Nod Changes
Light Infantry
- Back to using release 1 portrait\button.
- Slightly changed weapon hit FX.
Turret
- Weapon damage reduced to 500 (was 700).
- Small adjustments to firing and damaged FX.
- Cost reduced to $1000, build time reduced to 10s ( price adjusted to allow for the fact that it does not spawn infantry when sold\destroyed ).
- Experience reward adjusted to match new price.
Artillery
- House color added.
- New portrait\button to factor in the release 2 color adjustment.
- Small adjustments to firing & damaged FX.
- Small adjustments to hit FX of normal shells.
- All shells now blasts infantry to bits!
- It's now named 'Artillery' instead of 'Nod Artillery'.
- AI will now use artillery.
Confessor
- Small adjustments to weapon hit FX.
- Confessors death FX now work properly.
- Confessor that gets added to squads via 'Confessor' upgrade now have death FX.
- Fixed formation preview.
- Can benefit from new upgrade: 'Black disciples'. This exclusive upgrade adds a Black hand member to all Confessor squads!
- AI will now extensively use Confessor squads.
Rocket squad
- New portrait\button.
- Small changes to upgraded 'blue rocket' hit FX.
- Upgraded 'blue rockets' now gibs infantry it kills!
- New rocket smoke trail.
- Added new heroic ability: Rage rocket ( follow link in rocket squad profile description for details of usage ).
- Rocket squad tool-tip now correctly states that the 'HEROIC' rank is required before the 'Rage rocket' ability can be used.
- The skirmish AI will now use the 'Rage rocket' if they manage to get a heroic rocket squad ( they will, you've been warned! )
- Rocket squads 'kind of' have urban camo now.
- Rocket squads Mag pouches now have house colour.
Apache
- Redone portrait\button.
- Now has house color.
- Chain gun now cuts enemy infantry to pieces!
- Now uses Tiberian Dawn voices.
- New rocket and missile smoke trail FX for heroic Apaches.
- New rocket hit FX for heroic Apaches.
Chemical warrior
- New portrait\button.
- Fixed animations.
- Weapon will now tint anything it touches green, so you'll know which enemy units are weakened.
SAM site
- Fixed portrait\button.
- Concrete base has a lower profile.
- Size reduced by 20%.
- SAM site will now only surface to fire at a target, rather than staying permanently above ground.
- New missile smoke\fire trail + small adjustments to upgraded 'blue tiberium' missile hit FX.
- SAM health increased to 10,000 ( was 7,000 ).
- SAM now takes 150% damage when exposed whilst firing.
Devil's Tongue
- New portrait\button.
- Formation preview fixed.
- Devil's Tongue reinforcement now cost $2000 ( was $1800 ).
- Devil's Tongue experience is now calculated for a $2000 unit ( was
formerly calculated for a $1500 unit ), this is a token change. - A newly spawned Devil's Tongue no longer starts with it's 'subterranean travel' ability ready to use, you must wait for the abilities 'reload' time ( previously a newly spawned Devil's Tongues first 'escape' was all but guaranteed due to having the subterranean travel ready from the start ).
- The Nod logo now faces the correct direction!
- Fixed an issue that meant that if a side other than Nod got a Devil's Tongue the flames would be invisible!
- What's the point update 1: The Devil's Tongue grinders can gib any enemy infantry that it comes in contact with!
- What's the point update 2: The Devil's Tongue grinders can now throw up sparks if it contacts an enemy vehicle!
- When you use the Devil's Tongue reinforcement power it now 'surfaces' instead of just fading in.
- The 'Subterranean travel' ability now has a unique button.
General
- The 'Blue tiberium mix' upgrade now takes 90 seconds instead of 100.
- Seed blue tiberium removed.
Additions
Flame tank
Attack cycle
- Speed increased to match Kane's Wrath bikes ( 140 -> 160 ).
- Can now benefit from 'Blue tiberium mix' upgrade, increases attack power and damage radius.
Legend
Blue = Changes since internal beta.
Green = Changes from trials in the Best of Both Worlds R3.