Bloom lighting mod, the changes are minor: HDR style shifting sensitivity and bloom is applied only on bright surfaces.
Readme File:
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Brilliant bloom
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first release, updated for Doom 3 v.1.3.1
What is it?
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It's a yabm! (yet another bloom mod). Here's what's different:
- HDR style shifting sensitivity (not quite the same tough)
- Blooms only on very bright surfaces and reduces the foggy feel
Requirements?
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ARB 2.0 graphics card, that's basicly directX9 hardware
Doom 3 patched to version 1.3.1
How to install?
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Unpack to a folder under doom3 directory. Access via the mods menu.
Console commands?
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z_bloom (0, 1)
Disable/enable bloom
z_bloomBufferSize (0 .. 4)
Size of the buffer used for the bloom, this hits performance and image quality the most. On my Geforce 6800GT the mode 2 runs well but mode 3 looks cooler
0 = 64x32, 1 = 128x64, 2 = 256x128, 3 = 512x256, 4 = 1024x512
z_bloomIterations (1 .. inf.)
number of times the blur filter is applied to the bloom. This directly affects the size of the bloom clouds. Values in the range of 4 to 16 should be usefull
Bugs?
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The shotgun is very reflective and tends to get overly bloomed occationally. There's also been some cases where the sens.shifting gets stuck with very large bloom buffers...
Notes?
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Brilliant highlights mod included (http://doom3.filefront.com/file/Brilliant_Highlights;55660)
Cannot be combined with other SDK based mods
Feedback?
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maha_x [at] hotmail.com (the author of the original release)
sebultura666 [at] hotmail.com (this specific version update)