Hi everyone. After looking for mod which unlocks all the factions (or at least most of them) and could't find anything that works properly, I decided to to edit some files myself. This is my first mod, and it's not from scratch. In this mod you will be able to play as one of 46 factions of your own choosing! The factions are: Britain, France, Spain, Prussia, Savoy, Hannuver, Westphalia, Wurtemmberg, Bavaria, Saxony, Russia, Ottoman, Greece, Naples & Sicily, Papal States, Genoa, Georgia, Dagestan, Persia, Afganistan, Mamlukes, Barbary States, Morroco, Sweden, Denemark, Mughal, Martha, Panjab, Mysore, Portugal, United Provinces, Huron, Plains nations, Cherukee, Pueblo, Quebec, United States, Mexico, Gran Colombia, Curland, Venice, Poland, Knights of St John, Iroquois, Cremean and Austria. It's 6 turns per year.

The mod contains 2 different campaigns and it works well with Darthmod

Early campaign - 1700 - 1750 more or less, you will be able to play all none - emergent factions:

Great Britain

Spain

France

Russia

Ottoman Empire

Barbary States

Netherlands

Martha Confederacy

Mughal Empire

New Spain

13 Colonies

Luisiana

Wurtemberg

Hurron

Inuit

Courland

Dagestan

Bavaria

Georgia

Westphalia

Genoa

Cherokee

Venice

Hannover

Cremean Khannate

Pueblo

Plains Nations

Portugal

Dennmark

Italian States

Mysore

Knights of St. John

Morroco

Savoy

Swedian Empire

Persia, Prussia

Poland - Lithuania

Austria

Saxony

Iroquis Confederacy

Pirates


Late Campaign - 1821 - 1850 more or less, some countries were not independent anymore or stopped to be exist (the following factions are not playable in late campaign): New Spain, Luisiana, 13 Colonies, Inuit, Pirates.But the rest of the factions from the early campaign are playable also in the late campaign.

Also you get new playable factions of the time:

Mamluks

Punjab

Greece

Mexico

Quebec

Gran Colombia

Afghanistan

Naples & Sicily


Other factions like Norway or Scottland are not playable due to historical accuracy, but can still emerge during the game.

The mod works with unit addon mod which you can also get here: Twcenter.net although it is included in the download.

Installation:

First make beckup of your current startpos.esf file. It is in your game installation folder\Data\Campaign\Main. Next, copy the downloaded startpos.esf to this folder and replace the old one. That's it!

NOTE! If you want the unit addon without the Darthmod, you MUST have TW mod manager. Put the mm653_textures_v5_2.pack file in your data folder and activate it with the mod manager. DO NOT PUT ANY OTHER UNIT ADDON MODS IN THE DATA FOLDER INCLUDING OTHER FILES FROM THE SAME ADDON, OR IT WILL CRASH!

Please watch my video before installing the mod.

For all those who want me to make the same mod for Napoleon Total War: I'm sorry, but I don't know how to mod Napoleon, it's a bit different system. I personally use the Great War mod for NTW because the Napoleonic wars can be made in my mod for ETW (more or less) if you take France and invade Egypt, Italy, Malta, Prussia and Russia. Besides, the Darthmod for NTW already has the option to play all factions, no need to make another mod for it anyway.

Hope you like my mod. Enjoy!

Credits to ericksidMEX and Officerpuppy

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Read the summery please
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All Factions for Darthmod is out!

All Factions for Darthmod is out!

News 3 comments

So after a while I finally managed to make this mod playable with darthmod. Check the files to download.

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All Factions Darthmod

All Factions Darthmod

Full Version 40 comments

So after some workout I finally released the Darthmod version of this mod.

All Factions

All Factions

Full Version 38 comments

Just put the mm653_textures_v5_2.pack file in the Data folder and the startpos.esf file in the Data\Campaign\Main and replace. Use mod manager to Activate...

Comments  (0 - 10 of 93)
Ihatetobepoor
Ihatetobepoor

I all forgot to say besides All is missing in this mod is different victory condition what i mean about that it is like imperial destroyed mod that you dont have to conquer region all you have to due is hold one region aka were capitol is by year such and such thats one two speaking of region's the regions should be add it and three increase income like 100% what i mean about that when you lower taxes to very low you income should be good and getting rich with no problem i wish to happen. all so no fort and see the hole world not to say all the times you log in to the main camping and to battle so you can see history pictures i wish all so to happen thats what i frogot to all say that what else is missing so can you please when you have time and if you want to of cores can you please work on it thank you in advance.

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MelesMeles
MelesMeles

The fog of war bug threw me for a loop at the beginning - You might want to consider adding that to the ReadMe. I thought the mod was broken. There are several nations where you can't do much in the first turn.

(You have to scout the map with units to be able to access minor settlements etc.)

Also I'm not sure which data folder you intend for mm653_textures_v5_2.pack. There's Empire Data and DME Data. I assume you mean DME, but I just put it in both to be sure.

Love the mod otherwise!

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Etrux
Etrux

yeah this doesnt seem to be working atleast for me. followed instructions to the letter but it just crashes

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HighKingOfArnor!
HighKingOfArnor!

How I play 1700 campaign? I can only play 1821 campaign.

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HighKingOfArnor!
HighKingOfArnor!

This works for all languages?

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Monarkismi
Monarkismi

why my army unit change in every turns

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