United Fronts is a single-player mod that combines the campaigns of the original Call of Duty and United Offensive expansion with community created maps to form one large continuous campaign. It adds several new weapons and replaces almost all of the original weapon models. The mod requires the United Offensive expansion in order to play.
I learned how to rig the tracks of custom vehicle models. Now they bend like the tank tracks in the vanilla game. The original T-34 wheels clipped through the top of the track because the devs only rigged the part that touches the ground. For the new vehicles, the entire track moves up and down with the wheels.
It's not perfect, there's only two bending points on the top and bottom because CoD1 only uses three tags for the wheels - front, mid, and back.
This is really amazing work. T34 Tank Look Good Improvement. And Better
Looks very nice!
Amazing work with those new moving tracks plus a new and better t34 really looking forward to play it!
P.S Is that a new Polish campaign map?
"Not perfect" Still pretty damn impressive what you're managing to make a nearly 20 year old game do.
Great work so far!
I'm well impressed! Sounds great too.
A T-34/76 ???? Finally!
Hey mate, excellent work and I know the satisfaction from seeing those tracks and wheels deform to the terrain! I self-taught myself to do this with the 3ds Max 5 (with the plugins that are provided in the CoD/UO Toolkit). Painstaking process to blend vertices to get a good mix between the three tags.
I am curious - what software are you using for this? Because I am yet to try this in Blender (as there is a plugin set for Call of Duty) and have only done static models.
Stoof I use Blender for modeling, and Milkshape 3D for rigging and exporting. Milkshape 3D requires ScorpioMidget's CoD plugins.
aryan996 The map is Trench86 by Gunrock, modified for the Polish campaign.
Never fails to impress.
Wow ok, must say that's impressive you are finding a workflow with it - I have tried Milkshape 3D in the early days, but find it's not very friendly for rigging; and less so for animation. I did manage some funky looking character animations but it's definitely not as intuitive as using 3ds Max / Blender animation tools.
Very impressive, with what program do you make maps and the missions on CODUO? if you do.