The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
bd21_xvme1.3.1-v75b.rar
Category
Sprites
Credits
BLOODWOLF333, XV117, Pa1nk1ll3r & PB team, GameDude2
Added
Updated
Size
32.59mb (34,168,798 bytes)
Downloads
8,775 (2 today)
MD5 Hash
711bff7bb8ba3e11d5ebb7ff618b8c55
Embed Button
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Description

-A modified version of BD21 XVME 1.3.0 with increased the spawn rate of enhanced monsters (about 3x) in brutal doom -Added Chainsaw Zombie Scientist (replaces Chainsaw Zombie) -Added Female Zombie scientist (LabGAL) -Added BloodDemon, VoidSpectre, Daedabus, Suffering elemental, Phanstasm, Overlord (nerfed a little), helmet zombieman -Brought back Pyrodemon and Incarnate (very small chance of spawning) -Volcabus and Ancient Arachnotron spawn -Annihilator and Demolisher alternate bosses added -Zspecops railgunner -HellTrooper -black scientist (LabGuyB + Plasma Labguy) -Thamuz -Cruelty Bonus for Chainsaw kills you phsychos!

Preview
BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20
Comments  (0 - 50 of 532)
ProfessorExistential Author
ProfessorExistential

fixed now

Reply Good karma+6 votes
Rodrigo.J
Rodrigo.J

I just want to say one thing: Your mod is amazing! It is even a work of art!

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ProfessorExistential Author
ProfessorExistential

Thank you. It's based on a lot of others work

Reply Good karma+1 vote
Rodrigo.J
Rodrigo.J

It is compatible with BD 2016 Arsenal & Patch Crater Explosion with DarkdoomZ (with a very specific loading order), but not with BD Monsters Only. Do you plan for future compatibility?

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Guest
Guest

This works for Project Brutality too?

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Addontester
Addontester

brutal doom v21 gold only

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asais10
asais10

Project Brutality already has most of the monsters included in this mod.

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Zaidan15Fadhilah
Zaidan15Fadhilah

No,because these monsters are from Project Brutality itself.

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ProfessorExistential Author
ProfessorExistential

Thank you I found the error.
You need to load it after the Brutal Doom v21.0.2 Patch
Now it won't be all scientists!

Reply Good karma+6 votes
Motor-Runner
Motor-Runner

I'm on level 16 on doom 2 , and so far no Sniper zombies appeared yet? is this normal?

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ProfessorExistential Author
ProfessorExistential

No, they should appear as 4.5% of zombiemen.
Are you using the Brutal Doom v21.0.2 Patch?
are you using my sniper mod?
(they should anyway still appear if you are not)

Test console command "summon sniperzombie"
Test console command "summon zombieman" (summon 50 zombies in blocks of 10, see if you get a sniper guy)

Reply Good karma+3 votes
Motor-Runner
Motor-Runner

No , it's probably the 21.0.2 patch (never heard of it ), i'll give it a try Thanks!

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simzzoker123
simzzoker123

is this update compatible with/ 21.0.3?

Moddb.com

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ProfessorExistential Author
ProfessorExistential

Now it is, I added a compatible version

Reply Good karma+6 votes
simzzoker123
simzzoker123

Alright! It works great, thank you! I can now die happy!

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BLOODWOLF333
BLOODWOLF333

Cool, good job.

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ProfessorExistential Author
ProfessorExistential

Thanks, I don't play Brutal Doom without your works

Reply Good karma+4 votes
ProfessorExistential Author
ProfessorExistential

Update: Fixed missing sprite in Chainsaw Zombie scientist (when launched in air by grenade launcher)

Reply Good karma+4 votes
Guest
Guest

add pinky demon variations please

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ProfessorExistential Author
ProfessorExistential

I added a pinky variant now. Only for the 21.0.3 patch version though

Reply Good karma+5 votes
emit800
emit800

hello.add mancubus variants,please.

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ProfessorExistential Author
ProfessorExistential

Volcabus now has a chance to spawn now
Also the Arachnotron variant will spawn

Reply Good karma+5 votes
Guest
Guest

ok

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goingposta1
goingposta1

I wonder if all possible if you can add the annihilator(cyberdemon variant) and the demolisher(spiderdemon variant with a bfg!) and then to top it all off the overlord(pain elemental variant). lol might be asking too much at this point. but if you were planning to add more in the future theyd be great additions and I be motivated to play brutal doom again. I just love the action and challenge from all the varients from the monsters extension. but your dong great job for this. hope you keep up the good work

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ProfessorExistential Author
ProfessorExistential

Added Annihilator, Demolisher, Overlord & Phantasm for ya!

Reply Good karma+2 votes
Guest
Guest

Your addon is compatible with this Brutal Doom v21 Enhanced Weapons Mutator v1.0 addon

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ProfessorExistential Author
ProfessorExistential

yes it is. Also with the more updated EWM v1.1 and the compatible v21.0.3 patch

Reply Good karma+3 votes
Guest
Guest

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Guest
Guest

The weapon mod will be compatible with this mod you created

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simzzoker123
simzzoker123

really like this mod (and also love the mods of BLOODWOLF33 & XV117).
It's like a project brutality lite version! thanks for all the hard work, compatibility fixes and everything else! Much appreciated and very enjoyable!

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ProfessorExistential Author
ProfessorExistential

Thanks lots! I really just edited other people's work (added sprites here and there and cliped and pasted existing code). I updated it last night to include cruelty bonuses when chainsawing so unless someone finds an error it will not have any major updates for a while

Reply Good karma+2 votes
Guest
Guest

Hey friend in ewm 1.1 one of the weapons you can use is a gun with a shield. Some of the monsters you put can drop that? and you added the zombie with quad shotgun? I only ask

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ProfessorExistential Author
ProfessorExistential

Yes to both.
-Riot shield Sergeant drops the shield.
-Quad shotgun guy drops the quad shotgun.

Reply Good karma+2 votes
Guest
Guest

but the guy with a quad shotgun has not appeared yet, could you tell me why

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ProfessorExistential Author
ProfessorExistential

Ah I see his spawn rate was too low, I trippled it now. Still rare, but now you will see him

Reply Good karma+2 votes
Guest
Guest

ok thanks

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emit800
emit800

hello.patch for call of doom black warfare"light edition"with brutal doom,please.thank you.

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ProfessorExistential Author
ProfessorExistential

What doesn't work?

Reply Good karma+3 votes
emit800
emit800

hello.because this patch put it off the mod call of duty black warfare and replace for brutal doom weapons.

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Guest
Guest

because you don't create your own doom 2 mod I ask this because you have very good ability doing addons

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ProfessorExistential Author
ProfessorExistential

Thank you. I really appreciate your encouragement!

Reply Good karma+2 votes
kaviarmackan
kaviarmackan

Can you add brown imp variants?

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ProfessorExistential Author
ProfessorExistential

What function would they serve?

Reply Good karma+2 votes
kaviarmackan
kaviarmackan

They should have a similar function to how the brown imp variants are in Project Brutality.

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Dox778
Dox778

I hate to say it, but I'm experiencing problems with this addon.
When I kicked down the female scientist and shot it with a shotgun, the game froze and I had to restart it. Also, this addon changes my controls for Brutal Doom (the BrutalDoom - Advanced Actions ones). It just resets them to default ones, and I have to rebind them everytime I open GZDoom with this addon.

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ProfessorExistential Author
ProfessorExistential

Thanks for reporting. I will investigate!
I'm already trouble shooting the controls. I use Zandronum 3.1 which GZ Doom do you use?

Reply Good karma+2 votes
Dox778
Dox778

The latest GZDoom - 4.2.1.

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ProfessorExistential Author
ProfessorExistential

Fixed the kick bug

Reply Good karma+2 votes
Reactorcore
Reactorcore

What does the "bd21_xvme1.3.1_respawner_TPR_(patch21.0.3).pk3" file do? Is it optional?

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ProfessorExistential Author
ProfessorExistential

It is not optional. It ensures that new enemies replace the default spawns.
Eg. It makes super shotgun guy replace shotgun guy ~16% of the time etc. Otherwise new monsters won't spawn properly

Reply Good karma+3 votes
Reactorcore
Reactorcore

Got it, thanks!

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