The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
If SSG is one-handed (sawed-off SSG skin by DoomNukem), why not dual-wield it? Now if you have two SSGs, Dual SSGs are your top priority weapon choice in slot 3!
All firing modes work! (2+2, 1+2+1, 1+1+2, 2+1+1)
There is a small discrepancy with the left SSG; when firing its right barrel, the SSG in the right hand shows visible recoil, despite not being fired.
Thanks for the report, fixed :)
Would it also be possible to "mirror" the SSG reload animation, to take the left-handed version into account? All other default weapons do that when dual-wielded.
EDIT: Found another bug. After reloading the Dual SSGs, switching back to a single SSG will make it reload from an empty state, wasting two shells in the process. Maybe find a way to make sure that at least the right-handed weapon shares the same magazine as the single-wield version?
I pondered about that, but it will require intricate sprite work on single-shell reload animation, so that the left SSG is mirrored when reloading but the shell is inserted into the right barrel, not the left one as it would be because of mirroring.
And for the firing pattern, I'm comfortable with the logic that the fired barrel (or gun for left-click) is always the rightmost loaded one.
Makes sense. Also reported a bug in that same post.
Fixed that bug, hopefully. Now the single gun has 1 or 0 ammo only if duals have 1 or 0 :)
Found yet another bug, as oddly specific as this one is: If you fire any combination of two barrels in dual-wield mode, then switch to single-wield and empty its two barrels (and subsequently reload), both SSGs will wind up empty if you switch back to dual mode, thereby wasting 4 shells from a second reloading.
I introduced more fixes in the meantime, please re-download, I cannot reproduce this.
When I fire any combination of two barrels in dual-wield mode, then switch to single-wield and empty its two barrels (and subsequently reload), and switch back to duals, I have 2 shells loaded in the duals which makes sense :)
Just redownloaded, and the bug appears to be fixed now! Will continue testing immediately.
EDIT: Found another bug(?): Firing a single barrel in dual-wield mode (down to 3 shells total), then switching to single-wield mode (fully loaded with 2 shells) and firing a single barrel again will cause the single SSG to reload just one shell, as if automatically replacing the shell you just fired..
Yes, that was a bug, firing a single barrel again also fired the wrong barrel, not only auto-triggered the single-shell reload. Should be fixed now :)
Too over power
The reload time is also long, so you have to place each shot well :)
That would be something for me then because ive been playing BDv20b for a few years now and i really didn't like the SSG or the BFG. Both now seem so nerfed that I only used the SSG about less then 5% of the time and even less for the BFG. I use the regular SG for all my killing needs.
this is beyond groovy!
Now the addon can be loaded after any fix patch (21.0.4, 21.0.Z, Dox778's patch) or without them just after Brutal Doom.
Someone noticed my addon, wooooo!
Could you make these akimbo?
As soon as you have 2 SSGs, press Dual wield/Special action (X by default) to wield them akimbo.
Thanks a lot!
This gives me a good Blood 2 Vibe :D I love it
very fun mod mate! I can confirm it's working with the Doom Coummunity Expansion by Bloodwolf333 (https://github.com/BLOODWOLF333/Brutal-Doom-Community-Expansion) however I still have to do more testing to look for more bugs.
Thanks for the mod dude!
good mod
Script error, "DualSSG.pk3:ssg.txt" line 326:
Call to unknown function 'CountInv'
this error makes zandronum crash and display the "very fatal error" message, is this for gzdoom?, for wich brutal doom is this for?.
before you ask, yes, i loaded it after brutal doom.
and im using brutal doom v21
I've just updated this for compatibility with Zandronum 3.0 :)
There is one problem, when this mod is installed dual plasma rifles isnt working.
That was the case when the add-on was loaded with the Doom Coummunity Expansion by Bloodwolf333 (https://github.com/BLOODWOLF333/Brutal-Doom-Community-Expansion), all the other dual wields were broken.
I included two versions for loading with unchanged BDv21 or the community expansion.
For some reason, when I have this installed I can indefinitely pick up Super Shotguns at full ammo without gaining anything after the first two. I don't know what could be causing it.
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