Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Changes some of the factions relations, and also removes instant aggression from accidentally shooting a Friendly or Neutral NPC.
-You are automatically Friendly with your own faction. Seems silly not to be.
-Loners are now Neutral to the Military, they do deals with each other on a regular basis and yes, sometimes the Military might abuse their power. However, the game CANNOT simulate individual relationships, so even if a few Military people might kill some Loners from time to time, it wouldn't change the fact that the two factions work together in secret. Therefore, the factions as a whole are Neutral to each other.
-Mercs are now Neutral to everyone except Duty (Duty doesn't like the fact that the Mercs exploit the zone. They see them as nothing more than Bandits.). Mercenaries can be hired by ANYONE to fulfill a mission, so it would be completely foolish for the entire faction to be at war with half the other factions in the game. Again, because the game CANNOT simulate individual relationships. Yes, some Mercs are straight up bad, but the faction as a whole isn't.
-Freedom and Bandits are Neutral. Freedom doesn't care what anyone does in the Zone, as long as it remains free to access for everyone.
-Loners, Clear Sky, and Ecologists are Neutral to everyone except Bandits and Monolith. Clear Sky and Ecologists are scientists, and nobody cares what they do or what their motivations are. None of these 3 factions are considered a threat by anyone. Yes, I know it can be a bit boring this way, but that's just the way the cookie crumbles.
-Zombies hate everyone, including Monolith. They're zombies. They don't have emotions or morals. They kill everything that isn't them, and eat it....
-You will no longer instantly anger your friends by accidentally shooting them. You are even given a little leeway if you accidentally kill a couple. However, don't go crazy, because they will still turn on you if you start murdering all your allies. It's up to you as a player to show restraint and not abuse this system. Purposefully murdering your allies is not cool, even for a Bandit.
Pretty sure that covers everything!! Big THANK YOU to DrX for his faction relation mod, which is what I used as a basis for some of these changes. Any questions or concerns, please leave a comment. Now, GET OUT OF HERE STALKER!!
UPDATE: Traders are now also hostile to the monster and zombie factions.
*NOT COMPATIBLE with any other mods that alter the game_relations.ltx file.