"During your joruney at making texture modding, some factors at trying to fix the original game texture for doing an entire new thing can turn into a nightmare for beginners/hobby artists. Of course, not always will manage to replicate 100% perfectly 1:1 of the original texture like if belonged to Project Aces, however, to enhance the quality of your skin, those templates, by having intact panel lines, decals, and interior details, turns your skin experience more easy, made by modders, to the community."

Q : What is a "Vanilla" template?
A : Not leaving into infamous or literal terms of the word term, Vanilla is used to describe a full light grey, or white aircraft paintscheme by complete, without paintschemes, and highlights on nose color for example. Expert skin creators with a well knowledge in Photoshop and a lot of patience can make a Vanilla template by your own, separating details using stock textures, and cleaning aspects like for example, removing a camouflage. Vanilla templates are most well known in games like Flight Simulator X, DCS World, IL:2 Strumovik, and War Thunder modding scenarios, made by various skin creators with the main focus in help people to get quality on their own skins.

Example :
https://media.moddb.com/images/members/5/4332/4331254/profile/F15C-SolidGrey-render.png
https://media.moddb.com/images/downloads/1/183/182941/F15C-SolidGrey-Diffuse-Icon.jpg

This is a joint project made by me, along with other expert users, our main goal is to have ALL the Ace Combat 7 aircraft roster(until the game gets updated, modded aircraft not included) with a vanilla template for each one, so users which didn't had a vanilla before and still has the original texture project saved, can go back to it, and replace with the template to enhance the quality. So make sure at some point, revisit your older skins and make use of the vanilla templates for releasing a new version. Any doubts, make sure to contact the users involved in this project.

Protips :
-Artifacts and Errors can easily be missed on purpose, so if found, a protip to avoid this to happen, is when working already for 3 or 5 hours, take a break, run around the house or do another activity(e.g. Read a book, or play a video-game), when back, you addicted vision will be gone, so you will notice better the flaws.
-MREC mostly are composed in RGBA layers, to separate details without suffering of only begin able to paste your skin parts in Index mode when editing the channels, select the areas you want to edit(Instruments are a most), paste it on the MREC on the default option(not inside any of the RGB channels), toogle the selection, switch to the main texture, and press Ctrl + J(or create a new layer based of that part), on this layer, you can edit his RGB channels without affecting the original.

Contribuitors :
HoshinoComet
Lanzerince
Calamitous
SuperOstrich
Gamingroach(EletronicOldMan)
Sunrest
Dantofu
SkylineGTRFreak
John_Silver

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