Info About Mod

Return to Alpha - the mod which return the players to similar old versions CoD4 (Pre-Alpha). This mod restore unused and cut things which developers not use it in release version. The missions will be provided as planned by the developers, but with some of my improvements, which don't having even in Pre-Alpha Builds.

All copyrights own to Infinity Ward and Activision!


Progress

Last Update 02.01.24

*updated* - shows where was updated.

Name Level - Level Status Progress

  • "F.N.G" - 93% completed *updated*
  • "Crew Expendable" - 90% completed
  • "Coup" - 40% completed
  • "Blackout" - the work has not started
  • "Charlie Don't Surf" - 100% completed
  • "The Bog" - 95% completed
  • "Hunted" - 95% completed *updated*
  • "Death From Above" - 75% completed
  • "War Pig" - 85% completed
  • "Shock and Awe" - 95% completed
  • "Aftermath" - 100% completed
  • "Safehouse" - 30% completed *updated*
  • "All Ghillied Up" - 90% completed *updated*
  • "One Shot, One Kill" - 80% competed *updated*
  • "Heat" - 70% competed *updated*
  • "The Sins of the Father" - 70% completed
  • "Ultimatum" - 50% completed
  • "All In" - 90% completed
  • "No Fighting In The War Room" - 100% completed
  • "Game Over" - 5% competed
  • "Mile High Club" 95% completed *updated*

Current Version of the mod : v2.9

CHANGELOG


Special Thanks to this peoples which helped me with mod!

Bogdan Konstantinou
SPi
FaceLeSS
Adam445 (Shandy445)
уoyo1love
Triang3l
Acewell
Scobalula
Rex109
spritE_1
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RSS Articles

Hello everyone, in this news you can see new gameplay of the cut mission from Call of Duty 4: Modern Warfare Kleenex Training




Special thanks to Shandy445 for working on the geometry of the level. Without him, this level would be impossible for playable. I strongly recommend taking a look at his Twitter account, he posts the restoring the cut maps for Call of Duty 4: Modern Warfare.

Shandy445 Twitter: Twitter

A little bit about this restoring the level.

This level has been fully recreated from scratch, because we still doesn't have the official map_sources and we still can't rip the map data from console (even via emulator). So, geometry still work in progress. Scripting already done and works perfectly.

A little bit about original level.

This level it was not completed at any stage of development. Level have the cut content as:

  • Some marines have the different names which not voiced. When is the appointment for positions in rifle training you can heard: 'McLeod you're one, Baker you're two, Gaines three, Carver four, Shiring five, Pierce six, Field seven and Barb you eight.', but in the game after Gaines you see the names as Turner instead of Shiring, Keating instead of Pierce and Shiring instead of Field. For what reason the names were changed: unknown.
  • Machine Gunner: In 253 and next builds have marine near the 'saw' machine gun, but this entity never scripted even Sergeant Smith saying: 'Sergeant, open fire!'.
  • MOUT (not mount or else) course segment which should take place in a plywood building (while you need go the grenade training, you can see the plywood building on the left side). About MOUT There is still a mention of the trigger 'MOUTTraining_enter' and voice line at this level.
  • Explosive segment: In 253 and next builds after complete the grenade launcher training level is ending, but in script of the level have the commented code and near have the explosivesTraining function. If be short: you need pickup the explosive and plant the spot on the car, no effects and timers, and after planting you get to the battle segment. If you want try yourself on your game, just use the game console and write: 'start explosives' and restart the level.
    //thread explosivesTraining();
  • Battle segment: In the .gsc level file you can find the interesting start point as 'battle', but except the endon and notify there nothing more. Here you can see this script yourself: code

CHANGELOG

Changes:

- Restored the old USMC Woodland skins;

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- Restored old ADS for Mini-Uzi;

Mini-Uzi ADS (OLD)


- Added the gamepad support. You can try yourself with IW3SP-MOD.

- Added safe area for UI;

rtasp vtZnJiDGGb

Without safe area


rtasp OIiHYl1YMW

With safe area


- Changed logic with loading the patch.ff file;

- Changed game hints in relation to your input: gamepad or keyboard/mouse;

- The switch fire mode script has been slightly redesigned. Added a slight delay and self script has been optimized.

Scripting:

- Beginning scripting of the levels: village_assault and village_defend.

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'F.N.G':

- Changed the start of the training at Sergeant Newcastle;

- Added 'Stay in the pit!' script;

- Added dialog about aim assist (works with gamepad and if aim assist is enabled);

- Changed some dialogs, now some will depend on your input: gamepad or keyboard/mouse.

if(isGpadEnabled())
{
	//The d-pad icon shows you what equipment you have in your inventory.
	level.newcastle execDialog( "dpadicon" );
}
else
{
	//These HUD icons show you what equipment you have in your inventory.
	level.newcastle execDialog( "hudinventory" );
}

'Hunted':

- Marines now have the woodland camo, viewhands of the player also changed.

CoD4 MW: Return To Alpha - Demo Released

CoD4 MW: Return To Alpha - Demo Released

News

Try the brand new global modification for Call of Duty 4: Modern Warfare.

CoD4 MW: Return To Alpha - 'All Ghillied Up' Gameplay

CoD4 MW: Return To Alpha - 'All Ghillied Up' Gameplay

News 2 comments

Showcase mission 'All Ghillied Up'. Version of the mod: 2.7.

CoD4 MW: Return To Alpha - 'Mile High Club' and 'One Shot, One Kill' Gameplay

CoD4 MW: Return To Alpha - 'Mile High Club' and 'One Shot, One Kill' Gameplay

News 4 comments

Showcase two missions 'Mile High Club' and 'One Shot, One Kill'. Version of the mod: 2.7.

CoD4 MW: Return to Alpha - 'Hunted' for USMC Faction

CoD4 MW: Return to Alpha - 'Hunted' for USMC Faction

News 1 comment

Showcase mission 'Hunted' for USMC Marines and interesting information.

RSS Files
CoD4 MW: Return To Alpha - Demo v1.1 Patch

CoD4 MW: Return To Alpha - Demo v1.1 Patch

Patch 2 comments

Hot Fix for CoD4 MW: Return To Alpha - Demo. Current Demo Version - 1.1

CoD4 MW: Return to Alpha - Demo

CoD4 MW: Return to Alpha - Demo

Demo 12 comments

Try the brand new global modification for Call of Duty 4: Modern Warfare.

Comments  (0 - 10 of 43)
the_GEC
the_GEC - - 46 comments

It's a very good job you're doing, I've seen some gameplay with this mod (old version) and it felt a little different from the final version of the game, I didn't know that the melee attack in the alpha version was hitting with the weapon, which I liked and it is quite different from the classic knife attack that began to be implemented in the saga starting with this game.
I also noticed that when I edited and implemented new sounds to be able to test if they worked in the game, one of the Russians' voices was unused, I think they forgot to program it so that the game uses it and it was saved in the game, the bad thing From that voice, it has no sounds of death or pain from the actor himself, strange but curious.
I would also like to know if they have discarded some missions from the campaign.

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JerryALT Creator
JerryALT - - 25 comments

Thanks for comment. Yeah, my first mod versions is very outdated :D
Yeah, 'battlechatter/RU/2' is unused in the game, but sound files is loaded in the game it's strange. This also applies to some Marines battle chatters.
About missions, I don't clean up or cut out any release missions, but with missions which has cut and which will be restored I create the separate tab in 'Select level' menu.

Reply Good karma+1 vote
the_GEC
the_GEC - - 46 comments

If you want I can help you, since I have the sounds of death, pain and melee charge from the same Russian voice actor, but taken from Black Ops 1 and 2. If you want it, let me know and I'll send it to you. no problem, there are 30 sound files.

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Marcomix
Marcomix - - 662 comments

Will there be the unreleased\scrapped single player missions in there too?

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

I Downloaded It Without The Hunted For USMC

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JerryALT Creator
JerryALT - - 25 comments

It is there, you just need to find it :)

Reply Good karma+1 vote
Guest
Guest - - 687,512 comments

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Alexkander_
Alexkander_ - - 81 comments

I'm someone who always plays with a controller and not with a keyboard-mouse. It would be nice if you could add the controller option, like in the real alpha version on Xbox 360.

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ChoochYT
ChoochYT - - 101 comments

You did the right thing

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