A mod for Doom II inspired by Brutal Doom, but this time "brutalizing" Wolfenstein 3D by adding new weapons, enemies, textures, animations, and of course, gore. Lots of it. That's not all though -- the maps from the original game are being redesigned too. Note: I'm not the mod's developer. Credit goes to Zio McCall for the concept, development, as well as the various contributors. I just felt that this mod needed a place here.
The plan to make two different projects, Classic redux and Project:bulletstorm, is scrapped. The develompment is back to the classic v5.0 and a demo of the work made until now is RELEASED This new demo show the new things I'm planning for improve my project, which are in short: Remade arsenal, remade maps, custom options, new enemy look and behaviour.
v 5.0 Demo
-Project Bulletstorm and Classic redux are scrapped. Back to the classic project develompment
-Totaly reworked all the weapons:now have different mechanics, new sprites, new sounds and new animations.
-New sprites for guards, rifleman, SS, Elite SS,Officers,Dogs and Hans Grosse.
-New enemies behavior(such new attacks)
-Remade some props sprites and code
-The demo offer only the first episode of Wolfenstein 3D.All the whole episode have remade levels,such different heights,sliding doors,few new areas and etc.
-New sprites for the kick
-New blood walls decals from Brutal Doom v20b
-Added custom options,which interest the customization of enemies,props,ammo spawn.
-Remade some graphics(menus and hud)
-Remade the hud with new graphics and new valour to show.
-And other misc stuff.