Blood: the Curse Hunter does not require doom2.wad anymore. There is no code inherited from Doom other than GZDoom engine basic classes. You can run this game by its own executable. So there is no need to configure shortcuts, create bath files or use launchers.
Demo version early access will be available for patrons on the first week of April at patreon.com/bifurcator.
Two weeks later Demo will be posted on moddb.com/mods/blood-the-curse-hunter
Blood: The Curse Hunter is a standalone game now!
Blood: the Curse Hunter does not require doom2.wad anymore.
Posted by bifurcator_x on
Fix the weapons!
In future - weapons will be neural upscaled like all others textues. Mabe will be added more smooth weapon animations.
Learn the word PLEASE @ Dude27th
Great news!
WOW so cool man. This is great.
linux/mac support? if it's windows only I'd never play it
I like to use GZDoom for its flexibility and I play it always on Linux
it runs like any other iwad. Just like doom2.wad or heretic.wad.
Resource file is ch.ipk3. Run it like all others "big games" on GZDoom. GZDOOM 3.7+ only.
Very good decision