Your an engineering technician named Jacob Coleman who has a security clearance of level 2 and is assigned to the Sector G Hydro Electric area. You find yourself in Black Mesa overrun with aliens and the facility is a big mess.

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Demo Release

News

The demo for C A S C A D E has officially released! It is quite short, but i have spent time and hardwork on the demo. First chapter called MAINTENANCE INBOUND is released. Gameplay should be about 15-20 minutes. 2 maps are in this first chapter of C A S C A D E.
I don't really have much to say for the demo except for the fact that i won't be working on it until late 2024 due to school, and that an intro for the map, a trailer, and an overhaul of the first chapter and second chapter is what i will be working on when i return back.

Feel free to share some feedback in the section.

RSS Files
Texture-Fix

Texture-Fix

Patch

Patch for Demo-1 of C A S C A D E. Includes a texture file initially not included.

Demo-1

Demo-1

Demo

First demo of C A S C A D E named MAINTENANCE INBOUND

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C.S.Madisun
C.S.Madisun - - 432 comments

Not gonna mince words here - I found this incredibly tedious.

Aside from the trouble I had running it in the first place (watch where you're specifying the hl.dll is located in your liblist.gam file!), the two maps themselves were run-arounds through fairly drab and uninteresting grey corridors, finding fuses and pressing switches.

The fuses were fine, if a little tedious, but it's when you have to start pressing switches to unlock doors on the other side of the map that things become very un-user friendly.

Because the switches are fairly generic and don't really give you any clue as to what they do, the player is forced to run back and forth between each one trying to figure out which switches unlocks the next. Coupled with the winding and unnecessarily long corridors connecting everything (not to mention repeating the same box puzzle twice in the span of about 2 minutes), it all leads to a lot of wasted time and tedium.

There's definitely potential in your mapping, but you DESPERATELY need to learn to signpost your switches (so that the player knows what each one does), vary up the locations (the easiest way to do this is to imagine if it would exist in real life, and if not, redesign it) and cut down on the corridors significantly. There's no reason to have them be SO long and winding.

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world_spawn Creator
world_spawn - - 7 comments

Hi, main developer of the mod here. I have read your feedback, and i am aware of the issues this demo has. To be honest i am not too happy of how the demo turned out. I ended up scraping maps or part of the maps many times, and eventually i had to rush things so that i could leave a demo out before the hiatus till late 2024. I will redesign and revamp the first chapter as much as i can in terms of gameplay and aesthetics(lighting work,details) when i get back to working on it. I really wished i had better workflow so that it wouldn't have ended up like this. I hope that in the next release i will be able to fix all these issues with the mod and have it turn out to be a better experience. Thanks for sharing the feedback.

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