Blood: The Curse Hunter is a free fan-made project inspired by the atmosphere of the first Blood (1997) game.

Post news Report RSS Blood: The Curse Hunter is a standalone game now!

Blood: the Curse Hunter does not require doom2.wad anymore.

Posted by on

Blood: the Curse Hunter does not require doom2.wad anymore. There is no code inherited from Doom other than GZDoom engine basic classes. You can run this game by its own executable. So there is no need to configure shortcuts, create bath files or use launchers.

Demo version early access will be available for patrons on the first week of April at patreon.com/bifurcator.

Two weeks later Demo will be posted on moddb.com/mods/blood-the-curse-hunter

Post comment Comments
Dude27th
Dude27th - - 399 comments

Fix the weapons!

Reply Good karma Bad karma-1 votes
bifurcator_x Author
bifurcator_x - - 42 comments

In future - weapons will be neural upscaled like all others textues. Mabe will be added more smooth weapon animations.

Reply Good karma+3 votes
Armored_Ork
Armored_Ork - - 83 comments

Learn the word PLEASE @ Dude27th

Reply Good karma Bad karma+4 votes
Anthony817
Anthony817 - - 2,771 comments

Great news!

Reply Good karma Bad karma+2 votes
VGames
VGames - - 3,963 comments

WOW so cool man. This is great.

Reply Good karma Bad karma+2 votes
TiberFCSL
TiberFCSL - - 283 comments

linux/mac support? if it's windows only I'd never play it
I like to use GZDoom for its flexibility and I play it always on Linux

Reply Good karma Bad karma+2 votes
bifurcator_x Author
bifurcator_x - - 42 comments

it runs like any other iwad. Just like doom2.wad or heretic.wad.
Resource file is ch.ipk3. Run it like all others "big games" on GZDoom. GZDOOM 3.7+ only.

Reply Good karma+2 votes
Armored_Ork
Armored_Ork - - 83 comments

Very good decision

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: