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Description

Patches and various fixes for STCOP 3.4 CoC 1.5r7 so you don't have to download whole pack again.

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STCOP 3.4 Patch [#25] CoC 1.5r7
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BigChungus331
BigChungus331 - - 28 comments

Hello, I just wanna ask. Is there any addons or tweaks that could possibly increase the weapon damage in stcop? I used to love AO with its realistic damage addon. Any help would be appreciated, thank you.

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jeredy_hothead Author
jeredy_hothead - - 126 comments

Seems like weapons config .ltx files override defines.ltx so the only way is to edit each .ltx file hit_power line in gamedata\configs\weapons AR, LMG, P, SHTG, SMG, SR subfolders. I remember there were predefined configs with deadlier weapons but for outdated 2.9 STCOP.

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BigChungus331
BigChungus331 - - 28 comments

should I configure the hit power?

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jeredy_hothead Author
jeredy_hothead - - 126 comments

If you want more powerful weapons then yes - change hit_power in each .ltx weapon config file. There is no ready solution for 3.4 as far as i know.

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BigChungus331
BigChungus331 - - 28 comments

Alright thanks bud.

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jeredy_hothead Author
jeredy_hothead - - 126 comments

So far can't figure out what is the cause of shared_motions::motion_def() crash. If you have any ideas feel free to share.

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jeredy_hothead Author
jeredy_hothead - - 126 comments

Swept through .omf files - it is a complete mess, lots of duplicates, trash, misplacements, will surely take some time to clean both stcop and animations addons from unwanted leftovers.

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Junx
Junx - - 790 comments

Check this, start in Yantar

[22:45:55.465] FATAL ERROR
[22:45:55.465]
[22:45:55.465] [error] Expression : <no expression>
[22:45:55.465] [error] Function : CInifile::r_section
[22:45:55.465] [error] File : D:\CoC_UP\src\xrCore\xr_ini.cpp
[22:45:55.465] [error] Line : 702
[22:45:55.465] [error] Description : fatal error
[22:45:55.465] [error] Arguments : Can't open section 'yantar_deployable_mgun'. Please attach [*.ini_log] file to your bug report
[22:45:55.465]
[22:45:55.465]
[22:45:55.465] stack trace:

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jeredy_hothead Author
jeredy_hothead - - 126 comments

Hmm, but it was fixed in first patch. File w_mounted.ltx in gamedata/configs/weapons. Are you sure you installed patch gamedata and overwritten everything?
Installation order:
- Game client
- Game patch
- STCOP gamedata
- STCOP Patch gamedata
- STCOP Patch options
- Other addons
This is not for JSGME, just pure copy-paste overwrite sequence.

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Junx
Junx - - 790 comments

Yes, fix this add ";" two section in trader

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jeredy_hothead Author
jeredy_hothead - - 126 comments

Not entirely sure what are you referring to. Could you, please, elaborate which trader and section you mentioned.

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PiGuy
PiGuy - - 65 comments

I've installed things in that order but it always crashes for me after splash screen, doesn't even show me an error message just gives me a hexadecimal number. Any ideas?

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jeredy_hothead Author
jeredy_hothead - - 126 comments

If crash occurs before client even managed to launch there is still a possibility that error description was written in appdata\logs\openxray_x64.log

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Guest
Guest - - 690,465 comments

Something strange I found, when I started the game my knife is 0.4kg heavy, but as I'm playing it gains more and more weight (got it up to 3kg in my current save, had to stash it). Any idea what might cause this?

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jeredy_hothead Author
jeredy_hothead - - 126 comments

Good find. Was able to reproduce when changing levels. Updated script now sets knife weight to 0.5kg every time you press ESC button. Somehow on_level_change listener doesn't work so this ugly solution stays until something comes up.

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Guest
Guest - - 690,465 comments

After install #21 patch
[12:52:18.206] [error] Expression : <no expression>
[12:52:18.206] [error] Function : CObjectAnimator::LoadMotions
[12:52:18.206] [error] File : D:\CoC_UP\src\xrEngine\ObjectAnimator.cpp
[12:52:18.206] [error] Line : 42
[12:52:18.206] [error] Description : fatal error
[12:52:18.206] [error] Arguments : Can't find motion file 'shoot\s3_e5_0.anm'.

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jeredy_hothead Author
jeredy_hothead - - 126 comments

Right, forgot to add .ppe effects along with camera shooting script, updated now.

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Guest
Guest - - 690,465 comments

my reticule on red dot ect. doesn't show.
is it my setting or is it a glitch idk.
can someone help.

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jeredy_hothead Author
jeredy_hothead - - 126 comments

Try to set different DirectX version in settings and see if it helps. Also, you can try DX8 collimators shaders fix which comes with patch.

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Guest
Guest - - 690,465 comments

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Krepkovskaya
Krepkovskaya - - 4 comments

On splash screen

[13:12:07.965] [error] Expression : I
[13:12:07.965] [error] Function : CInifile::Load
[13:12:07.965] [error] File : D:\CoC_UP\src\xrCore\xr_ini.cpp
[13:12:07.965] [error] Line : 458
[13:12:07.965] [error] Description : Can't find include file:
[13:12:07.965] [error] Arguments : weapons_sounds_up.ltx

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jeredy_hothead Author
jeredy_hothead - - 126 comments

weapons_sounds_up.ltx, which is cannot be found in your log, is included in main STCOP upload Moddb.com
Are you sure it was installed properly, before this patch?
Otherwise, if this is not an installation mistake, I need to know if this happened after weapon upgrade and which weapon was it.

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Krepkovskaya
Krepkovskaya - - 4 comments

Fixed it, seems I botched the installation by accidentally unpacking the patch twice rather than the main addon and then the patch after accidentally closing the addon's rar file.

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Guest
Guest - - 690,465 comments

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Cyanmint
Cyanmint - - 90 comments

Does this patch will make STCoP work on CoC 1.5r7? I will wait for your confirmation so i will download it.

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Guest
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Boba371
Boba371 - - 45 comments

Nice gun mode. Many thanks!

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