A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.

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Report RSS C&C Generals Evolution : Scud Launcher Explosion (view original)
C&C Generals Evolution : Scud Launcher Explosion
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Guest
Guest - - 690,470 comments

Will be in the game all the generals from zero hour? And will be a sea units, how it is in red alert?
Im waiting the mod very much
Sorry for my bad english (mb bad, i dont know)

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Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

99% of them, yeah, and all ZH generals too. No sea units for RC2, they either have to be comically small or just map placed entities, like in Crysis Coast for RC1.

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Tquilarius
Tquilarius - - 81 comments

Does RA3 Support toxic and radiating clouds i was sure i have seen this in early stage development but not now

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Description

Explosion FX of Scud Launcher when destroyed ( toxin puddle turned off )