  • Redone portrait\button.
  • Now has house color.
  • Chain gun now cuts enemy infantry to pieces!
  • Now uses Tiberian Dawn voices.
  • New rocket and missile smoke trail FX for heroic Apaches.
  • New rocket hit FX for heroic Apaches.

Chemical warrior

  • New portrait\button.
  • Fixed animations.
  • Weapon will now tint anything it touches green, so you'll know which enemy units are weakened.

SAM site

  • Fixed portrait\button.
  • Concrete base has a lower profile.
  • Size reduced by 20%.
  • SAM site will now only surface to fire at a target, rather than staying permanently above ground.
  • New missile smoke\fire trail + small adjustments to upgraded 'blue tiberium' missile hit FX.
  • SAM health increased to 10,000 ( was 7,000 ).
  • SAM now takes 150% damage when exposed whilst firing.
Nod SAM sites vs The Scrin fleet!

Devil's Tongue

  • New portrait\button.
  • Formation preview fixed.
  • Devil's Tongue reinforcement now cost $2000 ( was $1800 ).
  • Devil's Tongue experience is now calculated for a $2000 unit ( was
    formerly calculated for a $1500 unit ), this is a token change.
  • A newly spawned Devil's Tongue no longer starts with it's 'subterranean travel' ability ready to use, you must wait for the abilities 'reload' time ( previously a newly spawned Devil's Tongues first 'escape' was all but guaranteed due to having the subterranean travel ready from the start ).
  • The Nod logo now faces the correct direction!
  • Fixed an issue that meant that if a side other than Nod got a Devil's Tongue the flames would be invisible!
  • What's the point update 1: The Devil's Tongue grinders can gib any enemy infantry that it comes in contact with!
  • What's the point update 2: The Devil's Tongue grinders can now throw up sparks if it contacts an enemy vehicle!
  • When you use the Devil's Tongue reinforcement power it now 'surfaces' instead of just fading in.
  • The 'Subterranean travel' ability now has a unique button.
[Insert metal grinding metal noise]

General

  • The 'Blue tiberium mix' upgrade now takes 90 seconds instead of 100.
  • Seed blue tiberium removed.

Additions

Flame tank

Torching the Scrin!

Attack cycle

  • Speed increased to match Kane's Wrath bikes ( 140 -> 160 ).
  • Can now benefit from 'Blue tiberium mix' upgrade, increases attack power and damage radius.
Nod raiders

Legend
Blue = Changes since internal beta.
Green = Changes from trials in the Best of Both Worlds R3.

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