Stardrive has always been a very good real time x4 game with excellent mod support. The main issues of the game were low performance on end game and bugs.

The Blackbox project addresses these issues. And we decided also to work on and improve some of the better mods out there, created for StarDrive 1 over the years.

Combined Arms is based on Combomod (keeping the best parts in Combomod). We did a lot of balance work on Combomod and added such vast amount of new content that we decided it deserves a new name.

A short summary of the new content:

  • 118 New ships 3D models and hulls. Every role (besides Titan) has 2 more 3d ship designs to research, along with dedicated slot maps. This is of course, per faction. So with the new Bomber and Drone ships, each faction will have a total of 19 hulls to design ships for. The new Titan per faction is truly big. Draylok Titan, for instance is 4.8k slots.
  • Each Faction has it's own battle station, which is also rendered as the space port, when a planet has it built.
  • 8 New Missile 3D models: Blackbox code opened the option for us to create different 3D models for missiles, instead of using the default 2.
  • Kulrathi and Vulfar got their own 3D freighter models, instead of using the Terran ones.
  • Two new space station models; Small Station and a huge Sector station.
  • New drone role - a 4-6 slot (based on faction) small, automated fighter which is launched from drone bays
  • New ship hull (classified as Fighter Role) per faction - Bomber, which contains internal slots to unleash Anti capital bombs
  • New weapons, such as Rapid Blue lasers, new versions of mass drivers (extended, compact)
  • New Reactors. You can take a path of lower output, but non exploding reactors such as the Cold Fusion or Quantum Fusion reactors, or go crazy with very high output, but highly unstable Anti-Matter or Dark Energy reactors
  • 19 new types of armor, including shields combined with armor, self repair armor and more. These were present in Combomod but got new textures and massive balance
  • New, hi-res textures for all the lower texture modules in the game
  • Tech tree is 2.5 times the vanilla one

Installation:

In order to install and play Combined arms you need a Vanilla copy of StarDrive 1. Once you have that installed, you need to install the alpha version of Blackbox, called Texas. This are not the mod itself, but major code refactoring and new features of StarDrive core game. Once you have the above installed, you can download the latest copy of combined Arms from Bit Bucket.

  • Get a Vanilla copy from Steam. If you have the game already installed, a re-install its recommended, since we saw several early game crashes being solved by re-installation).
  • Install Mars latest build , Venus was released and now has a Release build, but Mars fixes a lot of issues and incorporate many performance upgrades. Look for in the link. Make sure to give the installer the exact path of the game if it is not installed on the default steam directory.
  • Download the mod and extract it into the mods dir of StardDrive. If you have an older Combined Arms version installed. Delete it before extracting the new package.
  • It is recommended to remove your saved ship designs if you saved designs using the old combo mod. Usually its located in c:\users\[username]\.appdata\roaming\stardrive\saveddesigns
  • Start the game and load the mod from the mod menu.
  • Drop us a note in Discord chat.
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Blackbox Venus Release

News

We have a new Blackbox version, aka Venus.

A new Combined arms build which was designed to work with Venus is also uploaded.
We have a dedicated wiki page for Blackbox, please make sure to read it and installation tips. You can also view what's new in Venus (and what was new in Texas).
If you encounter bugs and want to help improve Stardrive and/or Combined arms, please check the wiki instructions on how to open issues.

Have Fun!

Texas Alpha 2 Release candidate build

Texas Alpha 2 Release candidate build

News

New release candidate build with Ship Design features (Symmetric Module placement, Bulk module replacement, undo/Redo).

Comments  (0 - 10 of 75)
F.I.M.
F.I.M.

just providing a crash log

Pastebin.com

and great mod btw

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Dominus_Tanis
Dominus_Tanis

For people who are having issues, I would suggest joining the Discord. You are more likely to find help there in a reasonable time table.

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meleshkomv
meleshkomv

Hello!

Thx for MOD!) Its really cool!

But i have a crash game((

(!) Exception: Program.CurrentDomain_UnhandledException

Object reference not set to an instance of an object.
Version = 1.20.12762 develop/commit
Mod = Combined Arms
ModVersion = 7.2G
StarDate = 1752.9
Ships = 3928
Planets = 467
Memory = 352206
XnaMemory = 224107
Thread = Universe.SimThread
ThreadId = 20
Thread #20 Universe.SimThread StackTrace:
at Fleets.Fleet.DoClearAreaOfEnemies(MilitaryTask task) in Fleets\Fleet.cs:line 1553
at Fleets.Fleet.EvaluateTask(FixedSimTime timeStep) in Fleets\Fleet.cs:line 615
at Fleets.Fleet.UpdateAI(FixedSimTime timeStep, Int32 which) in Fleets\Fleet.cs:line 2236
at Empire.UpdateFleets(FixedSimTime timeStep) in Empire.cs:line 1858
at Empire.Update(FixedSimTime timeStep) in Empire.cs:line 1603
at UniverseScreen.UpdateEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 427
at UniverseScreen.ProcessTurnEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 379
at UniverseScreen.SingleSimulationStep(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 203
at UniverseScreen.ProcessSimulationTurns() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 160
at UniverseScreen.UniverseSimulationLoop() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 88
at UniverseScreen.UniverseSimMonitored() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 58
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Thread #1 Main Thread StackTrace:
at XNA.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at XNA.GraphicsDeviceManager.XNA.IGraphicsDeviceManager.EndDraw() in ts\BlackBox\XNA.Game\GraphicsDeviceManager.cs:line 564
at XNA.Game.EndDraw() in ts\BlackBox\XNA.Game\Game.cs:line 368
at XNA.Game.DrawFrame() in ts\BlackBox\XNA.Game\Game.cs:line 413
at XNA.Game.Tick() in ts\BlackBox\XNA.Game\Game.cs:line 307
at XNA.Game.HostIdle(Object sender, EventArgs e) in ts\BlackBox\XNA.Game\Game.cs:line 518
at XNA.GameHost.OnIdle() in ts\BlackBox\XNA.Game\GameHost.cs:line 65
at XNA.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 79
at XNA.WindowsGameHost.Run() in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 93
at XNA.Game.Run() in ts\BlackBox\XNA.Game\Game.cs:line 166
at Program.Main(String[] args) in GameScreens\Program.cs:line 147

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meleshkomv
meleshkomv

Guys help!(( How to Fix it???(

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fizban1978 Creator
fizban1978

we have 1.30 by now and CA 7.5
It should fix the crash above. but it will break your save game.

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Guest
Guest

Hello. I can load the main menu with latest venus black box + combined arms fitting to it.

But in the main menu I cannot press any button. Animation and sound works, but no interaction is possible. Also no keys, like ESC. What could be the issue?

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fizban1978 Creator
fizban1978

usually it is resolution issues. try running the game in 1920x1080.
Join our discord and we'll try to help if you still have issues.

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metawhydev
metawhydev

Dude, thank you so much for this mod

Absolutely amazing work !!!! So grateful for the good times I had with this

I knew StarDrive had so much potential, you guys made it real

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fizban1978 Creator
fizban1978

Thanks mate :)
we are still working on it.

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Corelious
Corelious

How do I download this if there are no files available?

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Guest
Guest

Click on "Ready More" when you are on the "Summary" tab. got me mixed up to.

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Guest
Guest

Link and installation directions are listed if you click "Read More"

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