The goal for CiNEmatic mod is to bring high-quality textures, high-polygons 3d meshes, overall enhanced gfx of the Quake III Arena PC game original game. Comes with setup and install options like a Swiss watch. Textures will be carefully redrawn by Ai(7 different open-sourced Ais) in 8K resolution and 16K resolution that will feel like native textures and modify by me by hands. CiNEmatic will bring visuals in Quake 3 PC game to another level. If you are a Quake III fan and have a very high-performance rig with 8K resolution and above - then this mod is for you for that extra silky smooth and amazing graphics in classic Q3 game. This mod was created for UHDk1ng 16K resolution(15360 x 8640 pixels or 133 megapixels) gameplay of video from Quake III on YouTube. All textures were redrawn by Ai at 16K-32K resolution and then downscaled to 16K, 8K and 4K resolution. For more information - please visit UHDking, UHDk1ng or iPlay16K YouTube channel.

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Quake3e Windows x64(compiled revised version May 2021)-CiNEmatic Mod Ready

Quake3e Windows x64(compiled revised version May 2021)-CiNEmatic Mod Ready

Full Version 1 comment

Quake3e is a revised open source game engine based on Quake III Arena's open source game engine. Quake3e supports 64-bit operating system and extend features...

CiNEmatic Mod AnyVersion + CPMA patch(requires for CPMA only) v1.0.07022021

CiNEmatic Mod AnyVersion + CPMA patch(requires for CPMA only) v1.0.07022021

Full Version 1 comment

This is a patch if you want to integrate CiNEmatic Mod any version with CPMA mod for Quake III Arena PC game. Patch already has a modified version of...

CiNEmatic Mod V1.1.06272021_pt6of6(beta RAW version)

CiNEmatic Mod V1.1.06272021_pt6of6(beta RAW version)

Full Version 1 comment

Hi guys, this is UHDk1ng - creator of CiNEmatic mod for Quake III Arena game for the fans by the fans. You must download all 6 parts CiNEmaticV1106272021_pt1of6.zip...

CiNEmatic Mod V1.1.06272021_pt5of6(beta RAW version)

CiNEmatic Mod V1.1.06272021_pt5of6(beta RAW version)

Full Version 1 comment

Hi guys, this is UHDk1ng - creator of CiNEmatic mod for Quake III Arena game for the fans by the fans. You must download all 6 parts CiNEmaticV1106272021_pt1of6.zip...

CiNEmatic Mod V1.1.06272021_pt4of6(beta RAW version)

CiNEmatic Mod V1.1.06272021_pt4of6(beta RAW version)

Full Version 1 comment

Hi guys, this is UHDk1ng - creator of CiNEmatic mod for Quake III Arena game for the fans by the fans. You must download all 6 parts CiNEmaticV1106272021_pt1of6.zip...

CiNEmatic Mod V1.1.06272021_pt3of6(beta RAW version)

CiNEmatic Mod V1.1.06272021_pt3of6(beta RAW version)

Full Version 1 comment

Hi guys, this is UHDk1ng - creator of CiNEmatic mod for Quake III Arena game for the fans by the fans. You must download all 6 parts CiNEmaticV1106272021_pt1of6.zip...

Comments  (0 - 10 of 90)
UHDk1ng Creator
UHDk1ng

How to create a fully functional CiNEmatic Mod v1.1.06272021 beta from the beta RAW version?
Download and install:
1.Download and install Quake3e engine extension (Quake3e Windows x64(compiled revised version May 2021)-CiNEmatic Mod Ready - check the files section of this mod or here: Moddb.com)
2. CPMA + CiNEmatic Mod patch (CiNEmatic Mod AnyVersion + CPMA patch(requires for CPMA only) v1.0.07022021 - download it from the files section of this mod or over here: Moddb.com)
3. Download and install CiNEmatic Mod v1.1.06272021 beta RAW version.
The beta RAW version exists, so people can integrate it with other mods and engines. You must to download all 6 parts: CiNEmatic Mod V1.1.06272021_pt1of6(beta RAW version)-CiNEmatic Mod V1.1.06272021_pt6of6(beta RAW version) and unpack them into same CiNEmatic folder inside of Quake III Arena main installation folder.
Support Cinematic Mod, so it can grow. Enjoy!

Reply Good karma+2 votes
marcoluca2
marcoluca2

I have contacted the author of Spearmint, that he suggest to convert the texture in DDS format, in this way you reduce drastically the memory usage and loading time, this allow your mod to work with ioquake3 and Spearmint. Do you think is possible do it ?

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UHDk1ng Creator
UHDk1ng

Reply to marcoluca2

Thanks for the info. I will try to create a DDS version in the future.
Keep in mind that the Quake III game has basic geometry and can be loaded into system RAM and you can run it without bad lag especially if you have 16GB of system RAM DDR4 and 6-8GB of video card - it will be almost no lag because DDR4 is fast enough to run this simple geometry. I am working on the final version when textures will be ready on 3d characters and every level that came with Quake III Arena PC game original. I have 7% to go and then it will be done and I will release final version. 3d characters with better textures will be amazing too, because it will look like they have more polygons in them with better detailed textures that I will include in the next versions.

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H3llBaron
H3llBaron

It's not only about simple geometry UHDk1ng, if a guy want to use your mod in online gaming he'll get bad perfomance in a crowded map (15-20 players). It's possible get high quality, but dds actually saves more space than other formats.

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UHDk1ng Creator
UHDk1ng

Reply to H3llBaron

I am receiving 200 fps in 16K resolution rendered native in real-time + on my 3d rendering machine with two old school Xeon E5 2699 v3 with only 2 cores enabled x 2 and Titan RTX video card.
I am sure that my i9 9900K @5.3 Ghz will show 300 fps + while recording. Please use Quake3e patch install it on top of the original Quake III Arena PC game and then install CiNEmatic Mod for Quake III by UHDk1ng.
Thanks.

Reply Good karma+1 vote
marcoluca2
marcoluca2

Good news !!

with this command work:

spearmint_x86_64.exe +set fs_game CiNEmaticV11062 +set r_customHeight 1080 +set r_customWidth 1920 +set r_mode -1 +set com_hunkMegs 756 +set com_zoneMegs 512

but it is slow to load the map.

about the number of poligons limit here the response:

Github.com

the number of polygons is limitated on engine but it is not clear if is possible reduce this limit.

Yes the number is limited (for good reason there is always a limit). The question is how to push these limits to a reasonable amount. Most game developers want their game to still remain playable (even on weaker systems), just convert everything into High Quality (whatever that means) often make games useless.
Probably it would help to make use of a new model format here as well, it's called IQM (Inter-Quake-Model) format. This model format is supported and the loading times are fast, and it should run faster than the current model format (md3).
Sadly, just changing from md3 model format to IQM isn't possible, though.
A nice comparison can be found here: Discourse.ioquake.org written by zturtleman,

By the way, if you have more questions, I highly recommend to join one of the corresponding forums, like this one: Discourse.ioquake.org (for ioquake3, not Quake3e) and of course most developers are on Discord.

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UHDk1ng Creator
UHDk1ng

Hi peps,
I just released CiNEmatic Mod Any version + CPMA mod patch that I hihgly recommend for any games. You don`t need to install additional CPMA, just install this patch that has CPMA with modification already integrated into this patch: Moddb.com

i also highly recommend Quake3e extension mod because it has updated OpenGL, Vulkan and DirectX APIs(check files section of this mod for more information).

Reply Good karma+2 votes
UHDk1ng Creator
UHDk1ng

Gamers, please keep in mind that I did not retouch the 3d characters in the CiNEmatic mod v1.1.06272021 beta yet. It is WIP(work in progress) status and not provided for demonstration yet. 3d characters visuals will be much better and will feel less low polygons when retouch will be completed in the upcoming versions of CiNEmatic mod for Quake III Arena.

Reply Good karma+2 votes
UHDk1ng Creator
UHDk1ng

Gamers,
I just released CiNEmatic Mod v1.1.06272021 beta RAW(use this version while integrating the CiNEmatic mod with the different mod or Quake 3 extension) version and also CiNEmatic v1.1.06272021 beta will be uploaded and available on June 28, 2021.
Please remember that the CiNEmatic mod for Quake III Arena requires 24 GB of VRAM and runs great in 16K video resolution on video cards such as Titan RTX or newer models. It was designed in mind 16K video resolution as maximum visuals and runs amazing in 8K video resolution(7680x4320 pixels) that bring more details than same CiNEmatic mod in 4K resolution, but GODLIKE in 16K video resolution (15360x8640 pixels) You may run the game under a lower resolution than 8K resolution - 4K resolution but VRAM usage will be dramatic and gameplay could lag on video cards that do not feature 12 GB of VRAM.
Original Quake III Arena on PC has an internal game engine limit overrun and I highly recommend Quake3E extension as an open-source and extended version of the original Quake III Arena game engine.
CiNEmatic Mod v1.1.06272021 beta version will feature Quake3e extension for gamers comfortable installation but CiNEmatic mod can support other mods and extension and be integrated into - next version of the CiNEmatic mod will feature more information and details about integration with different mods.
Please support me and enjoy this beautiful stylish remake with the help of 7 open-source AI(artificial intelligence) for 95% resource and 40% of artistic retouch by UHDk1ng but not far away from original concept art.

Reply Good karma+2 votes
Guest
Guest

hunk alocate temp memory failed.

This with 6GB of video memory and 32 GB of RAM.

Probaly if you reduce the texture resolution with dithering the game can work on systems with less GPU memory.

Apart this the game to start need the mod on folder: "CiNEmaticV11062" and not "CiNEmaticV1106272021".

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UHDk1ng Creator
UHDk1ng

Reply to Guest
Thanks for trying. I would advise Quake3e mod and not the raw original Quake III Arena PC game because it has a limitation and you can`t fix it with the console command, so use Quake3e mod extension with console command - fixed it but original Quake III Arena game will be crashing even with console command due to other factors. Install Quake3e mod extension on the top of the Quake III mod and then install on the top Quake III CiNEmatic.
Create a shortcut to Quake3e x64. exe and change the target to ("F:\Quake III Cinematic\quake3e.x64.exe" +set fs_game cpmaV_CiNEmatic +set r_customHeight 2160 +set r_customWidth 3840 +set r_mode -1 +set com_hunkMegs 756).
If this is too complicated then wait for CiNematic Mod v1.1.06272021 beta with Quake3E mod that will be uploaded today and try again.

Reply Good karma+2 votes
Guest
Guest

this MOD can work on a GTX 1060 6GB at 1920x1080 ? or need more GPU Ram ?

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UHDk1ng Creator
UHDk1ng

Reply to Guest
You may try but it could be lagging. I did not test 1080p resolution because the textures will be above 1080p resolution.
Try it and let us know. Download Quake3e extension and install it on Quake III Arena and then install latest CiNEmatoic mod and try it. Quake3e has better malvoc game engine memory management and allows larger limits of textures used.

Reply Good karma+1 vote
marcoluca2
marcoluca2

hunk alocate temp memory failed.

This with 6GB of video memory and 32 GB of RAM.

Probaly if you reduce the texture resolution with dithering the game can work on systems with less GPU memory.

Apart this the game to start need the mod on folder: "CiNEmaticV11062" and not "CiNEmaticV1106272021".

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UHDk1ng Creator
UHDk1ng

Reply to marcoluca2

Thanks for trying. I would advise Quake3e mod and not the raw original Quake III Arena PC game because it has a limitation and you can`t fix it with the console command, so use Quake3e mod extension with console command - fixed it but original Quake III Arena game will be crashing even with console command due to other factors. Install Quake3e mod extension on the top of the Quake III Arena and then install on the top Quake III CiNEmatic.
Create a shortcut to Quake3e x64. exe(executable from Q3e) and change the target to ("C:\Quake III Cinematic\quake3e.x64.exe(location of exe on your storage)" +set fs_game cpmaV_CiNEmatic +set r_customHeight 2160 +set r_customWidth 3840 +set r_mode -1 +set com_hunkMegs 756).
If this is too complicated then wait for CiNematic Mod v1.1.06272021 beta with Quake3E mod that will be uploaded today and try again.
The lack of VRAM will be compensated by Nvidia driver and will be offloaded into system RAM - if you will use Quake3e mod and install CiNEmatic mod and don`t have 24GB VRAM of the requirement for ultra-fast above 200 fps gameplay in 16K resolution. Any resolution VRAM need will be compensated by Nvidia driver and offloaded into system RAM and game will run but slower by 20-30%. 20% of slowdown while using system RAM vs VRAM is not a big deal for Quake III environment but for some other games VRAM offloaded into system RAM will slow down by 70% or higher reduction in fps value. In Quake III environment with updated OpenGL API or other updated render APIs this idea of offload is fine and supported by Nvidia driver and system RAM in form of DDR4 is fast enough to run it on system RAM by avoiding VRAM.
Hopefully, it helped - let me know.

Reply Good karma+1 vote
marcoluca2
marcoluca2

Thank you, I have run the game while I have in background ffmpeg.exe with 100% of CPU used. The result is the game work without problems. I have only changed "customHeight 2160 +set r_customWidth 3840" becouse I have FullHD resolution. I see many improvement respect to previous version and for my opinion is a very good job. One one question: I see the number of poligons of enemy is still low, do you think to do a future re-modelling of enemy ? for my opnion is the only part that need to improve.

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UHDk1ng Creator
UHDk1ng

Reply to marcoluca2
Quake III Arena and Quake3E arena overall game engine has a limited amount of polygons allowed per 3d mesh. To fix this issue - we need to reprogram the game engine and remove the limitation. The limitation was created by John Carmack to avoid crashes and bring better compatibility per device to meet the hardware specs.
health, power ups will be higher polygons count but it is impossible to use tesselation in 3ds max to bring higher amount of polygons per character because Quake III game engine has a limitation and characters almost meed the highest amount of polygons possible per 3d mesh.
I do not program c++ but I know c#,php,action script 3.0, javascript, vb6, so most likely I would not be able to fix it low polygon count per 3d characters soon otherwise I need to learn the syntax and such. I am busy with other programming projects at the moment such as FFmpeg++ freeware application, CiNEmatic mod for Quake II RTX and CiNEmatic mod for Stalker Call of Pripyat and next project will be my first mobile game from scratch for Artistic Bytes. I will think about solution for 3d low polygons count per 3d mesh but I am not going to bring the solution quick. Thanks.

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marcoluca2
marcoluca2

if you are working on quake 2, I suggest to watch this video:

quake 2 xp

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UHDk1ng Creator
UHDk1ng

Reply to marcoluca2
I am working on Quake II RTX mod that will bring classic railgun, better guns for rtx and some other improvements.
You can see it over here:

However I spoke with Quake2Xp developer and 3d artist and I also tried something before but I paused that project when RTX arrived due that RTX does not have a proper rail and guns textures. Here is what I did for Quake2XP while developing my mod for Quake2XP:

Reply Good karma+1 vote
marcoluca2
marcoluca2

this is an excellent job !! hope to see a sort of weapon pack and monster pack soon ....

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