Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
*Update - quickfix* v2 This addon edits Call of Chernobyl's view distance *almost* back to vanilla stalker's distance.(from 1000 to 600) Aims to bring back the "air perspective" and bit more mystery and intrigue back in to stalker. My personal mod - shared
After very appreciated feedback where, as always, community was able to test this incredibly fast and wide and un-earthed some not so optimal visual consequences of this here endeavor of mine. I decided to do something about it!
There is one weather that still "ignores" any visual distance settings, and stubbornly keeps the 1000, no matter what, and I suspect that main problem of the un-pleasant "map cut off by skybox" effect has to do with distant landscape, being part of the skybox texture. I will investigate and experiment further.
And so to lesser your eye bleeding, while I try to fix the mess I created =D, I give you quick fix that pushes the well meant 350 (vanilla like) view distance to sort of a compromise of 600, which still is not the 1000, but...
Well we test it and we'll see =D
So thank you for your patience and for your swift feedback, stalkers!
I like Atmosfear weather It is great addon, however it has side effects.
On the Shoc and Cs maps which are somewhat smaller (not swamps), than the CoP maps, the weather system pushes the fog/skybox blending too far, usually behind borders of the maps, which in turn allows player to see everything in the same clarity, but it absolutely murders the artistic feeling of the maps.
That is not how real environment behaves. Things in the distance get lighter and lighter as the amount of air you are looking thru gets higher and higher. This effect is called "air perspective" (atleast translated from czech). And since stalker does not have 100km view distance as real life, this effect has to occur on way shorter distance, to fool the eye in to beliving (yes this is for immersion)
Me as an artist, I really miss that in stalker CoC, because seeing naked hills in the distance, with same intensity as terrain right next to me, kills visual appeal of the maps. In addition the lack of overall haze and fog (except for foggy weather) kills the atmosphere of the maps. All of the sudden the mysterious sounds are coming from where exactly? the bushes? I don't think so.
In conclusion I felt like shortening the distance back to what it originally was, resonates with intentions of GSC artists and makes the levels more mysterious and juicy, as they originally were. Also for people with lower spec PCs this could solve some performance issues as well, without touching the amazing Atmosfear weather system
If you feel like this is something for you - enjoy!