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OVERVIEW
Cause And Effect is a story-driven, co-operative total conversion of Half-Life 2. We're aiming to create a world which, in an odd twist, contains zombies, scares you, and remains true to the realistic approach of the other facets of the mod.
Your main objective is to escape the city of Braxton, that you, for all intents and purposes, have been imprisoned in by the military and local law enforcement. Using whatever weapons and items you can scavenge from the area, and using the environment to your advantage, you must keep yourself and your friends alive, and get the hell out of the city.
You don't want to be the last one left.
FEATURES
We're planning to implement a number of innovative gameplay elements into the mod. A few (yes, a few) examples are as follows:
+ Unique two-tier health system. Incorporates bodily damage and consciousness into a system akin to real-life. Think Halo, but more realistic.
+ HUD-less. Instead of textual data or symbols, we will use visual cues and "tangible" indicators to display important information such as ammo and health.
+ Scavenged weapons. Not only can you use pistols, knives, and baseball bats, you can also pick up any reasonably-sized object and use it as a weapon.
+ Broad combat system. Every weapon has multiple attacks and functions, such as iron sights, push attacks, and scalable melee attacks.
+ "Tech" items. Items or weapons that have special or specific uses, like a flashlight, or a hammer.
+ Breakable weapons. Most weapons will physically degrade over time, based on how they are used.
STORY
The story, though it has gone through many an iteration, is still being kept under wraps. But don't despair; Even if it were to become public, it would only leave you with more questions than answers...
Bypassing all of the oh-so-obvious albeit belated April Fool's Day jokes, we do have an absolute ton of new media! In addition to our first ever screenshots (of which there are 17!) there are also 6 new weapons, including a beretta and cricketbat, and 3 props!
You can check out the rest of them in our Media Page at our website!
Hope you enjoyed the release!
-Yorick
In a potentially vain effort to beat the holiday rush, in combination with those of us going to be away for the holidays, your Christmas Present of new...
Here's an interesting, and peculiarly late Hallowe'en update: Not only do we have a brand-spanking new website (currently found here) and new...
As are certain aspects of a certain Half-Life 2 modification. But you'll just have to wait and see for yourself, won't you?
A great character modeller, CyborgGuineaPig, has recently joined our team, and is proving to be quite good. We'll have some new renders up VERY soon...
That sucks, I was really looking forward to this mod. Oh well, I hope everything works out for you guys.
Yes, sadly, this mod is on permanent hiatus. Life f***ed with our small team, and we've decided to put this project away.
We've all gone to jobs (both in and out of the industry) and continued education. I plan on ressurecting this in a few years, when I'm done with my degree.
Seeing that this mod has not been updated for 7 months and that the oficial website to this mod no longer exist I got three words for this mod "rest in peace"
looking forward to this one!!
plz be not dead, those new features are ground breaking :(
1 month since update :(
looks like its going to be good. love the whole "use anything as a weapon" and "wepons degrade over time" thing.
Hey Impackte, remember me? and don't say that because D.E.A.D. is gonna pwn.
Hope you fella's are keeping up the good work...
This mod looks very promising!
I think realistically, many of these zombie mods are dead or won't get a release.
And saying this again, this mod has been around a while, in fact one of the first zombie mods for HL-2. It's just been quiet for a while.
Lots of creative ideas are being thrown around for this mod. and besides, if you don't like another zombie mod, don't play it...
Jesus christ, another one... There's going to be 10 zombie mods coming out and another 20 that'll end up being 'dead'. =p