Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever!

Report RSS C&C Tiberian Dawn Redux Bug Report Center

Finding bugs with C&C Tiberian Dawn Redux? Here is a detailed description of some of the issues that you may likely encounter if you are playing the Mod. This list may be updated here if needed.

Posted by on - Basic Other

******UPDATED DECEMBER 2015******


Finding bugs with C&C Tiberian Dawn Redux? Here is a detailed description of some of the issues that you may likely encounter if you are playing the Mod.

Q1.) Why are Engineers re-usable?
A1.) They are not when you use them on enemy buildings. This bug occurs when you try to capture
a tech building. This appears to be a game engine issue.

Q2.) Why do my harvesters sometimes stop working after a while?
A2.) This is an odd AI bug that occurs when you build your Tiberium Refinery using the Construction Yard System. But harvesters are also known to periodically stop working after they reach a Tiberium field. I have seen this bug in the original game and it is intriguing that it has been replicated here in the mod as well.

Q3.) Why do my units run through each other and through the buildings or simply seem to "push" them with no effect?
A3.) This is another random bug that I have concluded to be a game engine defect and an AI pathfinding issue. This may sometimes cause lag if the AI controlled units get stuck.

Q4.) MCV's sometimes do not point them selves in the right direction and deploy directly.
A4.) Game Engine bug. Possibly unfixable as no solution has been found to date.

Q5.) Why does the music stop working?
A5.) Technically it doesn't. If there is a long pause between tracks it might just be the game slowing down.
Game time is bound to frame rate and the music tracks are controlled by timers to tell the scripting
system that is is OK to play the next track.

Q6.) I cannot get structures to build with the Conyard which says "Cannot Deploy Here".
A6.) Either the terrain is preventing you from building or you are building too
far from an existing building. Just like in the classic C&C you can only build
directly next to your existing structures.

Q7.) The Campaign Videos are not playing and the Main Menu is a static image with no animations.
A7.) If you did not download the "Lite" version of the Mod which contains no videos, make sure
to set generals.exe to Windows XP SP2 Compatibility mode.

Hope this helps.

-sgtmyers88

Comments
Lord_Sigillum
Lord_Sigillum

I found a bug with one of the campaign missions i think, on the 4th GDI mission... the one where youve got to get to the civilian village and protect it from an attack by NOD forces. Once i got to the village only one wave of enemies attacked me then i waited around for about 10 minutes and nothing happened so i sent a Humm Vee to investigate and found the second wave of NOD forces (the one with the 2 Light Tanks and 2 Buggies) just sitting on the East side of the map doing nothing. Is that supposed to happen?

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sgtmyers88 Author
sgtmyers88

Weird bug indeed... it is scripted for them to attack as soon as you enter the village. You also can get reinforcements once there. I say it should be investigated. lol

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Meatshield120
Meatshield120

I did a little playtesting on the harvester bug, and here's what I've found out.

If you're unfamiliar with the bug, the harvester that comes from the refinery (apparently only if you build from the ConYard rather than an MCV) seems to gather Tiberium then just hang out behind the refinery rather than dropping it off. I fixed it pretty simply by directly ordering the harvester to drop off the load, then directly ordering again on the Tiberium. After that I had no problems, and I also very rarely had similar problems with additional harvesters constructed at the weapons factory/airstrip. But the micromanagement trick seems to work, just takes a few seconds of your time. Great mod, by the way; I am truly impressed.

*EDIT* BTW, as a suggestion for a fix, maybe the harvester thing has something to do with the way the original code's supply depots and trucks work. Because when the harvester is working properly, it seems to prefer the front entrance (as it should), but in Generals they'll park anywhere next to the building. Hope that helps.

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Nagrach
Nagrach

I have a very odd Bug: No Strings in the Entire Game. I mean ther aren't any unit discreption, also no Text in the Mainmenu, It isn'T show what Money I have, the Energy level isn't shown in cipher...

No Text but only in the Mod.

I think it is because I have the German Version (Called Generäle) with uncut Patch.

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SPS-Barbarossa
SPS-Barbarossa

i had this 2 times, all the times it happened i just restarted the pc.
problem solved

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Nagrach
Nagrach

Ok I don't know why, but now it runs :O

By the way, its one of the greatest mods I've ever seen.

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kalidrone
kalidrone

It's odd but when I saw that it worked once then it didn't work afterwards and I tried uninstalling and reinstalling Generals and it's ZH counterpart but it still had the (work for the first time but then didn't work afterwards) problem, can anyone please help me with this, I keep on getting this when it doesn't work the second time, really odd: Img693.imageshack.us If someone can help fix this bug the ones who have these problems would truly appreciate it including me. :)

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sgtmyers88 Author
sgtmyers88

Have you downloaded the launcher update? It has a cleanup utility attached to it now. This may be an issue with some missing files and make sure you have administrator rights to running the program. Moddb.com

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kalidrone
kalidrone

I just did but it still doesn't seem to work and the moment I open the CLEANUP program it just quickly closes out, once again odd... :/ It just still showed Retard ZH and not the kick *** TDR... Oh well... DX

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sgtmyers88 Author
sgtmyers88

Yeah run the installer again and manually browse for your game data directory as it is stated in the notes in the link. It has to be the EXACT same directory as your TFD for TDR to work. ;)

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dovlex
dovlex

guys need help ... when i build Refinery there is no harvester??
and no tiberium to harvest on map ??
Played skirmish, AI dont attack me he build lots of miniguners and nothing (played on hard) what is the problem?

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TiberFCSL
TiberFCSL

You have to click on the harvester icon and then you'll have a free harvester.

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Spartor
Spartor

i cant launch the game, it just starts Zero Hour

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Spartor
Spartor

i fixed my zero hour launch prob, but now it says it cant find the disk

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destroyer195
destroyer195

I downloaded V1.3 and was impressed at this technical achievement of a MOD. Outstanding work to the guys to worked on this masterpiece. There are a few bugs that i encountered however, most notably the inability to play skirmish mode because 1 minute into the scenario, the AI (no matter how easy or difficult) becomes "defeated". Sounds like you guys are working it out. I wanted to compliment you on the mod more than anything

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jaymanxyz2
jaymanxyz2

I have a bug: whenever I play skirmish, the AI just sits there and doesn't build anything. Also, The factions don't seem to be change; like when I'm playing Nod, I might get a battlemaster or gatling gun coming at me. Anyway to fix this?

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zjeff01
zjeff01

Hi everything seems to work fine except that I have no text appearing at all. This problem only appears with the mod... what is wrong?

Thanks

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TiberFCSL
TiberFCSL

Every time I play skirmish on 1.4 beta, I win instantly without even seeing the enemy.

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TiberFCSL
TiberFCSL

FIXED!!! This happened because of not reading the installation instructions, I deleted the "Scripts" folder and now it works, sorry.

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Imperator_RAD-X
Imperator_RAD-X

Got the 1.4 version of TDR

I am playing NOD Mission 4 where I am supposed to destroy the village and the GDI base. Done that, been going around the map in circles and there's nothing left to destroy, kill or even accomplish.

Had all my units attack move everywhere to see if they can find anything but unfortunately for me, I've killed all hostiles relating to the Civilians and GDI and nothing happens. It should come up as mission accomplished, yet I'm stuck here and can't continue. :(

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sgtmyers88 Author
sgtmyers88

Played through again and discovered that sometimes the fleeing villagers (which are scripted to do as it fits in with the backstory for the mission) got herded into a corner near the rocky area and the cliffs across the river just to the northeast of the village that can be easily overlooked. Using the Attack Move or Guard Commands can help your forces flush them out. A couple GDI soldiers will possibly be hiding with them as guards.

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Donsaxton
Donsaxton

I have the CCTFD & origin version, and I installed into CCTFD file and it only let me play the generals and zero hour,not the CCTDRDX.

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sgtmyers88 Author
sgtmyers88

You need these if using Origin ZH: Bibber.eu Also right click (after installing the fixed launchers) on the generals.exe and set to WINXPSP2 Compatibility mode.

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