The 2015 release of C&C Tiberian Dawn Redux is
NOW AVAILABLE!
After a 3 year hiatus, the popular C&C Tiberian Dawn Redux Mod has finally made another release of v1.4 as a full version! The ALL NEW version 1.4 is available to download and will be MUCH more stable and more fairly balanced in contrast to the old Beta from years ago. Prepare to return to the first Tiberian war! Check it out today!
If you have any problems check out the
complete Troubleshooting Guide for the Mod
And you can report bugs HERE
CHANGELIST:
The most notable feature is the optimized gameplay along with major fixes and re-balancing work that have been done while the AI has been totally rebuilt for both skirmish matches and for the existing campaign missions. The AI this time around is not to be underestimated. The use of the Ion Cannon, Airstrikes, and Nuclear Missile has been improved. Simply rushing an AI controlled base could trigger the AI to use them against you at a moments notice! The AI will more intelligently select priority targets to pick off and destroy, whether it be your Power Plants, Construction Yards, Tiberium Harvesters, or masses of expensive vehicles or base defenses, if you screw around and camp in your base, you will die! While not as intelligent, even the Easy AI will keep you on your toes and swarm your base. The AI will even send in random Engineer rushes under the protection of APC's which can cost you many valuable vehicles and buildings if you are not careful.
GENERAL GAMEPLAY UPDATES:
Visual optimization to the in-game graphics
Several vehicle and structure models reworked & retextured
Skirmish AI rebuilt and optimized for a better gameplay experience
Skirmish AI utilizes more units and buildings
Maps and singleplayer missions debugged/re-scripted
Tiberium spawning optimized to avoid game lag/crashes
Balance fixes to several units and buildings
Harvester and MCV movement speed slightly increased
Base Defense Armor/HP increased
Optimized water and terrain textures
APC's and Transport Helicopters can now heal infantry
Engineers can disable & repair vehicles
Harvesters now show empty/full states when harvesting tiberium
FPS Controller added to the options menu.
OTHER NEW CONTENT:
New Button Icons
New Infantry Textures & Models
Visual details added to several units and buildings
RailGun Base Defense for Talon Subfaction (replaces Artillery Platform from v1.3)
Laser Turret for Black Hand Subfaction (replaces Flame Turret from v1.3)
New Skirmish/Multiplayer Map: "Tiberium Gardens"
New SPECOPS MISSION: "PATSUX"
New Main Menu Shellmap
New Loading Screens
A new Repair Utility for the Mod
A "Force Enable" feature added to the Mod Launcher
Also the No Lag Mod for Zero Hour (Thanks TrailHog250) has been incorporated into the Mod. It has helped a lot with optimizing the vanilla game's AI Lag issues. While this does not fix the AI lag 100% there is a notable increase in performance from previous versions of the mod and with vanilla Zero Hour. Just take note that maps with 5 or more players might still have lagging issues but usually it does not sink below 15-20 fps depending on your system.
New fast loading menus from the all new shellmap:
New game speed controller:
Scene from the PATSUX SPECOPS Mission:
Do not forget to vote for this mod for 2015 MOTY!
2015 Mod of the Year Awards via Mod DB
Also feel free to like and follow
The Mod on Facebook!
Join the Forums provided from our host at CnCNet!
2015 sgtmyers88 & the C&C Tiberian Dawn Redux Dev. Team
ill have to reinstall generals! does it work with the complete collection origin thing?
The installer will install to C&C TFD by default so you will need to locate your Origin directory before installing. Also make sure to give full admin permissions to the launcher so it can modify the files to turn the mod on and off. You also might need to download this fix to the Origin Games since EA gave the middle finger to the modding community by changing the .exe files. Bibber.eu
Sweeeeeeeeeeet!
Is Red Alert Redux coming up next?
Interesting! Unfortunately, it does not seem to support single-player. :(
See OpenRA. :)
Looking back on this its funny to see how well this comment aged, yes it took 7 years but its finally happening lol
Very nice, will have to check this out!
The launcher doesn't launch the mod, neither does the quicklaunch.
With "doesn't launch" I mean it doesn't start anything at all. After selecting the proper options, the console disappears, but the game doesn't start (neither ZH or TDR). Using the "force" option from the normal launcher converts the .tdr files to .big files but it doesn't start either.
I have a fresh ZH folder for this mod (fully patched to 1.04). I use the original version of ZH (not Origin / TFD).
Any pointers to what can be wrong?
Is it giving an "Access is Denied" error at all? Either way Disable User Account Control in the control panel. Try right clicking and running the launcher as an administrator. Also verify the file properties in the security tab and make sure you have permissions to read/write/modify etc. Windows 10 is especially aggressive about restricting file changes for users.
Also while checking the file properties click on "open file location" to verify that the launcher is in the ZH game data folder.
Win7 here, and I have disabled UAC so that shouldn't matter.
It is not giving any (error) message at all. In case of the quicklaunch it opens the console window which then closes right away. If I quickly take a screenshot before it closes, the last line the console gives is "WARNING! DO NOT CLOSE THIS WINDOW!".
Similarly for the normal launcher. After selecting 1 for what to launch (aka launch TDR), 1 for details and 1 for the HD format, I get the same result (and same last message from console). When trying the force TDR option in the first menu, the .tdr files are converted to .big, but the game doesn't launch either.
As far as I can see the TDR files are in the ZH folder, and I also see a Launcher folder besides the normal ones (Data, MSS, support). Both launchers (the .bat files) are also directly in the ZH folder (not in any sub folder).
If the force enable is working then click on the X to close the window and then click on the normal shortcut you use to launch the vanilla game. As silly as it sounds can you still get the Vanilla game to work? Your .exe might be currupted or unreadable or if you got bad no-CD crack installed it might break the game.
Found it: it was the NoCD patch that was missing. Strange it didn't ask for a CD then. Cheers for the help anyway :)
I cant seem to launch it I encounter a serious error, have I installed it wrong or can my computer just not handle it it says I dont have Direct x 8.1 but my PC runs direct x 11?
Most likely it was installed to the wrong directory or the game is not patched up to 1.04. Also make sure no other mods (including old versions of this mod) are not installed/active. Please view the troubleshooting guide for more information. Moddb.com
It won't let me patch up the 1.04 for General Zero hour. So what happened?