That shiny mod that vilifies the use of bloom and edgy lighting since 2010.
This is only a module to simulate C&C3 effects when a helicopter passing through either land or water and create surface effects. Don't ask how I did it because I just did it xD, it's not as simple as you think but for those who "Really" wants to know, here's a clue:
"Dare not look to only one side but both. Look not only to the sky but the great plate where you're standing. Dare not look to what you've observed but what that's beyond it"
-Decrypt this passage to gain what it takes to accomplished this :D
wow I like it!
Awsome!
This is so... Realistic. I LOVE it!
Glad you all like it :D
I don't like it...
I LOVE IT!
Right, I missed the part that you said that you loved it xD
Next time, read better! >:l
Why do the trees still not have shadows? Generals: Nations at War has managed to have that work in-game with shaders and all...
Probably but they have different tree models. It just dont work with standard Zero Hour trees that have invisible square boxes.
No, not depending on models and it's just a decal shadow, volume shadow would produce too much lag.
Look dude, the reason is that I haven't been working on that yet and my time is short.
And tree shadows ain't the most important at the moment :P
ConditionState = OVER_WATER :D
Nope, not that simple :D
MOVING OVER_WATER :)
Again, no. It's more than that :D
+ Locomotor or i know - something like tank trail?
Nope, totally wrong :D (Might works too but different from mine)
Model = unkown
ParticleSysBone = None/Ground/Water WaterSplash?
End
Just WOW.
wow
"Decrypt this passage to gain what it takes to accomplished this :D"
Or just look at how ROTR did it
I've never known that it's in ROTR. I only took a few matches and leave it.
Yes it is in ROTR but there they only have dust flying around on the ground under the helicopter. They dont have that but with a water effects... I think...
they have both
Still, my methods were different.
I'd like to see the chinook passing over a bridge
lol never thought of that.
If you did that, probably you won't find a problem when adding dust effect to the heli when it's going to land or takeoff
hovercraft code !!!!
As always, good job on this man. VFX for this mod is seriously gonna kick *** now.
Totally agree! >:D