Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Weather distance vanillized CoC_1.4+
Filename
Weather_distance_vanillized_CoC_v2.zip
Category
Effects GFX
Licence
Proprietary
Uploader
CzechDeath
Added
Updated
Size
104.53kb (107,038 bytes)
Downloads
331 (1 today)
MD5 Hash
14414bef154017a7fc7845b952265121
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Description

*Update - quickfix* v2 This addon edits Call of Chernobyl's view distance *almost* back to vanilla stalker's distance.(from 1000 to 600) Aims to bring back the "air perspective" and bit more mystery and intrigue back in to stalker. My personal mod - shared

Preview
Weather distance vanillized CoC_1.4+
Comments
downlode
downlode

This is a great idea, well done.

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MiseryMidgetTent
MiseryMidgetTent

This might be nice in smaller maps, but looks quite off in larger areas, like Zaton where the map looks like it is 'cut off' by the skybox:

Top is default CoC, bottom the reduced visibility
Imgur.com

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CzechDeath Author
CzechDeath

Yea damn. How could I miss that. I had foggy weather without horizon, when I got to zaton =D. I'll poke around a bit to see what can be done over there

It would be best to dedicate weathers to locations, which can be done, but in system as complex as atmosfear O_O

Thanks for testing! I will look into it =D

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lucifer1978
lucifer1978

So this issue will be fixed in the next update coz i got the same problem in the great swamp Imgur.com

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CzechDeath Author
CzechDeath

I sure am trying. =D I can either edit skyboxes to lose the horizons (which would be shame) or I can lenghten the view distance back out a little and see what happens (currently testing 600 instead of 350 - out of original 1000) ty for your feedback!

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lucifer1978
lucifer1978

No problem CzechDeath take your time :D

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meatchunk
meatchunk

It's a pity that one can't get fog_distance and far_plane to work with r2_vis_distance and the map size together. I am currently working on new weathers for Anomaly.

For example, setting values like this (for Jupiter at the moment) to:

far_plane 1000
fog_distance 1000
fog_density 1.0
fog_color (matched to RGB of skybox texture for that time of day)
gives me a result like so: Imgur.com

The air/atmosphere slowly lightens into the horizon but not close-by. But the moment you lower your view distance lower than the values for fog and far_plane, it'll just cut off as seen in the pics people here have shared.

What would be great is if there was a way for it to alter fog distance and far plane to move the fog further or closer based on vision distance and map size so that you get nice aesthetics but still allowing lower vis distance for lower end systems.

I'm still experimenting and I initially was going to attempt presets since wather files can use #include(another_file.ltx) and have time-based fog_distance and far_plane values but then you end up with crashes due to duplicate weather times.


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Merc-
Merc-

Thanks, i hated the atmosfear getting very fear atmospheric


























a gay pun, btw good job

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CzechDeath Author
CzechDeath

Your joke gave my AIDS cancer =D

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Merc-
Merc-

thanks

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lucifer1978
lucifer1978

It's looking good,but will i have fps drops ? Also do i need to start a new game ?

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CzechDeath Author
CzechDeath

No need for new game, There is nothing that should make FPS drop. It is independant problem, CoC does occasionally suffer that. Nothing I can do about it.

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lucifer1978
lucifer1978

Yeah i know i get some some fps drops from time to time it's no big deal, maybe it's because i have the Full Simulation A-Life.

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CzechDeath Author
CzechDeath

Oh yea the AI is quite heavy, It is very complex. Arma3 of all games suffers similar thing. Once the simulation kicks in more globally the computing demands skyrocket!

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lucifer1978
lucifer1978

Yeah but without the Full Simulation A-Life the zone feels a bit empty.

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Stolos
Stolos

This looks great when it works as intended.

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CzechDeath Author
CzechDeath

Yea =/ I didn't test it enough. Those damn skyboxes with horizon on them threw wrench in to this. I could try and edit the horizons out. But Im not sure if that would help it either. =D Ty 4 feedback

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pahvi9
pahvi9

Great idea but looks like it isn't not working I.imgur.com

EDIT: Sorry I didn't see your replies, I see you're already working on it.

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CzechDeath Author
CzechDeath

Yea this is also weird. I've noticed before that despite shortened distance it still occasionally "ignores" it. Probably because some weather conditions use other settings, than those I tired to mess with. Ty 4 your feedback

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lucifer1978
lucifer1978

Hey CzechDeath how is your work going with Weather distance vanillized any news ?

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CzechDeath Author
CzechDeath

=D well So far best option I came up with, was quick temp solution of making distance 600 instead of 360. I have failed to find why and how some weathers remained clear. Next step ditch the horizons from the skybox - needs testing to see if it looks kay or gay =D

Stay tuned stalker. Throw tomatos - keep the rocks for later =D

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lucifer1978
lucifer1978

Not bad, some pretty good stuff you got there.

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Balathruin Creator
Balathruin

I'll definitely look into this later, hopefully it won't be too hard to add one more weather type for smaller levels.

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CzechDeath Author
CzechDeath

Oh wow that would be epic =D

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lucifer1978
lucifer1978

I just download it i'll see how it goes and give you my feedback.

Good hunting Stalkers.

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lucifer1978
lucifer1978

Here is a photo from Chernobyl (North) side Imgur.com Imgur.com

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CzechDeath Author
CzechDeath

You can see chernobyl, from chernobyl ! Reality is folding on it self! ยด=D

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Kardue
Kardue

I always hated a shorter view distance as when I played STALKER it always seemed as if I was in a bubble, and I mean quite literally, a bubble. As I walked forward 20 feet i could see another 20 feet ahead of me but NOTHING else beyond that while behind me I could see 20 feet less, I walk to the left 5 feet and the same. Then it really killed me when I used binoculars and in the distance could see half a rock, and as I walked toward it (still seeing through binoc) the other half is easily visually there. Like I said, it was like I was in a bubble. Major immersion kill for me, so I always played with max visual distance (from SoC to COC[in order]) even if all other settings were low (POS laptop). But after reading your "Description" I feel like revisiting this setting and DLing this mod.
Question: Are things visually presented in a way where there is a hard cut-off in visual distance, or is it more like things get harder to see as the distance increases but you can still make out (for example) a tree beyond any other discernible objects/beyond your primary visual (don't want to call it "bubble" but...) bubble?
One more question: Will NPC's be able to see you at distances you won't be able to see them in? DOES fog impair the vision of NPC's?

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CzechDeath Author
CzechDeath

Well Your description of a "bubble", reflect precisely how games(any) actually handle such things as visual distnace/fog. Usually it is handled by engine using radius around the camera (player in this case) The bubble effect can be more prominent, many times by the way skybox wraps around said camera and that can further be worsen even more the higher fov one uses.

But in general bubble is spot on thing, I'm not even sure if it can be avoided. If you take even games with HUGE visual distance, like ARMA3 when you fly at high enough altitude, with high enough fov you again get the bubble effect.

As for your questions> the visuals should not do any hard cut-ouffs, except for when it does not work as it should. Meaning that distant landscape, buildings and trees ETC, should smoothly drown in fog and simultaniously blend with the skybox. Atmosfear uses skybox that has horizon on it, which visually complicate things for this to look good always (unfortunately) as provided in feedback above.

The other question > I did not edit NPCs, so they remain the same, so far, nobody really attacks at distance larger then 200?units? not sure what xray actually uses. Nobody sniped me from distant fog without me seeing him first.

The air perspective(I'm glad you've red that description) should even help you to see enemies in the distance tad better, not clearer, but silueted against the fog behind. Which sometimes in vanilla conditions is bit hard. When say at agroprom you are getting shot at by military running around on some distant hill, and he just blends right in, because everything has the same intensity.

lastly Keep in mind that this is WIP. It is not finished nor optimal.

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n0ps
n0ps

Hello! I think I might've found something you might like CzechDeath. There's a Reshade called the Immersive Reshade, and while I was looking through the options I saw that there was a unused setting called "DepthHaze". It does what you seek out to do in your mod, by adding slight haze and fog as things are farther away. It also looks really good! You can turn off all the other parts of the Reshade, or the parts you don't like if there's bits you like, and leave the DepthHaze on in your own preset file - As well as that, you can also possibly just get rid of all shader files in the folder "/bin/reshade-shaders/shaders" in the mod that aren't "DepthHaze.fx" and upload that. Although, you'll probably need to credit the author of the orginal mod, even if it is a Reshade preset.

Immersive Reshade: Moddb.com

(Bad) Comparison of Last Day with DepthHaze on, and DepthHaze off: Imgur.com

I'll try get a better image when I can.

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n0ps
n0ps

Edit: I've updated the album with better pictures, and another setting I've found called AdaptiveFog. It does what you think it says it does, and like DepthHaze, can be personally tweaked by changing the values in it's .fx file.

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CzechDeath Author
CzechDeath

Noice! %D thank you

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Merc-
Merc-

Can you make sun rotation vanillized?, because atmosfear 3 have a unique preset of the sun and i do not like it, can you make the run rotation like CoP,CS? or SoC? maybe?

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SrCrimson
SrCrimson

Is this addon compatible with trx global weather?

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MrModeste
MrModeste

This looks like an interesting add-on, have you managed to fix the issue with larger CoP maps?

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R0ADKILL
R0ADKILL

Thanks, i always wanted this. I prefer the foggy mysterious feel. Didn't like the coc's blurrrd far background without fog.

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nb79
nb79

Hello!. Interesting mod.
Maybe you need to lower the horizon textures, instead of removing them? to adjust for the reduced visibility? is that how is supposed to work right?

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