SWBF1-style GCW Conquest
Demo 2 commentsThis mod differs from SWBF1 in only a couple ways: I stuck with the default implementation of SWBF2's heroes (kind of) and sadly I had no luck restoring...
A recreation of SWBF1's classic 'Instant Action' gameplay, in the form of an era mod for SWBF2. Once installed, you'll have the option to play 'Classic GCW' conquest on the following maps: Coruscant, Death Star, Jabba's Palace, Kamino, Kashyyyk, Mos Eisley, Mustafar, Mygeeto, Naboo, Polis Massa, Tantive IV and Yavin 4.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This mod differs from SWBF1 in only a couple ways: I stuck with the default implementation of SWBF2's heroes (kind of) and sadly I had no luck restoring...
My attempt to correct as many bugs within SWBF2 as possible, while still remaining true to the 'vanilla' look and feel.
Lets turn a little kids show into a wargame. This mod adds ponies to Star Wars Battlefront 2.
DoomFront is an era mod that brings Marines and Demons inspired by the classic Doom games as well as the 2016 reboot of the series into the gameplay style...
This mod will allow you to change the appearance of units in-game (such as changing the legion of clone troopers). All four main factions will be supported...
Era mod and map pack for SWBF2 based on & heavily inspired by "Star Wars: Republic Commando". With a main focus on gameplay, it aims to expand both the...
A repository of my conversions to Star Wars Battlefront II. This includes characters, vehicles and levels from various other Star Wars games, including...
This comment is currently awaiting admin approval, join now to view.
The question is, is artificial intelligence also from the first part? It just seems to me that in the first part the soldiers were smarter and it was more interesting to fight them, as well as a more realistic technique: for example, when I sat down at the AAT, it really felt like a tank that sweeps away everything in its path, when, as in the second, I cannot I can't kill one soldier from a direct hit from a tank [except for the main cannon], and they couldn't be destroyed with a blaster. And yes this googl translate.
Knight45 is correct - the AI can't be directly ported, sadly. But I did restore the SWBF1 tanks.
Yes SWBF1 AI is better than SWBF2. SWBF1 AI is more balanced and tries to attack enemies equally while in SWBF2 the AI will always try to target you first even when enemy AI walks past them. It's currently impossible to port SWBF1's AI to SWBF2. This mod looks good though, will give it a try.
Will you make the same thing for CW?
Eventually I might, but it would take quite a bit of time, so I can't make any promises.
Pretty good idea! Are you going to use the SWBF1 models though (for the Rebel soldier, for instance), or are you trying to use them only where there's no SWBF2 counterpart?
Oh wait, I'm r3tarded and didn't have one of the necessary fields filled out. Should be available for download now.
That's correct - I'm using the SWBF2 models wherever possible. I've actually uploaded the file already, but apparently it has to go through some kind of authorization process :s