Patches and various fixes for STCOP 3.4 CoC 1.5r7 so you don't have to download whole pack again.
For: Moddb.com
Every patch contains previous (cumulative).
Some patches may require new game to fully work.
Patch 1: Random stash crash fix, Yantar stationary machine gun crash fix
Patch 2: Mounted machine guns missing textures and particles fix
Patch 3: (Optional) Gunshots volume lowered twice (original CoC volume)
Patch 4: Nimble unique weapon orders fix
Patch 5: Factions loadouts cleared of potentially unsafe items
Patch 6: (Optional) Alternative transparent with visible reticle ACOG and ELCAN Specter optics lenses
Patch 7: Repair kits fix. Dragndrop works but misses target sometimes so alternative old repair menu is still present
Patch 8: Partial reload script conflict leading to crash resolved
Patch 9: Main menu controls option keybind unload all weapons in inventory (author: sLoPpYdOtBiGhOlE). Requires game client restart
Patch 10: Prevented scopes attachment, detachment with active grenade launcher (wrong ammo type bug workaround). Still do not recommend to save/load game with active under-barrel grenade launcher
Patch 11: Smoke grenade explosion delay increased to have less smokes stuck in the air. Bullet impulse fix. (Optional) Disable hit blood puff particles
Patch 12: Removed sidearms from factions loadouts - only low ranks now wield handguns. Changed pistols ef_main_weapon_type to original CoC value. One step closer to stable platform
Patch 13: Set correct animation_slot for each weapon (thanks to theysani from ap-pro forum). Tested so far no more annoying frequent motions crash
Patch 14: Disabled binoculars target capture. Changed optional ACOG scope texture and shader to avoid nightvision flash.
(Optional) Arsenal Overhaul 3.1 bullets characteristics and weapon damage = deadlier weapons. Be careful
Patch 15: (Optional) The Armed Zone weapons sounds. Not every weapon sound was changed so if you are using lower volume option - copy paste it first, before applying this. Original addon: Moddb.com
Patch 16: Added back MK14, SKS, SVT, Kar98k that were initially cut due to technical difficulties. Loadouts update. Some weapons (5 in total) are not specified in factions loadouts because of existing weapon .ltx config class/animation_slot conflict which causes wrong npc weapon model orientation while shooting. Not an issue in Call of Pripyat so it must be engines difference
Patch 17: Added second smoke grenade with more dense smoke. Maximum loot ammo amount increased. Fixed 9mm silencer class for spawner
Patch 18: Restored jammed hk_416, saiga, mp5sd reload animations (still counts as a full reload, maybe will be able to fix some day). Automatic pistols correct class value. Fixed shotguns inability to malfunction despite being completely broken. Repair kits script reads weapon class instead of section. String was so long with all scope attached weapon sections that some weapons just couldn't fit. However, I haven't found a way to fix dragndrop icon inaccuracy yet.
(Optional) Alternative actor bullet hit sound (more distinguishable, from AREA). Added all options in one gamedata folder for quick install
Patch 19: Higher pistols prices, updated traders supplies, more optional gunshots sounds
Patch 20: Second grenade launcher vog25p ammo type fix, knife weight fix, more traders tweaks and optional sounds
Patch 21: PYP provided us with solution for static DX8 lighting collimators shaders and more smooth m249 reloading animations, big thanks. Fixed mr153 wood stock shotgun converting to ordinary mr153 when detaching nonexistent scope.
(Optional) For those who do not want to use my HUD and animations addon I've added same camera shooting effects script to this patch
Patch 22: again PYP comes to aid - he found sources of problems with knife weight and mp5 pn23 'Saracen' scope stuck on weapon, upgraded pkm animations. A relief to have help on this.
Added missing textures
Patch 23: Fixed sprint animations for some weapons. Better nightvision effects to make integrated optics NV more viable. Added 9x39 scope to traders stock
Patch 24: Upgraded every nightvision quality: NV3 (rare tactical M12 helmet) > scope NV > NV2 > NV1
Patch 25: Full English translation, can copy paste just the gamedata\configs\text folder if you already have previous patch installed
Hello, I just wanna ask. Is there any addons or tweaks that could possibly increase the weapon damage in stcop? I used to love AO with its realistic damage addon. Any help would be appreciated, thank you.
Seems like weapons config .ltx files override defines.ltx so the only way is to edit each .ltx file hit_power line in gamedata\configs\weapons AR, LMG, P, SHTG, SMG, SR subfolders. I remember there were predefined configs with deadlier weapons but for outdated 2.9 STCOP.
should I configure the hit power?
If you want more powerful weapons then yes - change hit_power in each .ltx weapon config file. There is no ready solution for 3.4 as far as i know.
Alright thanks bud.
So far can't figure out what is the cause of shared_motions::motion_def() crash. If you have any ideas feel free to share.
Swept through .omf files - it is a complete mess, lots of duplicates, trash, misplacements, will surely take some time to clean both stcop and animations addons from unwanted leftovers.
Check this, start in Yantar
[22:45:55.465] FATAL ERROR
[22:45:55.465]
[22:45:55.465] [error] Expression : <no expression>
[22:45:55.465] [error] Function : CInifile::r_section
[22:45:55.465] [error] File : D:\CoC_UP\src\xrCore\xr_ini.cpp
[22:45:55.465] [error] Line : 702
[22:45:55.465] [error] Description : fatal error
[22:45:55.465] [error] Arguments : Can't open section 'yantar_deployable_mgun'. Please attach [*.ini_log] file to your bug report
[22:45:55.465]
[22:45:55.465]
[22:45:55.465] stack trace:
Hmm, but it was fixed in first patch. File w_mounted.ltx in gamedata/configs/weapons. Are you sure you installed patch gamedata and overwritten everything?
Installation order:
- Game client
- Game patch
- STCOP gamedata
- STCOP Patch gamedata
- STCOP Patch options
- Other addons
This is not for JSGME, just pure copy-paste overwrite sequence.
Yes, fix this add ";" two section in trader
Not entirely sure what are you referring to. Could you, please, elaborate which trader and section you mentioned.
I've installed things in that order but it always crashes for me after splash screen, doesn't even show me an error message just gives me a hexadecimal number. Any ideas?
If crash occurs before client even managed to launch there is still a possibility that error description was written in appdata\logs\openxray_x64.log
Something strange I found, when I started the game my knife is 0.4kg heavy, but as I'm playing it gains more and more weight (got it up to 3kg in my current save, had to stash it). Any idea what might cause this?
Good find. Was able to reproduce when changing levels. Updated script now sets knife weight to 0.5kg every time you press ESC button. Somehow on_level_change listener doesn't work so this ugly solution stays until something comes up.
After install #21 patch
[12:52:18.206] [error] Expression : <no expression>
[12:52:18.206] [error] Function : CObjectAnimator::LoadMotions
[12:52:18.206] [error] File : D:\CoC_UP\src\xrEngine\ObjectAnimator.cpp
[12:52:18.206] [error] Line : 42
[12:52:18.206] [error] Description : fatal error
[12:52:18.206] [error] Arguments : Can't find motion file 'shoot\s3_e5_0.anm'.
Right, forgot to add .ppe effects along with camera shooting script, updated now.
my reticule on red dot ect. doesn't show.
is it my setting or is it a glitch idk.
can someone help.
Try to set different DirectX version in settings and see if it helps. Also, you can try DX8 collimators shaders fix which comes with patch.
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On splash screen
[13:12:07.965] [error] Expression : I
[13:12:07.965] [error] Function : CInifile::Load
[13:12:07.965] [error] File : D:\CoC_UP\src\xrCore\xr_ini.cpp
[13:12:07.965] [error] Line : 458
[13:12:07.965] [error] Description : Can't find include file:
[13:12:07.965] [error] Arguments : weapons_sounds_up.ltx
weapons_sounds_up.ltx, which is cannot be found in your log, is included in main STCOP upload Moddb.com
Are you sure it was installed properly, before this patch?
Otherwise, if this is not an installation mistake, I need to know if this happened after weapon upgrade and which weapon was it.
Fixed it, seems I botched the installation by accidentally unpacking the patch twice rather than the main addon and then the patch after accidentally closing the addon's rar file.
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Does this patch will make STCoP work on CoC 1.5r7? I will wait for your confirmation so i will download it.
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Nice gun mode. Many thanks!