A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
Last media dump from alpha stage, contains screenshots from new maps ( Armoured Fury, Tounament Desert ) Keep in mind that everything is subject to change. Kindly ignore any RA3 content, it will be cut/replaced.
awwww memories <3
Yep ... you can put that old EA made comanche in any engine ... it will still look like ****. Cool overall, i just wish at some point many of this EA crap will be replaced.
In plans, i would like to ask some popular Generals modding community for model contribution.
Попробуй связаться с SWR Productions, которые сделали Shokwave и сейчас делают Восстание Красных. Гляди может они тебя в их команду возьмут и вы вместе сделаете потрясный мод.
eu posso ajuda você .
but... I don't mind it... :(
Perhaps you may use the Comanche used in Rise of the Reds and SHW with permissions, since it definetly looks more Comanche than the original model.
And awesome laser.
yeah that's what i was thinking...the SHW/ROTR Comanche is probably one of closest to the real thing...
Know that you guys are doing Generals Units without trying to change the physical appearance, but i don't suppose it would be possible to make it so the Comanche doesn't get the pylons on the side until the rocket pods upgrade? and if its possible make it so the Bays that the hellfire are normally stored in actually open....I'm not really sure if this is possible with the RNA engine, but i figured i would ask.
Hopefully the helicopters and vehicles will not travel through each other as much as they seem to in the previous images when this is complete.
hopefully the infantry units are from generals not ra3
The Crusader tank on the bottom seems like its gunshot is misplaced