Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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Update 018.5.29 - yes (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Update 018.5.29 - yes) Locked
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May 30 2018 Anchor

.plan - daily details posted

Archon code is approaching heavy bot test phase!

Release of PainKeep 3.0 happened on May 12th, 2017.

After which I churned for a couple months, released a PK3 update or so, then crashed.

In Nov, I picked Archon back up. I've been steady cranking on the code since then.

Ported from the Mark II code base after vanilla, bots, viswep and runes were ported for PK3:

monsters
extended weps
random items
admin control via rcon
monsters 2
morph modules
archon elements & magic system

With the major parts of that code all complete, a few important elements from the Mark I code
are sneaking in.

I'd say at this point (excluding some line item do's & fixes) this port does everything Mark II does.
And since it already handles some Mark I elements, it already beats both.

Stay tuned here for upcoming status and release info.

- Quake Hard -

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