C&C Generals remake, built on Red Alert 3 engine, featuring great performance, no lag, no desync, new maps, new units and more cool stuff!

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Report RSS C&C Generals Evolution : Tiny Update (view original)
C&C Generals Evolution : Tiny Update
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Gunship_Mark_II Author
Gunship_Mark_II

Again, sorry for wall of text and lack of updates, there's plenty of reasons we're doing this for time being and as soon as we release RC2 I'll go into depth and explain them. Thank you for your patience, we won't let you down in 2020, I promise.

Reply Good karma+31 votes
Marek33
Marek33

No problem and take your time! People really need to learn to wait, since masterpieces, aren't made in a few years, especially when it comes to such a huge mod like this one.

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jfpoliveira12
jfpoliveira12

You have to understand taht it would not be nearly the first time that a mod went silent for a long time, and then, out of nowhere, just released an obituary article.

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Emperors_Fist
Emperors_Fist

Take your time, man. With Corona mod and Redux, RA3 modding is currently seeing a resurgence. Your tc mod will no doubt be worth the wait and weight. ;)

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nuclearsnake
nuclearsnake

Both mods look like fun.
Especially The Corona Mod.

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jfpoliveira12
jfpoliveira12

I cannot wait for Corona, as it truly looks like an official expansion.

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nuclearsnake
nuclearsnake

It's all good mates, take your time.
That's why I follow you guys mod.
Can't wait to play it.

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K1LLR34L
K1LLR34L

Удачи, мы все верим, что у тебя все получится 😌

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Guardian_2194600
Guardian_2194600

I'm curious about how the optimization is cause I wan to know how mu8ch you are pushing the engine with this mod. Can we get some info about things like bottlenecks?

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RudakovaOksana
RudakovaOksana

c новым годом ребята

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veyrah64
veyrah64

Digging the building screenshots, looks like those are coming along nicely.

Looking forward to playing this immensely, please take the time you need to make this mod the masterpiece that it can be! :)

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Lake2020
Lake2020

cool

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NagornuiHD
NagornuiHD

Wow. It cool work

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Description

Despite apparent lack of updates, progress on Generals: Evolution is still being made.GenEvo is currently at a very boring stage of optimizations and cleanup, so there's not much to show off or talk about.We're very passionate about bringing GenEvo RC2 to a polished and "fun to play" state, we're also jamming as much content in it as possible, in a hope for it to always feel fresh and replayable.It takes us very long time, since some assets need to be remade from scratch to fit into engine limitations.We apologize for keeping a low profile and we hope to redeem our silence in 2020.

I know you're all upset that my HL2 projects seemingly get more attention, there's 2 reasons for that :
1) My current jobs are entirely Source Engine based and my work setup makes it extremely easy to do anything Source Engine related.
2) I'm not working alone on my HL2 mod, I have few people working with me, few helping and engine overall is much more accessible and easier to work with. ( while GenEvo is a 2 man project )
3) The demand for was extremely high, yet release quality was lacking, so I had to patch it several times. I couldn't let people down, but at big cost. I am sorry for that.

Despite that, GenEvo never ceased to be worked on, it's just I'm still working on a boring part of making everything work correctly. GenEvo is a victim of its own file size, we're hitting 32bit limits and some game assets just unload from the game randomly, it also causes severe instability. We're in a process of combating this, but it takes time to re-do some of the assets, cut unnecessary things and remake majority of maps.

GenEvo will also be an open source project, while I'm working on its code, I'm documenting it and structuring it in a way people will understand.

All I'm asking from you is to have a bit more patience, I won't be touching anything else ( besides work ) until we're done with releasing some version of RC2. Don't loose hope, I am very slow, but wait will be worth it

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