A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report RSS GDI balance changes

Balance adjustments that affect the Global Defence Initiative.

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GDI


Marauder

  • 50% more speed + weapon damage. A Kane's Wrath improvement.

APC

  • Collide pick up disabled. To match the Nod APC

Rig

  • Unpacked health increased from 5000 -> 5500
  • Battle base missiles do 200% damage vs 'AIRCRAFT'
  • Packed health increased 33%, unpack/pack time decreased 40%, repair drone range increased 33%. These are Kane's Wrath improvements.
  • You can no longer send the Rig support power over Tiberium.

Repair Bay

  • Repair bay drone speed increased from 75 -> 100.

Grenadier

  • Damage vs 'INFANTRY' increased to 125%.
  • Damage vs Allied 'INFANTRY' decreased to 50%.

Mammoth

  • All weapon ranges increased from 300 -> 325.
  • Health reduced from 11500 to 10000. Removed Kane's Wrath health boost
  • Speed reduced from 45 -> 40. Removed Kane's Wrath speed boost
  • Sonic grenades reload reduced from 5s -> 4s.
  • Missiles now do 200% damage vs 'AIRCRAFT'. This makes the missile Mammoth a more valid choice vs the Sonic grenade Mammoth.
  • Healing delay reduced from 0.5s -> 0.3s. Now has a more reasonable healing rate.

Medium tank

  • Heroic gunner no longer has a deflection restriction.

Disruptor

  • Now units that are caught at any point in the beams path are slowed, rather than only at the ending point of the beam. It will slow allied and enemy units alike!

Legend
Green = Buff
Red = Nerf
Blue = Neutral
Black = My comments.

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