Return to Alpha - the mod which return the players to similar old versions CoD4 (Pre-Alpha). This mod restore unused and cut things which developers not use it in release version. The missions will be provided as planned by the developers, but with some of my improvements, which don't having even in Pre-Alpha Builds.

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Hello everyone, in this news you can see new gameplay of the cut mission from Call of Duty 4: Modern Warfare Kleenex Training




Special thanks to Shandy445 for working on the geometry of the level. Without him, this level would be impossible for playable. I strongly recommend taking a look at his Twitter account, he posts the restoring the cut maps for Call of Duty 4: Modern Warfare.

Shandy445 Twitter: Twitter

A little bit about this restoring the level.

This level has been fully recreated from scratch, because we still doesn't have the official map_sources and we still can't rip the map data from console (even via emulator). So, geometry still work in progress. Scripting already done and works perfectly.

A little bit about original level.

This level it was not completed at any stage of development. Level have the cut content as:

  • Some marines have the different names which not voiced. When is the appointment for positions in rifle training you can heard: 'McLeod you're one, Baker you're two, Gaines three, Carver four, Shiring five, Pierce six, Field seven and Barb you eight.', but in the game after Gaines you see the names as Turner instead of Shiring, Keating instead of Pierce and Shiring instead of Field. For what reason the names were changed: unknown.
  • Machine Gunner: In 253 and next builds have marine near the 'saw' machine gun, but this entity never scripted even Sergeant Smith saying: 'Sergeant, open fire!'.
  • MOUT (not mount or else) course segment which should take place in a plywood building (while you need go the grenade training, you can see the plywood building on the left side). About MOUT There is still a mention of the trigger 'MOUTTraining_enter' and voice line at this level.
  • Explosive segment: In 253 and next builds after complete the grenade launcher training level is ending, but in script of the level have the commented code and near have the explosivesTraining function. If be short: you need pickup the explosive and plant the spot on the car, no effects and timers, and after planting you get to the battle segment. If you want try yourself on your game, just use the game console and write: 'start explosives' and restart the level.
    //thread explosivesTraining();
  • Battle segment: In the .gsc level file you can find the interesting start point as 'battle', but except the endon and notify there nothing more. Here you can see this script yourself: code

CHANGELOG

Changes:

- Restored the old USMC Woodland skins;

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- Restored old ADS for Mini-Uzi;

Mini-Uzi ADS (OLD)


- Added the gamepad support. You can try yourself with IW3SP-MOD.

- Added safe area for UI;

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Without safe area


rtasp OIiHYl1YMW

With safe area


- Changed logic with loading the patch.ff file;

- Changed game hints in relation to your input: gamepad or keyboard/mouse;

- The switch fire mode script has been slightly redesigned. Added a slight delay and self script has been optimized.

Scripting:

- Beginning scripting of the levels: village_assault and village_defend.

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'F.N.G':

- Changed the start of the training at Sergeant Newcastle;

- Added 'Stay in the pit!' script;

- Added dialog about aim assist (works with gamepad and if aim assist is enabled);

- Changed some dialogs, now some will depend on your input: gamepad or keyboard/mouse.

if(isGpadEnabled())
{
	//The d-pad icon shows you what equipment you have in your inventory.
	level.newcastle execDialog( "dpadicon" );
}
else
{
	//These HUD icons show you what equipment you have in your inventory.
	level.newcastle execDialog( "hudinventory" );
}

'Hunted':

- Marines now have the woodland camo, viewhands of the player also changed.

Demo version of the CoD4 MW: Return to Alpha mod, finally came out for public. Now, you can try this modification yourself.

Header v2



I want to say that, without your support, this modification would not have come to light because to create such a modification requires a huge amount of time to study the game files of the game, also, do not forget that this modification does not aim to be accurate based on any early version of the game, the main purpose of the modification is to restore the cut content from the game. Also, I want to express my deep appreciation to those who have helped me in some aspects of the amendment.

DOWNLOAD (CLICK HERE)
PATCH V1.1 (CLICK HERE)


NOTICE THAT FOR INSTALLING THE PATCH YOU NEED HAVE INSTALLED THE FIRST DEMO VERSION! ONE OF THESE DAYS A SEPARATE PATCH WILL BE REMOVED AND ORIGINAL DEMO VERSION WILL BE BEEN UPDATED WITH THIS PATCH.




SPECIAL THANKS


Bogdan Konstantinou
SPi
Adam445
Acewell
yoyo1love
Rex109 - some .gsc scripts
FaceLeSS


Tools:
Greyhound - DTZxPorter & Scobalula
Tom_XmodelUtills - Tom Crowley
Xenia - Triang3l


Thanks to the mod's testers
Bogdan Konstantinou
Cheesy Mcnuggets
SPi
yoyo1love



HAVE A NICE GAME!

- JerryALT


Discord
YouTube


What could it be? :d

remake training map


Hi everyone, in this news you can see new gameplay of the absolute legendary mission 'All Ghillied Up'.


REMEMBER, THIS IS NOT FINAL VARIANT! THEY WILL BE UPDATE.


Hi everyone, in this news you can see new gameplay of the two missions 'Mile High Club' and 'One Shot, One Kill'.
But, first, next information. I created the discord server which you can asking about this project or anything else and see my previous mods which I released for MW2.


Discord Link: Discord.gg

Gameplay:



REMEMBER, THIS IS NOT FINAL VARIANT! THESE MISSIONS WILL BE UPDATE.

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New gameplay CoD4 MW : Return to Alpha IS HERE! version 2.7


What with project?!

With project is alright, but with problems and lack of free time progress of the mod slowly, but still developing. I know that you want already playing this project, but in project are still a bunch of problems which need to be fixed for a good release. It is also necessary to implement a lot of things such as old weapon animations, old level geometry, but for this it takes a huge amount of effort and time. Less negativity, what's new?



Team factions on the certain levels.

Now you can select factions on the certain levels via special menu (W.I.P.)
select factions

select factions2


This is due to the fact that in early versions of CoD4, developers used American marines at the levels instead of the British from S.A.S. The differences between the factions are level dialogues and even some script scenes.


Stand-Alone project.

In current stage - project now this is stand alone project! You now don't needed buy or download CoD4 for launch this mod. Just download a separate game. But, need to notice that everything can change about this issue, be ready.


List of changes:


- Increased memory limit, 500mb.

- Increased assets limit like xmodels, xanims, fx, sounds and etc.

- For each level was added _patch.ff with game assets. Now mod more optimized than before.

- Added original test maps by IW: pain and vehicledamage.

- Beginning scripting of the levels: scoutsniper and sniperescape.


That's all for now! Have a nice day!