Readme File:
=================
Brilliant bloom
=================
first release, updated for Doom 3 v.1.3.1

What is it?
-----------

It's a yabm! (yet another bloom mod). Here's what's different:

- HDR style shifting sensitivity (not quite the same tough)
- Blooms only on very bright surfaces and reduces the foggy feel

Requirements?
-------------

ARB 2.0 graphics card, that's basicly directX9 hardware
Doom 3 patched to version 1.3.1

How to install?
---------------

Unpack to a folder under doom3 directory. Access via the mods menu.

Console commands?
-----------------

z_bloom (0, 1)

Disable/enable bloom

z_bloomBufferSize (0 .. 4)

Size of the buffer used for the bloom, this hits performance and image quality the most. On my Geforce 6800GT the mode 2 runs well but mode 3 looks cooler
0 = 64x32, 1 = 128x64, 2 = 256x128, 3 = 512x256, 4 = 1024x512

z_bloomIterations (1 .. inf.)

number of times the blur filter is applied to the bloom. This directly affects the size of the bloom clouds. Values in the range of 4 to 16 should be usefull

Bugs?
-----

The shotgun is very reflective and tends to get overly bloomed occationally. There's also been some cases where the sens.shifting gets stuck with very large bloom buffers...

Notes?
------

Brilliant highlights mod included (http://doom3.filefront.com/file/Brilliant_Highlights;55660)
Cannot be combined with other SDK based mods

Feedback?
---------

maha_x [at] hotmail.com (the author of the original release)
sebultura666 [at] hotmail.com (this specific version update)

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RSS Files
Brilliant Bloom 1.1

Brilliant Bloom 1.1

Full Version

Bloom lighting mod, the changes are minor: HDR style shifting sensitivity and bloom is applied only on bright surfaces.

Brilliant Bloom SOURCE

Brilliant Bloom SOURCE

Source Code

Source code for the Brilliant Bloom mod.

Brilliant Bloom for Mac OSX 1.0

Brilliant Bloom for Mac OSX 1.0

Full Version

Brilliant Bloom for Mac OSX 1.0.

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