Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging with fully dynamic/objective based missions.

Post tutorial Report RSS 2007 SDK/Hammer Workaround

Simple tutorial/workaround to get the a version of hammer up and running with which maps can be compiled for 2007 mods.

Posted by on - Basic Mapping/Technical

Due to the fact that the 2007 SDK/launchers have been severely broken, this tutorial will cover how to get a version of hammer up and running which can actually compile a map, (The same procedure can also be used for other 2007 mods).

If you haven't done so already install "Source SDK 2013 Multiplayer" from the tools list in steam, this contains a version of hammer which isn't broken (Singleplayer may also work but this hasn't been tested).

Once installed go to your steam folder (for me "C:\Program Files (x86)\Steam") Proceed to "\SteamApps\common\Source SDK 2013 Multiplayer\bin" - if "GameConfig.txt" does not exsist within this folder create it, and add the following content:

"Configs"
{
	"Games"
	{
		"Codename Cure"
		{
			"GameDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\sourcetest"
			"Hammer"
			{
				"GameData0"		"C:\Program Files (x86)\Steam\steamapps\sourcemods\cure\cure.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
				"Vis"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
				"Light"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
				"GameExeDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer"
				"MapDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\sourcesdk_content\sourcetest\mapsrc"
				"BSPDir"		"C:\Program Files (x86)\Steam\steamapps\sourcemods\cure\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}

		"SourceTest"
		{
			"GameDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\sourcetest"
			"Hammer"
			{
				"GameData0"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\halflife2.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
				"Vis"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
				"Light"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
				"GameExeDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer"
				"MapDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\sourcesdk_content\sourcetest\mapsrc"
				"BSPDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\sourcetest\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
	}
	"SDKVersion"		"5"
}

If "GameConfig.txt" already exists simply replace the existing content with the above.

*note for other 2007 mods, simply change the game name, change the path of "GameData0" to the path of your mods ".fdg" file (this lets hammer work with your custom entities etc...), and change "BSPDir" to your mods map folder (this lets hammer copy the ".bsp" to your game).

Now launch "hammer.exe" from this directory (you may want to create a shortcut to this for future use), you will now be asked which config to use; select "Codename Cure" (or your chosen mod), and you should be good to go.

When you compile the map make sure you check the "Don't run the game after compiling" option, as this version of hammer wont launch a 2007 mod correctly, however it will copy the BSP so your map should be there when you manually launch the mod.

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mrbeezwax
mrbeezwax - - 12 comments

Ty for this :)

Reply Good karma Bad karma+2 votes
CommanderBox
CommanderBox - - 18 comments

Yus, it helped C:<

Reply Good karma Bad karma+1 vote
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