The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
|Dual (Sawed-off) Super Shotguns||Post Reply|
|May 8 2020 Anchor|
How this evolved...
1) The SSG has greater spread and shorter barrels than the pump-action one, so I decided to take DoomNukem's one-handed sawed-off as a base and enable dual-wielding them.
2) For firing mechanic I'd suggest the following. To begin with, we have 4 barrels, from left to right: left SG-left barrel, left SG-right barrel, right SG-left barrel, right SG-right barrel.
4) Added draw/deselect sprites.
5) Did the scripting based on the single SSG script.
Edited by: Zodomaniac
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.