The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Report BTSX HUD v2.x for Brutal Doom (ABANDONED FOR NOW)

This hud has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest hud.

Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
BTSX_HUD_2.3_Multi-Colour_Skins.zip
Category
HUDs
Licence
Proprietary
Uploader
Hexereticdoom
Added
Size
3.23mb (3,385,433 bytes)
Downloads
5,677 (1 today)
MD5 Hash
79082c42e4f8193aa3c79e3983d9d2ba
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Description

ANNOUNCEMENT: After deep-thinking about it these days, I have finally decided not to continue updating this HUD project. Actually, I'm centering my attention and efforts on my coming-soon HXRTC HUD release. This one will susbstitute from now the BTSX HUD 2.x project, but don't worry, I promise to make in a near future some compatible versions of HXRTC HUD with standard Brutal Doom (v20 for sure, when it get released) and some BD non-official editions. I'll keep you informed, expect some fresh news soon!

Preview
BTSX HUD v2.x for Brutal Doom (ABANDONED FOR NOW)
Comments  (0 - 50 of 63)
ds64
ds64

Good

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Guest
Guest

looks great. but there's a problem

Script error, "BTSXHUD-BD_V2.0.PK3:sbarinfo.txt" line 5:
Bad syntax.

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Hexereticdoom Author
Hexereticdoom

Ouch... Thanks for the report! I suppose you're using Zandronum 1.x...

I've fixed the PK3, please download this version and try again:

Filedropper.com

Sorry for the inconvenience!

Reply Good karma+7 votes
Hexereticdoom Author
Hexereticdoom

Autoresponding... The file above is not necessary now, the standard download includes already versions for Zandronum 1.x and for GZdoom/ZDoom/Zandronum 2.0. ;)

Reply Good karma+2 votes
GaySteamBath
GaySteamBath

~This is it~

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Quaker540
Quaker540

*Selfresponding

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d3rpface21
d3rpface21

hi there, i'm using zandronum v1.3 and whenever i load this, i get

Script error, "BTSXHUD-BD_V2.3-BLACKDEATH.PK3:sbarinfo.txt" line 5:
Bad syntax.

is this possible to be fixed or did i do something wrong?

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Guest
Guest

Man,can you make this for Zandro and without Brutal? his only works with brutal
I need hud for original on zandro engine.

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slipkid69
slipkid69

nice HUD.

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Quaker540
Quaker540

That's a good HUD! :)

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zzz124
zzz124

Wonderful work Hexeretic. This has always been a very nice hud, good work!

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yurichi
yurichi

Nice Hud, now i can play Brutal Doom PSX with this HUD :)

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GaySteamBath
GaySteamBath

Better than doom visor

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Quaker540
Quaker540

I disagree.

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BluB0x
BluB0x

Both have their own Pros and Cons

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GaySteamBath
GaySteamBath

This gold hud is awesome, updated to 10/10

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Quaker540
Quaker540

**** YEAH IT IS!!!

10/10!

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Quaker540
Quaker540

Hey man, I gotta say the gold skin looks AWESOME! I wonder why we didn't had that idea before!

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pa1nki113r
pa1nki113r

Very good alternative to restore that arcade feel, fits right at home for brutal doom!

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Hexereticdoom Author
Hexereticdoom

Thanks everybody for your comments!! Enjoy it! :D

Reply Good karma+3 votes
GaySteamBath
GaySteamBath

And thank you for the HUD

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Hexereticdoom Author
Hexereticdoom

New update available, I've made some fixes for several versions of Brutal Doom (original, EE and SE).

And now planning a special version compatible with Quaker's Mod... Keep an eye these days! :)

Reply Good karma+2 votes
Hexereticdoom Author
Hexereticdoom

Here I present you a new release of the HUD (v2.2), but this time for BD Enhanced Edition only. It includes some new polishments and features:

- Included an ammo counter for new BD Pistol and updated nazi's MP40 ammo counter for displaying the 32 shots per clip.
- Redecorated a bit the Key panels aspect, now they show in detail the card keys or skull keys that you pick up. Also, the status light bulbs have been removed (I don't consider them necessary anymore, 'cause the new Doomguy's mugshot does the same function).
- Added a special panel with a white/black Stimpack that shows if you have normal or big strenght (it changes state when you pick up a Berserk pack or a Demonic Rune).

The Silver and Gold skins already include the new features above.

Download the updated HUD here:

Filedropper.com

Or here, if above link doesn't work:

Myupload.dk

Reply Good karma+3 votes
JetBlackAngst
JetBlackAngst

Nicely done! I admire your Heads-Up Display modification. I am currently using this addon while playing "Brutal Doom Enhanced Edition". I have a suggestion, however. Can you please modify the "ammo" panel for the MP50? I have noticed that whenever I switch into MP50, the "ammo" panel is just as though I am using the chaingun. I would be delighted if you hear my plea. Nice job, though.

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JetBlackAngst
JetBlackAngst

Whoops, nevermind. The answer was just above me. Sorry for my silly question.

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Hexereticdoom Author
Hexereticdoom

No problem, glad you solved it! ;)

By the way, I have uploaded officially the 2.2 version of the HUD, now it supports original Brutal Doom and BD Sperglord Edition. Also new skins are available, please check it!

Reply Good karma+3 votes
JetBlackAngst
JetBlackAngst

Oh, dung! I downloaded your updated heads-up display modification, and I am sorry to tell you, I am using Zandronum version 1.2.19929.1. But I still like your addon, though.In fact, I am currently using the gold one (yes, the one that's compatible with Zandronum 1x version, as stated above).

PS: I also like your Brutal Doom Enhanced Edition.Good job in making custom Doom addons.

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Hexereticdoom Author
Hexereticdoom

Oh I see, OK... Just remember that last Zandronum 2.0 alpha is compatible with BTSX HUD 2.2, perhaps you might have interest in updating it, at least is based in a more recent release of ZDoom...

Glad you like my BD addons, enjoy and have fun! :)

Reply Good karma+2 votes
JetBlackAngst
JetBlackAngst

Oh... I get it now. Thank you for that suggestion. I will try to update my Zandronum if I could buy some time.

By the way, I can not wait for your upcoming project, your BTSX HUD 2.3, as stated below. So, surprise me on that! *wink* *wink*

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JetBlackAngst
JetBlackAngst

Sir, I already updated my Zandronum to version 2.0 alpha (as stated in my other comment in Brutal Doom Enhanced Edition), and finally, after hours of sorrow, it worked!

I need to be honest with you: I sincerely admire your updated heads-up display! Everything is well-done, from statistics showing kills, items, and secrets, to the list of weapons that the player obtains in the game, though I still have no idea on the purpose of the frame right beside Doomguy's mug shot. It's a job well done!

Final Note: Thanks for informing me about the recommended Zandronum version required to make this addon functional.

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Hexereticdoom Author
Hexereticdoom

Good to hear that, and thanks for your nice feedback! :)

Do you mean the small panel with a Stimpack in it, right? Well, as I specify in Addon's description above, it shows if the player has normal or big strenght. It's state changes when picking up a Berserk pack or a Demon Strength Rune. That's it, when you pick up one of these items, the white Stimpack turns black, meaning your strength is increased and you can perform fatalities to enemies with your fists.

You're welcome, keep enjoying it! ;)

Reply Good karma+2 votes
JetBlackAngst
JetBlackAngst

Be-thou well, Mr. Hexereticdoom! I had downloaded your newly-polished BTSX HUD 2.3, and I would like to say this sincerely to you...

Once again, you sir did a very well-done custom heads-up display. I personally like your "Black Death" variant (and currently using this while playing Doom). I also like your new feature (that is, the power-up indicator). With this, I do not need to be anxious about my power-ups having no effect extemporaneously (I sometimes find that annoying). Overall, I give it a 9.9 out of 10 points! Keep up the good work! RIP AND TEAR!

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JetBlackAngst
JetBlackAngst

On the other hand, I might as well take this opportunity to report you a complaint regarding your Brutal Doom: Enhanced Edition.

The problem goes: As the game levels progressed, whenever the Doom marine takes damage, the "screen cracks" and the "scratch marks" effect are somewhat missing. Also, the Doom marine does not grunt at all (albeit his mugshot displaying pain reactions, including the infamous "ouch face"). I'm sorry, but whenever I encounter this glitch, I feel a slight gaming discomfort because the said Marine would end up being like Gordon Freeman. If you could take time to repair this glitch, it would be pleasing for other Enhanced Edition players out there.

Thank you for your concern and I apologise for the last time if I would not be able to play your updated sub-modification.

Your lunatic marine,
JetBlackAngst

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Hexereticdoom Author
Hexereticdoom

Hello again my friend!

So, you also noticed that ******* strange behaviour in BDEE, right? Holy crap... I thought at first that was an addon conflict, or an internal issue from GZDoom builds, but now I see the problem comes from another location... But I don't have any clue what is exactly producing this stupid bug.

I noticed some days ago the pain sound muting, when I was playing with VileFlesh megawad, when I reached level 22. Stepping on green poisonous floor and Doomguy not grunting at all. Also more recently, in Brutalized Ultimate Doom the glitch came again at second half of E1M4. Not a pain sound. Restarting sound in GZDoom options has not any effect. ******* ****. Seriously, I absolutely have no idea why this happens, I've never encountered before such weird an uncommon glitch... >:/

I'm really sorry for the inconvenience JetBlackAngst. But one thing for sure: there won't be any BDEE v19h release until I discover what the **** is going on with this bizarre bug and what produces it. Perhaps could be a possible incompatibility with some code lump in original BD, or not, who knows... If someone read this and can contribute with any idea about it, he is welcome to comment.

Beside, Sgt. Mark IV announced recently in Fakebook that probably will release BD v20 next December... Hope sincerely he will do it with appropiate code lump updates (and bug-free if possible), and for also I can create the future BDEE v20 from it...

Reply Good karma+2 votes
JetBlackAngst
JetBlackAngst

Good day, Mr. Hexereticdoom.

I had read your lengthy reply regarding that glitch involving the Marine not grunting, albeit displaying a pain face.

It was a good thing that you had noticed that as I do. I understand your sentiments on the fact that you have no clue of what triggered that malfunction. Not to worry, I do not blame you for this. It's normal for a video game to have some glitches. Perhaps, you're right. Maybe it is triggered because of some coding problems... but I am no professional programmer.

Regarding that Brutal Doom version 20 releasing in December, well, what a delight! I'm really curious about the new features and improvements that will be introduced in this updated modification.

Now if you'll pardon me, I need to finish my music modification for Plutonia Experiment. Good luck with your future "Enhanced Edition" updates, and I hope you will find the source of that annoying bug.

Rip and Tear,
JetBlackAngst

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GamingFanX
GamingFanX

Wait....I don't get it. I'm really sorry but i'm confused.

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JetBlackAngst
JetBlackAngst

To summarise the entire problem:

"As levels progress when one plays The Ultimate Doom or its sequel, Doom II: Hell on Earth, one will encounter a glitch wherein the Doom Marine remains silent when hurt, and its screen effects (that is, "cracks" when shot by the possessed marine and the "scratch marks" when clawed by an Imp) does not appear at all, despite his mugshot displaying pain reactions and his death scream remains unaffected."

There you go, good sir.

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Hexereticdoom Author
Hexereticdoom

As I said before, hope the glitch will be completely fixed in BDEE v20! ;)

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JetBlackAngst
JetBlackAngst

Uh, Mr. Hexereticdoom, the "summary" reply is intended for Mr. Nightcaster460. I already knew about that. Other than that, I hope you could make some more customised skins for Brutal Doom.

You are a creative artisan *wink*.

PS: Sorry for the lateness of my reply.

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Quaker540
Quaker540

WOW, I love the new skins!!!

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Hexereticdoom Author
Hexereticdoom

And there will be even more, yes, new skins to come! That will be in BTSX HUD 2.3, coming soon! :D

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Quaker540
Quaker540

HOLY SHIZ, that BLACK DEATH skin is awesome!!!

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Guest
Guest

Oh my gosh thank you for the info on Zandronum 2.0! Zandronum rocks! Way better than GZdoom. I was always a skulltag fan and thanks to Zandronum, I can live for more mods!!! Although you have a bad taste in words....if you stop swearing, I'll trust you more.

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Quaker540
Quaker540

"Although you have a bad taste in words....if you stop swearing, I'll trust you more."

Just shut up and play! There's nothing wrong with this guy!

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Hexereticdoom Author
Hexereticdoom

You know, Zandronum would rock harder if it were based on a much more recent ZDoom/GZDoom release... But Alpha 2.0 is still based in a 3-4 years ago ZDoom 2.5.0 version. That is TOO outdated for my personal taste.

Also you know, talking about taste, you don't have necessarily to pay attention to my bad words, because everyone has their own way of saying things. And I'm not here to criticize the way of saying things of other users. Likewise, I do not need other users criticize my way of saying things. Once said this, if you trust me more or less, that's up to you. ;)

Reply Good karma+1 vote
Guest
Guest

Suppose there could be a way to scale these a little bigger from the options? As it stands they're all pretty tiny to my taste, and stuck to the corners at that, so it's fairly hard to keep up with the information at times.

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Hexereticdoom Author
Hexereticdoom

Please take some time to read the description above (quoting it for you):

"Now the HUD has a default scaled resolution of 512 x 320 px, optimized mainly for medium-size PC monitors. Use in console the HUD_SCALE 1 parameter if the HUD is too small. (However, if you are not comfortable with actual size, you can tweak it increasing/decreasing the resolution editing 4th line of SBARINFO.TXT in the PK3 file)."

Reply Good karma+1 vote
GamingFanX
GamingFanX

Oh my gosh the blood red one looks so awesome. Now that's MY kind of hud. :)

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Guest
Guest

It's very good. But HUD is too small. How to did this bigger.
(sorry for my bad english, i'm from Russia)

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Hexereticdoom Author
Hexereticdoom

Please take some time to read the description above (quoting it for you):

"Now the HUD has a default scaled resolution of 512 x 320 px, optimized mainly for medium-size PC monitors. Use in console the HUD_SCALE 1 parameter if the HUD is too small. (However, if you are not comfortable with actual size, you can tweak it increasing/decreasing the resolution editing 4th line of SBARINFO.TXT in the PK3 file)."

Reply Good karma+1 vote
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