Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine.

I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, as well as a few original models done by me.
Check the forums & articles for detailed information and for in-depth discussion.

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RSS Articles

Release VIII

News 9 comments

Release 8 finally sees both the Allies and Soviets free of Tiberium War influence! At last you will have no choice but to utilise the history of the Red Alert series to your advantage!
The new additions? It is fair to say the bias is heavily towards the Allies (although the Allies did have the most GDI structures which makes this understandable), however the economic structure that the Soviets have gained, will make late game domination simple!
The Allies? Finally they have an air transport, that has a secret upgrade program! and the conversion of the Armoured Car into the legendary IFV, greatly diversifies the Allies tactical options!

C&C Red Alert History: Release 8


Allies are ready!


Soviets are ready!


A special message from Allied High Command:

"We have heard your cries about the climate and we are delighted to tell you that Allied high command are committed to climate change.

"We promise not to tax the world in exchange for good weather..."


We are committed to changing the climate to suit our needs. And furthermore we reserve the right to use our control of the climate to disrupt the enemies of planet earth, to use nature's fury to crush any nation into submission. All for the Earth, we have no financial or political motivation with this new technology we have built"

"It is.. environmental, not militaristic."

"Tintin warned you! but you didn't listen!"


There are more additions that I will leave you to discover for yourselves.

Hints and Tips

General

  • Ground transports have a drop modifier. This means that any infantry that exits from them receive a modifier that slows them down for a couple of seconds. This was done to reduce the frankly boring Engineer+APC opening moves that the Tiberian C&C series are famous for, and also to account for the much faster transports. It also means that you have a few seconds to react (even if means selling a structure) to the nightmare Phase+Engineer or Phase+Tanya or Phase+Spy combinations.

Allies

  • The Spy now has some of the basic functions as seen in past Red Alert games, for example infiltrating an enemy power plant will sabotage their power for 1 minute.
  • The British Sniper is the Allied garrison clearer (one unit at a time, if it is 3 squads of Conscripts you will be there for a while!).
  • The Nighthawk is Radar invisible, which means that your opponent will not see an icon on their radar for it!
  • If you do not want the Repair IFV to automatically repair vehicles within it's visible repair radius, set it to 'HOLD FIRE' stance (Alt+F).
  • If you prefer you can use force firing to heal a vehicle with your Repair IFV (maybe use in combination with 'HOLD FIRE' stance) in a similar style to repairing with the Scrin Corrupter. Like the Corrupter, the Repair IFV will continue to repair the vehicle even when it is at full health (auto repair disengages as soon as the target vehicle is fully repaired).
  • The Repair IFV will not auto repair harvesters (this is to stop them from chasing damaged harvesters).

Soviets

  • Any healing (including self healing), will destroy an attached Terror drone.

Known issues

  • The Terror drone will attach to harvesters\miners that are self healing, which will cause the drone to instantly be destroyed, avoid targeting harvester\miners that are self healing.

Please use the forums if you want to help improve Red Alert history!

Ppmforums.com
Moddb.com

Special thanks to:

Black_Drakon
Gunship_Mark_II

Testers:

Black_Drakon
Thanewulfgharn
D.Va-N
SharinganFox

RAH: Release 8 balance changes

RAH: Release 8 balance changes

News 4 comments

Balance adjustments for Release 8 that effect Allies and Soviets.

Release 8 general changes

Release 8 general changes

News 14 comments

General changes in Red Alert History Release 8. Balance changes to individual units and structures will be done in another post.

Release VII

Release VII

News 15 comments

C&C Red Alert History: Release VII. All that glitters is not gold.

RAH: Release 7 balance changes

RAH: Release 7 balance changes

News 1 comment

Balance adjustments for Release 7 that effect Allies and Soviets.

RSS Files
C&C Red Alert History: Release 8

C&C Red Alert History: Release 8

Full Version 39 comments

C&C Red history: Release 8. Climate change is the defining issue of our time!

C&C Red Alert History: Release 7*(Obselete)*

C&C Red Alert History: Release 7*(Obselete)*

Full Version 54 comments

C&C Red history: Release 7. The gold rush is now on!

C&C Red Alert History: Release 6 Beta*(Obselete)*

C&C Red Alert History: Release 6 Beta*(Obselete)*

Demo 7 comments

C&C Red history: Release 6 Beta, more craziness for you to enjoy!

C&C Red Alert History: release 2 *(Obselete)*

C&C Red Alert History: release 2 *(Obselete)*

Demo 11 comments

A few more units for the Allies and Soviets. Have fun!

C&C: Red Alert History 1 *(Obselete)*

C&C: Red Alert History 1 *(Obselete)*

Demo 1 comment

The first release adds 10 new items, has well has trimming (read butchering) some C&C 3 elements to adjust the gameplay.

Comments  (0 - 10 of 355)
spartan1096
spartan1096

Any update? Or is the mod finished?

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blueb3rry
blueb3rry

it's finished iirc

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Guest
Guest

May you replace Scrin with Yuri

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JimJam1991
JimJam1991

It would have been cool if GDI and NOD factions were also left in, could finally see battles of GDI & Allies vs NOD & Soviets :)

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Blitzkriegrekrut
Blitzkriegrekrut

Don't show up in launcher origin version here.

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JimJam1991
JimJam1991

I've just installed it and it's working fine. I'm on windows 10 and am using the latest fixed launchers. Make sure it's the second folder you put in your mods folder, not the first.

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Macilious
Macilious

any updates coming soon to this mod ?

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Guest
Guest

1. I always think that the durability of Soviet armored units is lower. Mammoth tanks and Apocalypse Tanks can increase some durability. 2. Armed helicopters on both sides can increase some durability. 3. Rocket square damage range can be reduced. 4. Can the Soviet Union join T4 units

Reply Good karma Bad karma+4 votes
darkyuri
darkyuri

Is hope for continue on Madin's Mix Mods or new mod Command and Conquer History with GDI VS Allieds VS NOD VS Soviet? Tiberium can be default and Ore optional sub mod.

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Guest
Guest

One suggestion: Javelin range and damage are reduced a little, mammoth and Apocalypse increase durability by 10% - 15%

Reply Good karma Bad karma+1 vote
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Highest Rated (5 agree) 10/10

10/10. Well made and incredibly detailed mod. It feels good, it plays good, it looks very good.

I assume is only Alpha version, it has some minor bugs and C&C3 content left, it's a still very atmospheric mod.

I really hope you will finish this mod, it's worth it.

Sep 14 2013 by Gunship_Mark_II

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