17th Century mod for Empire Total War including new models, textures, rulers and historical events.

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Installation

News 21 comments

Install as follows: First delete other mods from the ETW data folder which is C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data.. Then download here. Also download this crashfix here. NB in instructions below, "yourusername" means whatever your PCs username is.

1.Place user.empire_script in C:\Users\yourusername\AppData\Roaming\The Creative Assembly\Empire\scripts. Delete the previous scripts already located there first.

2. From the first download, Place 1600_naval_007.pack, Col_loc_en.pack, Col_music, Col_scripts, Col_models.pack, Col_ui.pack, colmod.pack, Colo_events.pack, Pikeman_animation_MOD.pack, and patch_general_andy's_musket_sounds.pack in C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data.

3. From the patch.rar file, extract Colmod.pack over the original, in the Data folder. When asked do you want to replace the original of the same name, click Yes.

4.. Next place startpos.esf in C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data\campaigns\main. Start ETW as normal.

The new startpos starts in 1607. I thought that was appropriate because that is when the first permanent English colonies were founded in the continental Americas.

If you have problems with the startpos you can default to the CA one by selecting "Verify Integrity of Game Cache" in Steam, but then the game will start in 1700 instead.

Changes:
Additional French officer models and battle flags (based on Thirty Years War French flags). New units including Gardes Francaises Pikemen, early flintlock musketeers, French drummer model.

New Irish units including: Kern, Gallowglasses, O'More Pikemen, Light Pikemen. New Irish officer model. NB Ireland remains an emegent faction.

New Brandenburg-Prussian grenadier models. German factions have a new German swordsman unit.

New Maltese pikemen and drummer/officer,

New battle flags for England and France. New naval flag for Portugal.

Historical religion for Wurtemmberg and Saxony (Protestant). Saxony no longer Protectorate of Poland.

New ship models/textures courtesy of Bethencourt (forum member at twcenter.net)
Also there is a script which makes certain early units unavailable later in the period, and certain late units unavailable early in the period. Credits to terryman from twcenter.net/forums for that.

RSS Files
Colonialism 1600AD V4.0 Beta

Colonialism 1600AD V4.0 Beta

Full Version 37 comments

This is a beta of Release 4.0 of Colonialism 1600AD so it will be further improved when I have time. Colonialism 1600AD is a 17th century mod for Empire...

Colonialism 1600 3.0 patch

Colonialism 1600 3.0 patch

Patch 5 comments

This patch fixes the missing artillery bug in Colonialism 1600AD 3.0. First install Colonialism 1600AD 3.0 at the main download link as described. Then...

Colonialism 1600AD 3 (updated 22/10/2016)

Colonialism 1600AD 3 (updated 22/10/2016)

Full Version 8 comments

Latest version of the 17th century mod for Empire Total War. Replaces models with 17th century equivalents where applicable. Includes custom music for...

Colonialism 1600AD crashfix

Colonialism 1600AD crashfix

Models Pack

This file is obsolete and no longer necessary as Colonialism 1600AD has been updated.

Colonialism 1600 Music Pack

Colonialism 1600 Music Pack

Music 1 comment

This file is obsolete and no longer necessary as Colonialism 1600AD has been updated.

Colonialism 1600AD 2.0 (21/10/2016)

Colonialism 1600AD 2.0 (21/10/2016)

Full Version 66 comments

Update 20/10/2016: 17th century conversion of Empire Total War. To install : 1. Remove other mods from your Data folder to avoid conflicts before installation...

Comments  (0 - 10 of 914)
rafasanchez0206
rafasanchez0206

Why do not I see features like Portugal and Scotland?

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Guest
Guest

They are not Playable (although Scotland Used to be Playable in the Older Version but Seem like the new Startpos broke it)

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Golfthai
Golfthai

That Guest comment is me, forget to login.

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Golfthai
Golfthai

I guess this mod is on hold/pretty likely dead Since the last update on TWC (Total War Center Forum) is almost two months old and I have seen the author himself mentioned wip Contents for AWI mod (no clue what it mean) but as I look though his sceneshots. The only thing I could tell that the unit textures is Very Imperial Splendor-ish and it is set in The 18th Century.

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KarlRuprechtKroenen
KarlRuprechtKroenen

Can we play more faction in the next upate?
great mod!

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Guest
Guest

Will eastern factions like the Mughals and safavid persians also be focused on in this mod?

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Golfthai
Golfthai

Not yet as far as I know falconeromen (I author of this mod) has focus on late era sub-mod (nine year War mod)

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Highest Rated (3 agree) 10/10

Blasting fun, a very good mod, with the effort put into it clearly showing!

Jun 13 2014 by Dennizjoon

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