Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.
*Release 8*
Tech structure that auto repairs all vehicles for the player that captures it!
This is found in the position that the Tiberium Wars 'EMP control' tech structure would normally be (the tech Hospital has been moved to the Tiberium Wars 'Expansion Point' position).
*Release 8*
Will we also see the Advanced Repair Pad?
I do not know what you are talking about.
The Advanced Repair pad in RA2, which also had a Patriot battery on it.
It is called the Tech Outpost, after a Google search.
Google.com
The main issue is that repair pad style repairing does not work in Tiberium Wars.
The secondary issue is that the structure is horrible!
I actually liked that structure, but most people seem to agree that it was ugly.
Expansion building and the Tech Repair Shop already took it's place, though it makes for a fun bit of nostalgia to me.
It shouldn't be that hard to do a repair pad... Just have a field like the repair pads in TiberiumHistory? Or an invisible superfast repair drone... Possible to make it spawn from a child object that appears at the pad location which has the drone origin location in a small circle? But yeah those tech outposts in RA2 were annoying.