Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Description

(WIP) Standalone version of Doom 64 compatible with other doom mods if you want a Doom 64 experience with all the monsters of Doom 2

Preview
Doom 64 (SGT Mark Version)
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MrRumbleRoses
MrRumbleRoses - - 448 comments

you might wanna take a look at the final level. cause when all enemies are defeated, and the mother demon appears. she's invisible and there's script errors that pop up in the game. thus it makes it hard to see or find the mother demon in The Absolution level

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Guest
Guest - - 693,339 comments

Yep, this is due to most monsters in BD64 are Doom2 replaced monsters. 64Zombieman replaces Zombieman, etc. However the Motherdemon takes up an extra slot so there is no monster to revert to when it is taken away. My suggestion would be to edit the map and place a different boss monster (cyberdemon, spidermastermind).

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Guest
Guest - - 693,339 comments

Secret map32 has an issue where there is an exclamation mark where the lasergun used to be. To make this map pack more compatible the lasergun spawner should be removed or replaced with another weapon. You may also want to check other maps where BD64 specific items and weapons spawn.

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