Based on a real place, this mod for the Source engine
is played on an abandoned industrial complex & school, and some other places i might add.
Explore it freely, with a loose story.

This mod requires "Source SDK Base 2013 Singleplayer".
It is extremely optimized to monitors with 16:9.

Remember, this mod is mostly about exploring, so don't get stuck in an elevator for five minutes if you don't know what to do, explore the areas for solutions to progress the game.
There are a lot of details, so do check every cranny! Though, not everything has a point.

The gas can be turned off. You'll know what it means when you get there.

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The future

News 3 comments

This mod is not done in the slightest, there's a lot more stuff to do!

So here's a tiny progress chart:

Phase 1 - Ideas - Done
Initial mapping, storyline & stable releases.

Phase 2 - Immerson - Done
Custom code, hl2 gameplay elements removed.

Phase 3 - Horror - Partially done
Horror elements, creepy sounds, more hidden silhouettes etc.

Phase 4 - Polishing - Very little done
Making everything look pretty, replace models and textures.
Add more cutscenes, add voice acting (someday at least).


All this will of course take time, and it's been more than a year now, gotten pretty far.
To get more source material i have to wait until spring/summer to get the proper textures and sounds, but i might get away with placeholders.

More music will hopefully come alive too, just gotta make up a theme for it.
I work on this almost every day - a couple of hours. With a full time job this really pushes my limits.

But I'm not bored with it yet, so I'll keep going! Hang on for more updates!

Midgaard 2.0 Release!

Midgaard 2.0 Release!

News

The new version is released, much better than the old ones of course! Stability improvements, map polishing, sound replacements - pretty much everything...

New dev release!

New dev release!

News

Do beta test this, it would be very helpful! moddb text requirements suck moddb text requirements suck moddb text requirements suck

Chase sequence finally working.

Chase sequence finally working.

News

Sounds good, doesn't it? Laziness always works in the end.

Not far away now!

Not far away now!

News

Only some bugtesting then onto 2013 build!

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Minerva mod Patch by Platinum

Minerva mod Patch by Platinum

Patch 1 comment

Vistit malortie at menbers/malortie and mmmaster because these tow helped me whit my patchs.

Midgaard 2.3.1

Midgaard 2.3.1

Full Version 11 comments

Since pretty much nobody got to the "real" ending, i made it more streamlined.

Midgaard 2.3 (Unstable)

Midgaard 2.3 (Unstable)

Full Version 2 comments

I gotta release this, it's been too long. Please post any bugs/glitches as soon as you find them.

Midgaard 2.2.1

Midgaard 2.2.1

Full Version

Crash fix in bighouse, should work now. Also fixed a sound repeating bug. Thanks to Pizza_Pie!

Midgaard 2.2 (broken)

Midgaard 2.2 (broken)

Full Version

Updated version, some bugfixes, some new content blahblah.

Midgaard 2.1

Midgaard 2.1

Full Version

Cutscenes added, and i forgot to enable one of the forests in the last release, sorry about that! Nothing major in this release, no need to upgrade!

Comments  (0 - 10 of 98)
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BionicCoyote
BionicCoyote

Hey! Awesome mod, man! I really enjoyed playing!

I hope you don't mind, but I did a review of it for my channel. You can check it out here:

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Re-synthesizer
Re-synthesizer

"Midgaard" -- which I assume translates from German to English as "Middle Guard" (I'm no expert in the 'Deutsche' language, admittedly)...is a unique and fairly original HL2 mod.

There are no weapons available in this mod.....this mod takes place entirely at night, and is purely 'exploratory'. You are accompanied by a 'crony' at the beginning of this mod and are equipped with only a flashlight throughout.

At the very beginning -- you drive 'shotgun' with your 'crony' from your residence....to a seemingly recently abandoned plaza of sorts that consists of a cafe, a school.....and other diverse types of buildings as well as a junkyard. Once you enter the main 'Midgaard' building, you begin to see ghostly apparitions...and every now and then solid floors that you walk on completely crumble away... and you fall into deep crevasses and pools, etc....and at other times whilst exploring 'Midgaard' you are abruptly transported from Midgaard to other building locales -perhaps some very distant.

The ambience isn't the very creepiest I have ever experienced in a HL2 mod, but it is fairly creepy....and the mod is pretty long and feels very professionally made.

The ending is pretty 'anti-climactic' however.....you are eventually 'transported' back to your room where you began from.

I rate "Midgaard" an 8/10.

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WillSmithington
WillSmithington

Hi. I wanted to know how you made your mod so I can make my own.

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tjclifford
tjclifford

Thanks for this mod. It has been a challenge.
One thing I did notice is that in the alleyway near
the containers and past where you can see one of the
'spirits' (?) behind an iron fence, there is a set of
glass doors with a sign that reads 'under konstruktion'.
I have not figured out a way to smash the glass, since my
friend has the crowbar. So, I used noclip to look inside to
see if there is anything there. There is. Another map loads.
But I don't see anyway to open the doors or break the
glass, ever though I've played it on a number of occasions.

Any hints ?

Thx....

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tjclifford
tjclifford

Also, to moddb: it would help if we could search comments for
similar questions. Paging through the comments is not much
of an option. Thank you.

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SPY-maps
SPY-maps

This is a surprise, to see after soooo many years to find something new posted!

Leon

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Qman1991
Qman1991

Is that the end of the game?

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lordseymour
lordseymour

midgar,thats the name of the main city of final fantasy 7.

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