That shiny mod that vilifies the use of bloom and edgy lighting since 2010.

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Report RSS Introduce Dynamic Helicopter Locomotion Module
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Keksz
Keksz - - 1,799 comments

wow I like it!

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KillerAsunai
KillerAsunai - - 455 comments

Awsome!

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AlexZH
AlexZH - - 1,503 comments

This is so... Realistic. I LOVE it!

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VectorIV Author
VectorIV - - 3,173 comments

Glad you all like it :D

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AlexZH
AlexZH - - 1,503 comments

I don't like it...
I LOVE IT!

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VectorIV Author
VectorIV - - 3,173 comments

Right, I missed the part that you said that you loved it xD

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AlexZH
AlexZH - - 1,503 comments

Next time, read better! >:l

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Alex_06
Alex_06 - - 1,126 comments

Why do the trees still not have shadows? Generals: Nations at War has managed to have that work in-game with shaders and all...

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SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

Probably but they have different tree models. It just dont work with standard Zero Hour trees that have invisible square boxes.

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VectorIV Author
VectorIV - - 3,173 comments

No, not depending on models and it's just a decal shadow, volume shadow would produce too much lag.

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VectorIV Author
VectorIV - - 3,173 comments

Look dude, the reason is that I haven't been working on that yet and my time is short.
And tree shadows ain't the most important at the moment :P

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

ConditionState = OVER_WATER :D

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VectorIV Author
VectorIV - - 3,173 comments

Nope, not that simple :D

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thejafhar
thejafhar - - 1,521 comments

MOVING OVER_WATER :)

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VectorIV Author
VectorIV - - 3,173 comments

Again, no. It's more than that :D

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thejafhar
thejafhar - - 1,521 comments

+ Locomotor or i know - something like tank trail?

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VectorIV Author
VectorIV - - 3,173 comments

Nope, totally wrong :D (Might works too but different from mine)

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thejafhar
thejafhar - - 1,521 comments

Model = unkown
ParticleSysBone = None/Ground/Water WaterSplash?
End

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PamParamPamPam
PamParamPamPam - - 1,189 comments

Just WOW.

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ken9764
ken9764 - - 484 comments

wow

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,462 comments

"Decrypt this passage to gain what it takes to accomplished this :D"

Or just look at how ROTR did it

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VectorIV Author
VectorIV - - 3,173 comments

I've never known that it's in ROTR. I only took a few matches and leave it.

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SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

Yes it is in ROTR but there they only have dust flying around on the ground under the helicopter. They dont have that but with a water effects... I think...

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,462 comments

they have both

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VectorIV Author
VectorIV - - 3,173 comments

Still, my methods were different.

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RequiemLux
RequiemLux - - 2,600 comments

I'd like to see the chinook passing over a bridge

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VectorIV Author
VectorIV - - 3,173 comments

lol never thought of that.

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Lamarovsky
Lamarovsky - - 788 comments

If you did that, probably you won't find a problem when adding dust effect to the heli when it's going to land or takeoff

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MrTimm
MrTimm - - 4,994 comments

hovercraft code !!!!

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ruby92
ruby92 - - 4,565 comments

As always, good job on this man. VFX for this mod is seriously gonna kick *** now.

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AlexZH
AlexZH - - 1,503 comments

Totally agree! >:D

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Description

This is only a module to simulate C&C3 effects when a helicopter passing through either land or water and create surface effects. Don't ask how I did it because I just did it xD, it's not as simple as you think but for those who "Really" wants to know, here's a clue:

"Dare not look to only one side but both. Look not only to the sky but the great plate where you're standing. Dare not look to what you've observed but what that's beyond it"

-Decrypt this passage to gain what it takes to accomplished this :D