The goal for CiNEmatic mod is to bring high-quality textures, high-polygons 3d meshes, overall enhanced gfx of the Quake III Arena PC game original game. Comes with setup and install options like a Swiss watch. Textures will be carefully redrawn by Ai(7 different open-sourced Ais) in 8K resolution and 16K resolution that will feel like native textures and modify by me by hands. CiNEmatic will bring visuals in Quake 3 PC game to another level. If you are a Quake III fan and have a very high-performance rig with 8K resolution and above - then this mod is for you for that extra silky smooth and amazing graphics in classic Q3 game. This mod was created for UHDk1ng 16K resolution(15360 x 8640 pixels or 133 megapixels) gameplay of video from Quake III on YouTube. All textures were redrawn by Ai at 16K-32K resolution and then downscaled to 16K, 8K and 4K resolution. For more information - please visit UHDking, UHDk1ng or iPlay16K YouTube channel.

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Quake3e Windows x64(compiled revised version May 2021)-CiNEmatic Mod Ready

Quake3e Windows x64(compiled revised version May 2021)-CiNEmatic Mod Ready

Full Version 5 comments

Quake3e is a revised open source game engine based on Quake III Arena's open source game engine. Quake3e supports 64-bit operating system and extend features...

CiNEmatic Mod AnyVersion + CPMA patch(requires for CPMA only) v1.0.07022021

CiNEmatic Mod AnyVersion + CPMA patch(requires for CPMA only) v1.0.07022021

Full Version 1 comment

This is a patch if you want to integrate CiNEmatic Mod any version with CPMA mod for Quake III Arena PC game. Patch already has a modified version of...

CiNEmatic Mod V1.1.06272021_pt6of6(beta RAW version)

CiNEmatic Mod V1.1.06272021_pt6of6(beta RAW version)

Full Version 1 comment

Hi guys, this is UHDk1ng - creator of CiNEmatic mod for Quake III Arena game for the fans by the fans. You must download all 6 parts CiNEmaticV1106272021_pt1of6.zip...

CiNEmatic Mod V1.1.06272021_pt5of6(beta RAW version)

CiNEmatic Mod V1.1.06272021_pt5of6(beta RAW version)

Full Version 1 comment

Hi guys, this is UHDk1ng - creator of CiNEmatic mod for Quake III Arena game for the fans by the fans. You must download all 6 parts CiNEmaticV1106272021_pt1of6.zip...

CiNEmatic Mod V1.1.06272021_pt4of6(beta RAW version)

CiNEmatic Mod V1.1.06272021_pt4of6(beta RAW version)

Full Version 1 comment

Hi guys, this is UHDk1ng - creator of CiNEmatic mod for Quake III Arena game for the fans by the fans. You must download all 6 parts CiNEmaticV1106272021_pt1of6.zip...

CiNEmatic Mod V1.1.06272021_pt3of6(beta RAW version)

CiNEmatic Mod V1.1.06272021_pt3of6(beta RAW version)

Full Version 1 comment

Hi guys, this is UHDk1ng - creator of CiNEmatic mod for Quake III Arena game for the fans by the fans. You must download all 6 parts CiNEmaticV1106272021_pt1of6.zip...

Comments  (0 - 10 of 95)
UHDk1ng Creator
UHDk1ng

Decided to share with you CiNEmatic Mod for Quake II that I am designing in parallel mod besides Quake 3 CiNEmatic Mod.

Reply Good karma+1 vote
UHDk1ng Creator
UHDk1ng

Hi folks, I was busy designing a little project for the Quake PC game. I took all the best what the community can offer and made it a foundation while changing a few things here and there and designed a great-looking new Quake visual (improved 3d models, details from Quake III game engine, new particles, a little bit of ray tracing capabilities in the water and mirrors) that are amazing and still brings the classy feel for the Quake fans.
I am thinking to share a few 8K resolutions and 16K resolution videos of the gameplay and open an official webpage for the CiNEMAtic Mod For Quake PC game (https://www.moddb.com/mods/cinematic-mod-for-quake-pc-game) -you can download the file of the project, follow easy instructions to integrate and play it for free and play the game with beautiful visuals. It will run DarkPlaces Engine as the foundation and not ID Tech engine due that I can extend the features of the game to another level that features in the games from 2017-2022.
I will continue my work on Quake III Arena CiNEmatic mod as well and Quake CiNEMAtic as an additional project. So pretty much I will design CiNEmatics mods for Quake 1, Quake II, and Quake III is coming in 2022.

Reply Good karma+2 votes
UHDk1ng Creator
UHDk1ng

Gamers, I just released the first CiNEmatic Mod for QUake 2 RTX with 24K Gold Chain gun model and classy rail gun that is ray traced. Go get it and 24K gold chain gun will be used in my World Record Quake 2 RTX completion video.
Moddb.com

Reply Good karma+1 vote
durkan007
durkan007

I see you have posted a new texture preview. Are you still working on this mod? Is the final version close?

Reply Good karma Bad karma+2 votes
UHDk1ng Creator
UHDk1ng

Hi there,
yes, I am working on a new version. I am hoping to release it this weekend - hopefully. It will be another beta version first...
Thanks for trying it.

Reply Good karma+2 votes
UHDk1ng Creator
UHDk1ng

How to create a fully functional CiNEmatic Mod v1.1.06272021 beta from the beta RAW version?
Download and install:
1.Download and install Quake3e engine extension (Quake3e Windows x64(compiled revised version May 2021)-CiNEmatic Mod Ready - check the files section of this mod or here: Moddb.com)
2. CPMA + CiNEmatic Mod patch (CiNEmatic Mod AnyVersion + CPMA patch(requires for CPMA only) v1.0.07022021 - download it from the files section of this mod or over here: Moddb.com)
3. Download and install CiNEmatic Mod v1.1.06272021 beta RAW version.
The beta RAW version exists, so people can integrate it with other mods and engines. You must to download all 6 parts: CiNEmatic Mod V1.1.06272021_pt1of6(beta RAW version)-CiNEmatic Mod V1.1.06272021_pt6of6(beta RAW version) and unpack them into same CiNEmatic folder inside of Quake III Arena main installation folder.
Support Cinematic Mod, so it can grow. Enjoy!

Reply Good karma+2 votes
marcoluca2
marcoluca2

I have contacted the author of Spearmint, that he suggest to convert the texture in DDS format, in this way you reduce drastically the memory usage and loading time, this allow your mod to work with ioquake3 and Spearmint. Do you think is possible do it ?

Reply Good karma Bad karma+2 votes
UHDk1ng Creator
UHDk1ng

Reply to marcoluca2

Thanks for the info. I will try to create a DDS version in the future.
Keep in mind that the Quake III game has basic geometry and can be loaded into system RAM and you can run it without bad lag especially if you have 16GB of system RAM DDR4 and 6-8GB of video card - it will be almost no lag because DDR4 is fast enough to run this simple geometry. I am working on the final version when textures will be ready on 3d characters and every level that came with Quake III Arena PC game original. I have 7% to go and then it will be done and I will release final version. 3d characters with better textures will be amazing too, because it will look like they have more polygons in them with better detailed textures that I will include in the next versions.

Reply Good karma+1 vote
H3llBaron
H3llBaron

It's not only about simple geometry UHDk1ng, if a guy want to use your mod in online gaming he'll get bad perfomance in a crowded map (15-20 players). It's possible get high quality, but dds actually saves more space than other formats.

Reply Good karma Bad karma+1 vote
UHDk1ng Creator
UHDk1ng

Reply to H3llBaron

I am receiving 200 fps in 16K resolution rendered native in real-time + on my 3d rendering machine with two old school Xeon E5 2699 v3 with only 2 cores enabled x 2 and Titan RTX video card.
I am sure that my i9 9900K @5.3 Ghz will show 300 fps + while recording. Please use Quake3e patch install it on top of the original Quake III Arena PC game and then install CiNEmatic Mod for Quake III by UHDk1ng.
Thanks.

Reply Good karma+1 vote
marcoluca2
marcoluca2

Good news !!

with this command work:

spearmint_x86_64.exe +set fs_game CiNEmaticV11062 +set r_customHeight 1080 +set r_customWidth 1920 +set r_mode -1 +set com_hunkMegs 756 +set com_zoneMegs 512

but it is slow to load the map.

about the number of poligons limit here the response:

Github.com

the number of polygons is limitated on engine but it is not clear if is possible reduce this limit.

Yes the number is limited (for good reason there is always a limit). The question is how to push these limits to a reasonable amount. Most game developers want their game to still remain playable (even on weaker systems), just convert everything into High Quality (whatever that means) often make games useless.
Probably it would help to make use of a new model format here as well, it's called IQM (Inter-Quake-Model) format. This model format is supported and the loading times are fast, and it should run faster than the current model format (md3).
Sadly, just changing from md3 model format to IQM isn't possible, though.
A nice comparison can be found here: Discourse.ioquake.org written by zturtleman,

By the way, if you have more questions, I highly recommend to join one of the corresponding forums, like this one: Discourse.ioquake.org (for ioquake3, not Quake3e) and of course most developers are on Discord.

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