Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Post news Report RSS Updated to version 1B (and now version 1C)

Huge update featuring more death animations, headshot hitboxes on zombies, and many tweaks.

Posted by on

Many bugs were found on the initial release of Brutal Doom 64, but I quickly fixed them in two updates this week.


Changelog:

Version 1c:
- Fixed a bug introduced in 1b that would make the SSG alt fire consume no ammo.
- Fixed a bug causing berserk fists to not explode some enemies.
- Added a new death animation for Zombies, Imps, and Pinkies when killed with the chainsaw or BFG.
- Now when playing on multiplayer co-op, rockets and plasma balls will fly through friendly players.
- Increased plasmagun fire rate.

version 1b:
- Now this version will work on Zandronum 2.0, GZDoom, Zandronum 3.0. Whatever you want.
- Added hitboxes for the heads of zombies and imps.
- Revamped pistol, better sound effect, more damage, less fire rate.
- Revamped Chainsaw. 3x more damage, consumes ammo.
- Added a new system to make flares on lamps look much better.
- Re-imported all textures from D64 Absolution in .png format. All textures are looking better now.
- Added several new sound effects.
- Fixed desynced plasmagun projectile.
- Replaced song files with Absolution's versions, to make the download size smaller.
- Fixed several maps crashing on Zandronum's multiplayer.
- Changed behavior of Dark Imps and Spectres (now they remain invisible for less time).
- Added descriptions for the difficulty settings.
- Added alt fire Super Shotgun (now you can fire only one barrel at time by pressing the right mouse button).
- Added more ammo on several levels.
- Improved the hellgate and changed the whole battle at the end of map08.
- Edited the BFG trap on Map23, now the traps will fire Rockets instead.
- Added a basic reward on Hectic (will add more in future versions).
- Fixed nail trap sound being too loud.
- Fixed incorrect shotgunguy uniform color.
- Nerfed some switch hunts to make them more clear.

Just download version 1C at the download section, and remove any previous installations you had.

Your save games from version 1 will no longer work, so to resume your game, you will need to use the IDCLEV cheat.

Comments
Mega_Johnny_64
Mega_Johnny_64

Cool awesome downloading it right now. Quick question, can you reload the SSG after a single shot with this update?

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NanoTheBandit
NanoTheBandit

Any news on Machine Gunner zombies switching to the shotgunner sprite on gore kills?

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Scar1973
Scar1973

epic grub. thx

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Mr.John
Mr.John

Maybe add an option to reverse alt-fire on double barrel if people want to alt-fire with lmb and double-barrel shoot with rmb.

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KarnTheSlayer
KarnTheSlayer

switch the controls in the options

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Beaver-Titan
Beaver-Titan

I dont know if im dumb but the first blue key is away.

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Vancer2
Vancer2

waaaaaaaaaaaaaaaaaaait. Weapons had alt fire options this entire time? I was just pressing LMB the entire time I played.

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glazs
glazs

Tried on zandronum 4.0, everything working fine, including stereo 3D.
Zandronum.com

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Vikkingr
Vikkingr

Brutal Pistol!

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Lursh
Lursh

Can someone drop a link for the 1b or 1c version please? I don't like the stamina stuff in 2.0

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