About the Skyrim Fighters Guild

Skyrim Fighters Guild adds 3 new Fighters Guild Halls to Skyrim as part of its plot line. Allowing the player to help the Fighters Guild grow and expand over a series of missions. Eventually allowing the player to become master of his own branch of the Fighters Guild near Riften.

The mod contains over 20 quests and supports all the Fighters Guild Ranks used found in older TES cames such as Oblivion.

Unlike older TES games, the ranks are not tied to individual quests and each quest has the potential of rewarding you more or less depending on how well you did on the mission assigned to you.

It is entirely possible to do so badly that you never become Master of the Fighters Guild or if you do it takes you 2 or 3 missions longer to achieve that rank.

Payments vary according to your performance on a mission to. The better you do, the better the pay.

Whilst this mod includes white arrows and help for deaf dumb and blind noobies. Anybody that just follows the white arrows and does only what the objectives tell you to do will find they either miss out on becoming Master of their own guild or get it much later in the game.

Clues, oddities, extra targets are all part of this mod, picking up meat or killing a dragon may not appear to be your objective, but the time and place you find these things in should tell you it is of interest to your Guild master and you should pay such things extra attention.

If you hear about bandits looting farms..... Try and find the loot. If you hear about rats in a city, find out what is attracting them.

These things are not listed as objectives, but will earn you earn bigger rewards and a faster promotion to Master. Fear not, you still get to do the remaining missions after becoming master, the difference is, you get to use the full resources of your own branch of the Fighters Guild to help you if you become a master ranked member early.

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SkyrimSEFightersGuildv1 5

SkyrimSEFightersGuildv1 5

Full Version 5 comments

Skyrim Fighters Guild adds 3 new Fighters Guild Halls to Skyrim as part of its plot line. Allowing the player to help the Fighters Guild grow and expand...

Skyrim Fighters Guild SE  (Broken by SE, Avoid)

Skyrim Fighters Guild SE (Broken by SE, Avoid)

Full Version 2 comments

About the Skyrim Fighters Guild Skyrim Fighters Guild adds 3 new Fighters Guild Halls to Skyrim as part of its plot line. Allowing the player to help...

Skyrim Fighters Guild v1.2

Skyrim Fighters Guild v1.2

Full Version 4 comments

This mod adds 3 branches of the Fighters Guild to Skyrim, along with dynamic quests, stories, rewards and ranks. Allowing you to work your way up to being...

Post comment Comments  (0 - 10 of 18)
Wolfstorm2020
Wolfstorm2020 - - 1 comments

I remember Giskard from the time I played Oblivion, in 2009. I used his mods, like the Elder Council for example, which had citizen ranks and also the city of Arenthia in Valenwood.
I didn't know he modded Skyrim as well. Is this release for LE or SE?

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Guest
Guest - - 689,778 comments

I had the missing trigger problem with The Karthwasten affair, too. Sometimes I also had problems with the Radcliff quest if other mods were installed. Could anyone post walkthroughs for Giskard's mods, perhaps with console commands to finish broken quests?

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Crushifix
Crushifix - - 15 comments

Why not upload to Nexus?

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DeathClaw13
DeathClaw13 - - 1 comments

Ok so big problem.

I am playing your mod on Xbox One version and I have put 105 hours into this playthrough.
I am on "The Karthwasten Affair" quest and I have all of these Fighters Guild members following me and when I get to Karthwasten and stand on the arrow nothing happens...the Forsworn never show up. And I would like to be able to continue with the game without having these people constantly following me everywhere.

So I was forced to disable the mod so I could continue and not lose my progress because having that many people follow me throughout the rest of my game is simply not happening lol

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Oliverthecat
Oliverthecat - - 83 comments

I'd recommend you reload back to before you installed the mod as uninstalling mods off a save file is very dangerous and can result in broken saves and a multitude of crashes later on, especially as it's a quest mod

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Guest
Guest - - 689,778 comments

Same here. I'm on Xbox One, I go to Karthwasten, I wait at the arrow, nothing happens. If I walk far away and come back, a dead Hagraven spawns on the road close to the arrow with random Alchemy ingredients on it. I wonder if that means anything?

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Guest
Guest - - 689,778 comments

HI. Great mod. Same problem with Mighty Radcliff quest. Load order issue? No enemies appear at bridge. Thanks for mod. Love it.

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NanoByteGhost Creator
NanoByteGhost - - 45 comments

The Skyrim SE version of this mod has been updated to address a crash when entering certain buildings that some (not all) users where experiencing. No version change because the mod has not actually been changed, just resaved in the editor. I know... weird but it works.

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dockar25
dockar25 - - 1 comments

Where is the hall I'm near rifle but can't find it anywhere do I need to look for hidden locations

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Guest
Guest - - 689,778 comments

Why is the special edition not compatible with open cities?, it should be

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