The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
-A modified version of BD21 XVME 1.3.0 with increased the spawn rate of enhanced monsters (about 3x) in brutal doom -Added Chainsaw Zombie Scientist (replaces Chainsaw Zombie) -Added Female Zombie scientist (LabGAL) -Added BloodDemon, VoidSpectre, Daedabus, Suffering elemental, Phanstasm, Overlord (nerfed a little), helmet zombieman -Brought back Pyrodemon and Incarnate (very small chance of spawning) -Volcabus and Ancient Arachnotron spawn -Annihilator and Demolisher alternate bosses added -Zspecops railgunner -HellTrooper -Cruelty Bonus for Chainsaw kills you phsychos!
Optional: bdv21mut_ewm & Tomtefars light (lets quad shotgun and compact SMG drop from new enemies and many other changes, new revolver, smoke on casings//minigun, railgun&bfg10k, autoshotgun&assaultshotgun, mancubus flamer all have seperate ammo)
Optional: BD_SniperRifle_TPR (works well with the Sniper mod so sniper Zombie will drop a sniper)
Enhanced weapons mutator and Tomtefars extension light (highly edited)
NOTE: " bd21_xvme1.3.1_respawner_TPR_(21.0.3 patch) - Doom1 "
is intended only for Doom1 so that Revenants, Arachnotrons, Mancubii, Barons, Archviles, Commandos and Pain Elementals will spawn (small chances to replace rifle zombie, pinkys and imps and hell knights). If you use this in Doom 2 or other WADS there might be too many of these monster variants.
BD21 XVME 1.3.0
Original Brutal Doom v21.0.3 Patch
Original enhanced weapons mutator addon
An attempt at a monsters only version has been made. Download the altered BDpatch21.0.3 and main file bd21_xvme1.3.1_TPR_(MonstersOnly) from.
Mod name "BD21 XVME 1.3.1 brutal doom 21 MONSTERS ONLY addon"
-Chainsaw kills give cruelty bonus. Bigger monsters give more bonuses.
-Slightly higher 'weak' monster HP (Imps and Zombies)
-Grenade damage and armour save modifier closer to Brutal Doom 21 (pre-patch)
-Fixed rocket, pyro, ssg, qsg, plasma & ZSpecOps Zombie heights (they arn't too tall now)
-Fixed SSG from giving too much ammo (12), back to default 4
-Fixed many missing/buggy death animations for Zombie Scientist (with axe) and pistol/rifle zombies, (errors from Brutal Doom 21)
-Imps crawl on ceiling
see changelog for full list of updates
Play tested with Zandronum 3.1
Partially tested with GZDoom 4.1.3 & 3.5.1