Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
Autoshotgun & Assault Rifle with Grenade Launcher from Complex Doom made in Brutal Doom 64. For more info press Read more... and watch the video
Nice
thx for feedback, download it again, i JUST NOW updated grenade from rifle, it was too heavy for BD64, now it's fixed
Made awesome
Pretty cool indeed 👍👍
more guns! HAPPY DOOMGUY NOSIES!
Weapons don't show up. Entered all weapons cheat to test everything it jumps to the assault rifle when selecting the new shotgun then both weapons are missing.
I can't swap weapons at all with this added in & then playing Modern playthroughs (weapon reloading enabled). I pick up a new weapon & can't swap back to the pistol or chainsaw etc. Any idea why? This is the only weapon mod added with Brutal Doom Absolution for V2.5
It looks as though the author has only made this mod to work with v2 not v2.5.
Thanks. Seen a video (by DraugraK) on YouTube using BRUTAL DOOM 64: Absolution TC Remake & everything is working fine there. But looking down the comments seeing the mod load order he's used. This isn't there (SMH should've double checked) so how he's got these weapons on without this add on/mod is a mystery.
Video from DraugraK
The weapons arenawesome but is it just.me, or this addon makes the Chainsaw and Unmaker dissapear after you pick them up and switch weapons? Also, the Super Shotgunncompletly dissapears from the game too.
A bit late to the party, but can someone help out with the console commands for these weapons? Thanks in advance!