Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

EAX fix attempt for public testing, with vanilla SOC sound environment files on 3 maps. Echo and reverb on Yantar (only factory area), Army warehouses (full map) and Sarcophagus (full map) maps. 6 combinations of dll files which work fine for me in the game, i have eax, surround sound, echo, reverb, etc. It means probably nothing, it may not work for others.

Preview
EAX and surround fix (public test) [CoC v1.2+]
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J00B
J00B - - 1,118 comments

Any chance of putting up a video preview (or audio preview) so people know what to expect?

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Bangalore Author
Bangalore - - 248 comments

I added a video about Army warehouses eax+soc sound environment:

It goes to the description too. I will add another with a map without sound environment

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Bangalore Author
Bangalore - - 248 comments

Another one:

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J00B
J00B - - 1,118 comments

Thanks, a lot of potential here, already a step up. Though plenty of tweaking needed. If this could make give CoC the same sound atmosphere as that RayTwitty video of Agroprom Underground (I assume it's a same/similar system?), it would be very worth it.

I'll test this soon

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Villainz
Villainz - - 366 comments

is this for 1.4 and 1.5 beta?

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Bangalore Author
Bangalore - - 248 comments

It should work on any CoC version.

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Villainz
Villainz - - 366 comments

ok, using the bin files you provided didnt really do anything for me and i didnt install the oalinst_v2.1.0.0 (from what i understand its just to add reverb/effects for creative sound cards in general throughout the whole zone through wrap_oal.dll file?) but what i did use was the level.snd_env for each map you provided in gamedata and i enabled EAX through my gamemode console Imgur.com and i used my soundcard in game sound options Imgur.com which gave me EAX in those map areas. then i decided to try OGSE level.snd_env for the remaining maps and it worked for these maps Imgur.com

I'd like to know if it works for you as well, and thanks for sparking the idea i would of never known


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Bangalore Author
Bangalore - - 248 comments

Thanks the feedback.
I'm sure the OGSE level_snd files did not work, because the levels\map folder names are wrong, you must remove from all folders the _ogse suffix.
The oalinst_v2.1.0.0 would be important to install.
What is the reason you must force eax through console?

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Villainz
Villainz - - 366 comments

You can change the folders names to what CoC uses it as, the level.snd_env is the same file in all stalker games i believe.

EAX is not forced, the game simply uses my soundcard when enabled through options. openal32 is developed by creative after all.

and heres an example of EAX from what i mentioned above (sorry if its too loud just wanted it to be clear)

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Villainz
Villainz - - 366 comments

Video of EAX effects in cordon

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Guest
Guest - - 691,304 comments

why is the file archieved and for testing only?

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