A short modification that enables Gates for AIs with wall-building for Aztecs and Asians, adds new Land and Water Treasures, and adds 9 new civilizations to Asian Dynasties. This minor mod is meant for playing versus the AI online and includes easy install/uninstall. Matches work online if all players have it installed! Includes a Ultra-Quick XP feature and High-Resource start on any map feature. It is Recommended to play with Klaxon AI, or Freestyle AI, or N3O Better AI TAD 1.03 Gold which are AI mods that play Treaty and work online, available here in the files section. Only Human Players can pick the new civs in Skirmish; AI plays the 14 original ones. Also New Random Maps with the New Treasures that work with this mod are in the files section. They are from various mods and community made maps that are made compatible with Asian Dynasties.

Description

Updated Version of Bonus Expansion Pack. Includes New Natives to ally with on special custom maps. Matches work online if all players have it installed!

Preview
Bonus Expansion Pack 1.1a (April 9)
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Justus_Pacificia Author
Justus_Pacificia - - 92 comments

Why did my mods become popular and influential?

Because I turned it from an unimportant, unserious AI game mod

into a serious mod about Nation States. This means that I chose

important matters before I chose game related matters;

for Age of Empires III, I chose to represent cultures by unit choices.

It means that each unit that the AI builds or trains reflects

some measure of equality to that game mode in fact and style.

The modern Nation State is a new concept from the 1850s,

one where a common language, a common history, and an elite society

control the direction of the democracy. This is done at the expense

of what people think, and it is the elite society that 'guides'

and 'governs' the people to follow their every whim.

So onto the AI game mod. It is very intelligent if you let it build.

It makes for great single player games and some good multiplayer play.

There are three versions for the original game, three for N3O Patch.

But most importantly, each AI player represents their distinctive cultures,

without hampering the representation of the others, neither by foul play,

nor by misportrayal! Each AI is represented fairly according to what they have.

This creates a zone of where the AI players can actually match humans.

It can be a problem if they are too hard to beat. At the same time,

it is a blessing if they cannot be beaten so easily! Each player

is valuable in the team game, and each computer player can double

for someone not present. This means it buys time. It saves time.

And most importantly it creates time; it creates free time.

This free time can be spared up to playing the game less,

with more enjoyment and less hectic stress.

I have even heard of those who play exclusively on single player,

with one of my custom AIs. This is a good surplus energy,

because it means that not only I but many others can know

of the significance of playing a Custom AI game, without

the pressure to change up to other players' expectations.

They can take as many pauses as they want; they can take

as many toilet breaks as they want; they can pause the game

for dinner; they can play the game 'forever' and not 'never';

they can create fun single player decks with Homecity Cards;

they can play over and over and have unlimited replay value of their game!

Altogether Nation States are important to represent

because they define central governments, and not the baby governments

of communities and/or localities. They represent official status;

so AIs that depict them as central to a nation's progress

clearly indicate also that central government includes people.

And this means that game representation can actually

trump real representation of countries' governments.

It can effectively represent people, who are marginalized

in a democracy, or who are silenced, by representing them truthfully.

That said, game AI is a unique card to have the option to play.

A silenced majority can soon become a declared public.

It is this feature that I want to show here: that we represent ourselves!

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Justus_Pacificia Author
Justus_Pacificia - - 92 comments

Why I used to play this game and why I developed my mods:

For I knew it was the case that they were Pharisees and needed to be Civilized and Christianized, so that they could have no enjoyment in the games that they played with their Overpowered Civs!

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Justus_Pacificia Author
Justus_Pacificia - - 92 comments

Because before there would be unsportsmanlike conduct,

where someone would drop hack instead of letting you win

after you had legitimately won the game! And then they

wanted to have the balance changes in their favor,

because 'they had played more' and 'deserved to be listened to'.

That's why I created the AI! Initially I created a Mod with an AI,

but then after I got better from my sickness I decided

to opt for Map Modes and Custom AI that worked online,

with eventually a small mod that enabled new civilizations,

new treasures, and offered rebalance where the Map Modes could not.

And so with just myself and many anonymous testers,

I obtained what others could not do - highly ranked titles,

plus honor and fame and most important of all, gratitude from other people!

I now have three AI scripts that are competent, after designing one AI script,

and then expanding the economy and military through AIs like Horsemaster,

and then expanding it out to several scripts for the N3O Fan Patch,

which was the original mod, to which I merged many of the new features

from Bonus Expansion Pack, and also had up to date balance changes

to match with the Map Modes that I had constructed then recently!

With AI scripts that worked online, I was able to clime the scale

of becoming a better player, and also to regain my confidence in

my strategies myself, without needing other people as a doormat to play against!

I realized that playtesting versus AI and playing many AI scenarios,

meant that I could then derive what was the best strategy for high resource,

and what was appropriate for low resource games, without questioning others,

and without cancelling out other players from the goal of competition in-game.

So now with the Combination I can play Online without other people,

just Online versus other AI players, and on Bonus Expansion Pack,

and still have credit and the ability to advertise my products!

Because they are free they are worthwhile all the more,

though it is difficult to convince everyone of their value,

because 'if they don't pay it doesn't count'!

But with those who are happy with it I am glad!

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