This a gameplay mod for brutal doom that comes with a large pack of sprites for monsters and weapons. It rebalances almost everything in the game, adds more fitting features, and just makes brutal doom better, while still keeping it what it is.
If you want to use my sprites or my code in your mod - go ahead, but please credit me and people whose sprites mine are based on (if the sprites you want aren't 100% made by me).
Please scroll down and read info about launching this mod.
- Monsters
- Absolutely all enemies are now much faster.
- New awesome imps based on the ones from DOOM's E3 Demo.
- Imps can climb on ceilings. (from PB, tweaked)
- Zombies got new AI, they now try to rush you like real space marines. Real dead space marines.
- All undead now wear helmets.
- Revenants now look like the ones from DOOM 4. Their behaviour was redone completely, and they got 2 new attacks.
- Barons of hell now have 2 new special attacks, are much faster and will just make you shit bricks everytime you hear them.
- Arachnotrons now charge their plasmaguns and fire in bursts.
- Cacodemons!!!!!111!1
- Weapons
- New sprites, animations & sounds for every weapon in the game.
- Alternate skins for SSG and assault rifle.
- Added strong recoil to rifles, shotguns and plasmaguns.
- Rifle now has much higher firerate and almost no spread.
- Minigun has been completely remade and now has dynamic firerate.
- Replaced plasma rifle's secondary fire. It now fires a giant plasma ball that melts your enemies in a really slow plasma explosion.
- BFG is now much, muuuch more powerful and uses it's own ammo.
- Other stuff
- Completely new player third person animation system, which is 100% clientside.
- Slidekicks from Project Brutality, but rewritten. Try crouching while running.
- Stably working multiplayer.
- Each weapon has it's own taunting animation! EVN TH CHNSW!!!!!!!!!!
- also that one thing i absolutely forgot about...... wait......... what was it....
- Changelog
- V4
- Added settings to completely disable reloading. Fcuk reloading.
- New difficulty settings. i.e. less of them.
- Nightmare difficulty setting now always has 2 times more enemies
- Added alternative weapon skins for rifle and SSG
- New minigun sprite and sounds.
- Completely rewrote the minigun in ACS. Everything is now much smoother, and there's no lag in multiplayer. Also, added recoil to it and made it 100% accurate (It's so hard to aim on max speed).
- New sprites and a complete overhaul for barons of hell. They've got 2 new attacks, which are projectile spam and a devastating leap attack. You really should be scared of them now.
- Rewrote and rebalanced revenants' attacks. Their 2 special attacks are: Speedy rocket spam & JETPACK!1!!!11!1
- Arachnotrons have been rebalanced and now always fire in charged plasma bursts.
- Rebalance of zombiemen speed.
- New sprites for zombie sergeants & commandos.
- Zombie sergeants are now 2 times faster in both moving around and operating their gun, but it's a bit easier to evade their shots.
- Much better SSG sprite & reloading.
- Better shotgun sprite, much smoother shotgun animations, new shotgun sounds.
- New rocket launcher sounds.
- Plasma rifle's secondary mode now fires a big charged plasmaball, which slowly explodes & melts your enemies in a big area.
- Changed rifle's magazine size from 30 to 40.
- New BFG sprites by Neccronixis
- BFG9000 can now kill absolutely everything on the screen before it's ball even explodes. That's the reason it now also uses new ammo.
- Less missing fatalities.
- Removed plasmagun dualwielding, because it's was too damn overpowered, so overpowered that i couldn't fix it.
- Rifle dualwielding is now disabled by default, but can be enabled in the settings.
- Pinkies speed rebalanced.
- New muzzle flashes for most guns.
- More brightmaps.
- Way better minigun gunplay.
- Plasmagun now actually feels like a gun.
- Rocket launcher's rockets now speed up after being fired.
- Added a setting to lower recoil strength, for lazyass people that can't move their mouse down.
- Lots of bug fixes.
- Lots of small changes.
- V3c
- Fixed white outlines appearing when using bilinear/trilinear texture filtering or hq2x
- V3b
- Fixed "unknown script music" error...
- V3
- A lot of cool shit. GO! EXPLORE!
- V2
- Added LOTS.. LOOOTS of new sprites and animations. There are now no missing sprites at all.
- Added brightmaps. Don't use other ones, or you'll get imp with glowing non-existing eyes.
- Made rifle's recoil 1.5 times weaker.
- BFG's now 1.5 times stronger.
- Removed that awful trails from BFG projectiles.
- Changed plasma rifle's secondary fire to iron sights. It shoots with bursts when you're aiming.
- Baron of hell and hellknights are a bit more bulletspongy now.
- Nerfed the speed of revenants' rockets.
- Stole helmets from zombies, until i finish all of their sprites.
- SOME OTHER SHI~ I CAN'T REMEMBER.
- Launching
To play with zandronum, make sure you're using the latest zandronum build (or at least 151228-1140)
Modify your autoload in gzdoom-USERNAME.ini/zandronum-USERNAME.ini, so it looks like this:
[Doom.Autoload]
Path=brutalv20b.pk3
Path=Merser_Addon_BrutalDoom.pk3
Path=Merser_Resources_BrutalDoom.pk3
If you want to play with some other mods or maps, then make sure the resources package is always loaded last, like here:
[Doom.Autoload]
Path=brutalv20b.pk3
Path=Merser_Addon_BrutalDoom.pk3
Path=hellonearthstarterpack.wad
Path=extratextures.wad
Path=Merser_Resources_BrutalDoom.pk3
- Sprite origins
(Correct me if i'm wrong.)
All these sprites were heavily edited by me.
- MOAR SCREENSHOTS
i'm outta here.
Looks nice!
Will try it :). It isn't for GZDoom, right?
It's for both GZDoom and Zandronum.
I love your mod but as they say everybody needs more sprites but I love and please never do for gzdoom 2.0
i keep on trying to make it run on gzdoom but i keep on getting an error message
it a youtuber
like your vids man
Some weapons sprites looks nice. But without reload sprites. Plasma rifle with default reload sprites, without dual-wield sprites. Minigun not have sprites on ground. And other.
What with kicks? I see only my sprites for BFG and SSG. All other weapons without them?
Everything's fixed now. C:
Very good. Buy I notice Shotgun without reload. And weapons without sprites at ground.
I.imgur.com
shotgun does have a reload animation, and it's finished..
And i actually did a shotgun pickup sprite, but forgot to apply it in slade. ithappens. :S
oh sorry. Great).
You forget minigun sprite at ground too. In arms black minigun, but standart sprite more white. And Rocket laucncher too).
Nice sprite work! It's always good to see some more D3 weapons. Will you be using the D3 Rocket Launcher as well? The current one kind of stands out since it's one of the only centered weapons there, same for the BFG.
Thanks for doing a PB compatible version too!
If he actially does a reload for the Doom 2.5 rocket launcher (which is Doom 3's RL with an eriance touch and looks spritey), I swear, we will all call him sprite god.
I.imgur.com
WIP rocket launcher from this D3 mod Gamebanana.com
I.imgur.com
Idle's done.. for now.
Is it just me or does the revenant in the 2nd picture look like a monkey?
for me is blood on the bones
Moddb.com this is a lot similar to your mod but the one youve made is more traditional, i love it!
Looks good so far. Though I have a few things I'd like to point out.
1) minigun secondary fire doesn't toggle, must be held down to keep spinning.
2) plasma rifle sprites, though I'm aware this was mentioned with the reload sprites.
3) the BFG9000 needs to be stronger. This is more so an issue with V20b itself, but to me the BFG is strong enough if it can one shot a bruiser demon or archvile.
I ended up editing the bfg to do 1.5 more damage and have 3 times more range and now it hits like vanilla doom. Kills cyberdemons in 2 pointblank shots again.
you used slade for this right? Where do you increase the damage?
I actually used 7zip but slade is fine to. In the bfg.txt in the bottom. On that page look near the low part for a line-
Actor SuperBFGBall : BFGBall replaces BFGBall
{
+EXTREMEDEATH
//+DEHEXPLOSION
Damage
And at the damage part change it as you see fit and under that a bit you will notice 2 things called A_Explode, change those numbers as you see fit.
Sorry if this was explained poorly.
Perfect!! It worked like a charm! Now I can one shot a bruiser. Many thnx for showing just a little more about modding!
I really like that imp... And you did an entire brutal sprite set for it...
That is impressive, I want you on my team for the next update for Project Brutality. I plan on making that a medium-high tier imp variant. Seriously, good job. PM if you're interested.
And that helmet animation... Wow. I've always wanted that but could never find that. Seriously, awesome.
it does not work with project Brutality 2.03
brutalv20b_Merser.pk3 file shouldn't be loaded with PB.
I use only brutal v20b_Merser Resources.pk3 with PB but its not working
Are you drag-and-dropping? Don't. Use autoload. Or rename project brutality's file to this>"_projectBrutalty.pk3", to make sure my file's being loaded after PB.
I use the gzdoom-USERNAME.ini
like that
[Global.Autoload]
path =
path = DoomMetalPack.wad
path =
path = projectBrutality.pk3
path = brutal v20b_Merser Resources.pk3
path =
path =
path = HUDs / UDV / UDV_v1.62_A_BASE_GZDoomOnly.pk3
path = HUDs / UDV / UDV _v1.62_B_ADD_IN_Mod_Project Brutality.pk3
path =
path =
path = PB_Allow_SV_Cheats.pk3
path = NiceWallBlood.pk3
path = PB_Cannon_Shotgun_v4.wad
ugh, use this.
[Global.Autoload]
path = DoomMetalPack.wad
path = projectBrutality.pk3
path = brutalv20b_Merser_Resources.pk3
path = HUDs / UDV / UDV_v1.62_A_BASE_GZDoomOnly.pk3
path = HUDs / UDV / UDV _v1.62_B_ADD_IN_Mod_Project Brutality.pk3
path = PB_Allow_SV_Cheats.pk3
path = NiceWallBlood.pk3
path = PB_Cannon_Shotgun_v4.wad
v2's gonna fix all the problems
I.imgur.com
Pretty cool. Just add a pistol. =)
Yes. Pistol. Do it.
So this will be an addon for regular Doom 2....or Brutal Doom ?? I'm confused...I'm not a fan personally of PB as i feel it strays TOO far from the core of Doom so i'm very interested in this. Also the gun sprites look amazing!
It's for brutal doom, but it can also be used with any other mod/vanilla doom as just a texture pack.
So it's only textures correct...no gameplay changes nor extra gore or anything ?
there are gameplay changes...
c'mon, press it! I.imgur.com
definitely a nice mod. i would like to change the outline of the monsters and fix the bug where the weapons glitch when swapping also. the recoil on some of the guns are a little to extreme and unnecessary aside from that this mod is amazing
I made a new secondary fire for the plasma rifle, but i'm not sure if it's good enough to replace the existing one.
I.imgur.com
I like it. Why have a plasma shotgun when you have the bfg9000?!
That... is glorious
Holy **** dude, by the looks of it, those sprites are well done. I will definitely check this out and give it a go, and hope you do some awesome stuff for the next update for PB. Also are you okay if BD sub-modders like me could use these sprites for projects (as long as we give credits)?
Sure, why not?..
good sprites keep going u still need a lot of work to do
Question, the new imps aren't supposed to have eyes right? When I use brightmaps you can see white eyes slightly. If this isn't intentional is there a way you could remove that?
I.imgur.com
fixed in v2, thanks.
V2 just got released! woo!
Your BFG ball is missing a tail.
itsnotabugitsafeature
I figured that was the case, but it does look cool.