This mod's purpose is play a random music after player dies.
With it's modular settings, players can play their own music, as well as adjust these settings freely, even just play the one and only music.
This is my first mod for Brutal Doom (although it works with any mods, even just vanilla only), it's purpose is play a random music after player dies.
With it's modular settings, players can play their own music, as well as adjust these settings freely, even just play the one and only music.
Changelog:
2021/04/09
-Fixed CRDM music start playing after a little bit of delay (about 1 game tic), even "Delay" is set to 0.
-Fixed CRDM music playing randomly when player get "killed" multiple times because voodoo doll(s), even player is already dead.
Features:
-All CVars is clientside (does not affect all players, only affects the dying player)
-3 game over music is included
-Highly customizable settings
-Play player's own CRDM music
Music:
Might Is Right But Tight from Guilty Gear Isuka (known as I Wanna Be The Guy's game over music)
Diabolo-ical - Lol U Died (known as I Wanna Be The Boshy's game over music) (Newgrounds.com)
Game Over (Game Over) from Guilty Gear XX
Instruction:
Use autoload or ZDL (or any supported launcher you choose) to load mods with correct/corresponding order.
CRDM.pk3
CRDM_menudef_GZ.pk3 (for GZDoom/LZDoom) or CRDM_menudef_ZA.pk3 (for Zandronum) (optional, but recommended)
foldername (rename it whatever you want) (optional)
How to add music:
Put your music (any supported format) in "foldername/music" folder, then rename your music to "crdmx" ("x" is number), from 3 to 100.
Example: If you have 5 songs, rename these songs from "crdm3" to "crdm7".
You can replace built-in "crdm0" to "crdm2" if you don't like these songs.
IMPORTANT NOTE: Don't rename your songs randomly.
Example: You have 5 songs but 10, 16, 18, 22 and 28.
If your songs is MP3 format but you want to put them in the specific folder, put these songs in "foldername/music/crdm_mp3" folder, then rename these songs to "numbers", from 0 to 100.
Example: If you have 5 songs, rename these songs from 0 to 4.
Compress "music" folders in "foldername" to ZIP or PK3, this is optional.
Settings:
If you didn't load "CRDM_menudef_GZ.pk3" or "CRDM_menudef_ZA.pk3", you can use these CVars to change numbers.
General (any suppported format)
crdm_enable 0-1
crdm_start 0-100
crdm_limit 0-100
crdm_delay 0-10
MIDI
crdm_midi_enable 0-1
crdm_midi_start 0-100
crdm_midi_limit 0-100
crdm_midi_delay 0-10
MP3
crdm_mp3_enable 0-1
crdm_mp3_start 0-100
crdm_mp3_limit 0-100
crdm_mp3_delay 0-10
WAV
crdm_wav_enable 0-1
crdm_wav_start 0-100
crdm_wav_limit 0-100
crdm_wav_delay 0-10
OGG
crdm_ogg_enable 0-1
crdm_ogg_start 0-100
crdm_ogg_limit 0-100
crdm_ogg_delay 0-10
FLAC
crdm_flac_enable 0-1
crdm_flac_start 0-100
crdm_flac_limit 0-100
crdm_flac_delay 0-10
The "CRDM" settings can be found in option menu.
Enable Music: Enable/Disable CRDM music.
Start Number: Set music's start number, should not greater than the limit number, otherwise the start number will be treated as 0, same as limit number will play the one and only music.
Limit Number: Set music's limit number, the limit number should based on your stored music in the folder.
Delay: Set music's delay in seconds, maximum value is 10.
Reset Music: Revert to the map's original music immediately (not the previous one).
NOTE: If "Enable Music", "Enable MP3" and "Enable OGG" is enabled, both "Enable MP3" and "Enable OGG" will be disabled automatically when player dies, depending on the setting's order.
Now enjoy the music when you get killed in-game.
Map in the screeenshot:
Hectic (MAP32) - Doom 64: Retribution
Mods used in the screenshot:
Call of Doom: Black Warfare (Vanilla version)
Bethesda (Green Cross) Medikits
Kamen Rider Powerup Pack (WIP, note the blue spade icon in the HUD)
PMDEoS Mugshot Pack
Tools used:
SLADE 3 v3.2.0 Beta 2
Paint.NET (addon's image only)
Known issues (in multiplayer mode such as co-op and deathmatch):
-The music is not changed if player disabled CRDM when the CRDM music is playing.
-The music is changed to the map's original one instead of the previous one (such as boss battle music) when the CRDM music is played.
i'll test it
GOOD!