Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!
what is in a map?
Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".
programming / creating
Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...
quake c - using map entity spawn functions to load quake iii maps in darkplaces
Design: enter free for all deathmatch, become an Archon, lay down a magic onslaught like no other.
announcing chaos mod: archon
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