Mod repository containing a joint operation of Ace Combat users at developing templates

Description

An improvement from FluffyQuack's standalone UnrealPak, tool used for packaging UE4 mods, now allowing batch packaging

Preview
UnrealPak Enhanced(v1.1) (Mirror)
Post comment Comments
rpath1374
rpath1374 - - 1 comments

hi.i dont have any knowledge about codes and these things.i just want to unpack dbz kakarot and i daonloaded the unpacker but it didnt work .i just saw a cmd page and disappeared.can you help me?

Reply Good karma Bad karma+2 votes
Rythu5 Creator
Rythu5 - - 29 comments

Hi, also first time seeing my UnrealPak begin used at other games(sorry for very very late reply, Moddb doesn't notify me about new comments)

First, despite UnrealPak could work at unpackaging DBZ Kakarot by using some commands of the tool that i could check, it wouldn't be the ideal seeing there's other tools that can make the work

If your focus is 3D models, textures. Umodel is your perfect choice
Gildor.org

Mostly you'd choose the UE4 version(which on DBZ it's 4.21), set platform to PC, input the AES key of the game(if you're part of a modding server, you probably have in hands, otherwise, i would suggest looking into it), and extract the desired content, use the "Save" right click at the files names for saving RAW uasset/uexp, and Export for saving models and textures, which can be setup at your desire on the options menu

Now if your focus is stuff outside of uasset/uexp, QuickBMS then it's helpful for this
Aluigi.altervista.org
Aluigi.altervista.org (it'll open a wall of text, save the page, remove the .txt if it saves as bms.txt)

Not sure which OS you're using, if is Windows 11, take note you'll need to run QuickBMS with a batch script or running this on CMD :

quickbms_4gb_files -G

As due Windows Terminal replaced the legacy Command Prompt, QuickBMS couldn't understand this change

Mostly you select first the BMS script, then you select all the DBZ Kakarot .pak files, then you select saving in a different output directory(as saving on the same will result in conflicts on the extraction), the script will ask for the AES key, you paste it then press enter, and wait until everything is extracted

But if you still interesed at still using Unrealpak for extracting the game files, i can look into the exact commands to send to you, despite it wasn't something i did with it at first sight, QuickBMS or Umodel are my reference points on unpackaging, UnrealPak is more for when i want to check stuff like a released community mod for reference, and the uasset internals could be my first reference using UAssetGUI, which is a program that edits values of uassets

Reply Good karma+2 votes
Rythu5 Creator
Rythu5 - - 29 comments

Pre-1.0
-Initial Release by FlufflyQuack
-Initial Mirror Release by Rythus using the files from UE 4.18 and Fluffy's batch scripts
-Restructed into a way that to avoid Engine folder begin created through the user other HDD's

1.0
-Initial Release of Enhanced Edition by Rythus
-Added a reworked version of the batch scripts which can package multiple files
-Same for unpacking, which will also be unpacking on a organized folder
*-exotic .pak files which won't unpack with the intact folder structure was still not fixed yet

1.1(NEW)
-Added a batch script for Windows users(hope Linux and Mac users can find a way to run it by adapting to sudo) that allows you to make the folder creation for aircraft skins more easier, it follows the nameclature of my skin releases, along the batch is freely tweakable to your desire

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: